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Package "hedgewars-data"

This package belongs to a PPA: GetDeb Games

Name: hedgewars-data

Description:

Data files for hedgewars
This package contains data files for the hedgewars package.
Examples of files are: maps, scripts, themes, images, sounds,
level data and other miscellaneous files needed by hedgewars.

Latest version: 0.9.20.5-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Head package: hedgewars
Homepage: http://hedgewars.org

Links


Download "hedgewars-data"


Other versions of "hedgewars-data" in Precise

Repository Area Version
base universe 0.9.17-1
backports universe 0.9.22-dfsg-2~ubuntu12.04.1

Changelog

Version: 0.9.20.5-1~getdeb1 2014-02-16 23:08:39 UTC

hedgewars (0.9.20.5-1~getdeb1) precise; urgency=low

  * New upstream version (LP: #1280796)
    + New campaign, A Space Adventure!
    + Password protected rooms
    + Shapes on drawn maps (ellipses, rectangles) - constrain dimensions
    with ctrl, as with straight line tool.
    + New rubber utility, lfBouncy mask (green) for maps. lfBouncy is also
    anti-portal.
    + Lazy loading of many aspects of frontend to improve startup time under
    Windows
    + Set hog/team/health label defaults in config, toggle team health
    display using delete (left shift + delete for labels now)
    + Usernames next to teams when playing online.
    + Can now filter rooms by game style (such as Highlander). Filtering
    simplified since it is mostly unused.
    + AFK mode. Press p when not your turn online to trigger autoskip of
    your turn.
    + Russian localisation of Default voice.
    + Map edges can wrap or bounce. Also a silly "connect to the sea" mode
    + Sticky fire kicks you a bit less, fire interacts with frozen land/ice
    + Generated map stays same if the template is the same between groups
    (all/large for example)
    + Visual enhancements for whip and crosshair
    + Option to draw maps with a "shoppa" border - used by ShoppaMap lua at
    present
    + New hats
    + Translation updates
    + New lua script to control gravity. May have unpredictable effects.
    Try zero g shoppa. Changes to allow lua to spawn poison clouds without
    interrupting turn.
    + Speech bubbles are now echoed to chat for logging purposes with the
    hog's name.
    * You should now thaw on your turn, not enemy's. AI frozen/unfrozen crate
    movement fix. Blowtorch can thaw frozen hogs.
    * Prevent target crosshair moving around unpredictably when doing
    multiple airstrikes
    * Rope should kick along surfaces more reliably, fix rope aim speed if
    you miss a shot, firing rope does not freeze timer, fix aiming on last
    rope
    * Remember bounce/timer in reset wep modes like Highlander
    * Increase precision in damage calcs; extra damage affects fire properly
    now
    * Fixed video recording resolution
    * Fixed context menu/cursor in text areas
    * Many bugfixes. Keypad enter in chat, hog sliding freezing game, team
    name flaws in Windows, localisation of tips, crasher in slots with no
    weapons, frontend holiday css.

 -- Christoph Korn Sun, 16 Feb 2014 21:04:31 +0100

1280796 [Needs upgrade] Hedgewars 0.20.5

Version: 0.9.19.3-1~getdeb1 2013-06-20 17:09:18 UTC

hedgewars (0.9.19.3-1~getdeb1) precise; urgency=low

  * Upload to PlayDeb. Synced with debian package.

 -- Christoph Korn Wed, 19 Jun 2013 18:12:06 +0200


Version: 0.9.19.1-1~getdeb1 2013-06-04 16:30:58 UTC

hedgewars (0.9.19.1-1~getdeb1) precise; urgency=low

  * New upstream version (LP: #1186716)
     + New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases,
     explosives
     + Saucer can aim weapons and fire underwater
     + Main graphical user interface overhaul
     + Splashscreen on Windows *_*
     + Up and down keys navigate in chat history
     + Several commands from chat available
     + Support hwplay:// scheme syntax
     + Supply full revision and hash information in version tag
     + Better set of options for driving engine
     + Downloadable content can now be stored in packages for easy uninstall
     + Lua scripts can load a sidecar overlay package of game resources
     + Math improvements for better performance/reliability
     + Smarter AI - now uses drill rocket accurately and is aware of barrels
     and dud mines. More aggressive in infinite attack, lua can tell to
     target specific hogs, such as in Mutant
     + New fort, Steel Tower
     + New theme, Fruit
     + New hats - some national ones, Portal, harlequin, more animals...
     + New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy,
     SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles
     + Translation updates - Turkish, French, German, Japanese, Portuguese,
     Italian, Russian - Campaign french should work correctly now
     + Theme object masks
     + Easier weapon selection in shoppa. F1 will select from F5 if there are
     no weps in F1-F4
     + Cleaver radius shrunk to improve usability on horizontal throws
     + Map hog limit is now just a suggestion, not enforced
     + Static map theme is now just the default, can be changed
     + Themeable static maps (provide a mask.png without a map.png)
     + Split seed with '|' to keep the land shape but change the hog
     placement
     * You can now move out of the way when throwing a sticky mine or cleaver
     straight up
     * Rope sliding should behave more like pre-0.9.18 again
     * Forbid kicking on 1v1 matches
     * Desync fixes
     * Fixed fort mode
     * Making very large maps now works properly with targeted weapons
     * ParseCommand should be safe to use in Lua now, at any time
     * Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb
     spread, portal.

 -- Christoph Korn Mon, 03 Jun 2013 21:19:17 +0200

1186716 [needs upgrade] Hedgewars 0.9.19

Version: 0.9.18-1~getdeb2 2012-11-03 13:08:21 UTC

hedgewars (0.9.18-1~getdeb2) precise; urgency=low

  * Fix broken upstream files.

 -- Christoph Korn Fri, 02 Nov 2012 20:59:29 +0100


Version: 0.9.18-1~getdeb1 2012-11-02 19:08:47 UTC

hedgewars (0.9.18-1~getdeb1) precise; urgency=low

  * New upstream version
     + 'A Classic Fairytale' Campaign
     + Video recorder (requires ffmpeg)
     + Cleaver weapon
     + AI is now aware of drowning and fall damage
     + AI learned how to use Sniper Rifle and Cake
     + Variable pen width and eraser for drawn maps
     + Several trainings and missions
     + Allow setting custom local palette of teams colors
     + Hide eliminated teams from teams healths widget
     + Server doesn't delete room till last player quits it
     + PNG screenshots
     + Show bot level on CPU flag
     + Objects now have density value assigned which impacts their behavior
     on explosions, throwing from rope and drowning
     + Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat,
     Hammer, Cluster Bomb, Watermelon and walking
     + Individual hedgehogs healths in team health bar
     + Drill rocket wouldn't explode in your face if you stand close to wall
     + Ability to rope into a portal, allow RC plane to go through portals
     + Many small frontend improvements: get rid of "save" buttons,
     descriptions, allow to use network proxy, etc
     + Reduce amount of memory needed for engine to store land data
     + Countless other small fixes and improvements
     + Detect desyncs early
     * Fix cake getting stuck in barrels, crates and hedgehogs
     * Fix all knowns bugs which caused network game hang when players close
     engine or quit
     * Fix drill strike bug when drill's timer gets ridiculously high value
     instead of explosion
     * Fix some crashes, freezes and memory leaks in frontend and engine

 -- Christoph Korn Thu, 01 Nov 2012 18:54:28 +0100




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