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Package "hedgewars"

This package belongs to a PPA: GetDeb Games

Name: hedgewars

Description:

Funny turn-based artillery game, featuring fighting Hedgehogs!
Each player controls a team of several hedgehogs. During the
course of the game, players take turns with one of their
hedgehogs. They then use whatever tools and weapons are
available to attack and kill the opponents' hedgehogs, thereby
winning the game. Hedgehogs may move around the terrain in a
variety of ways, normally by walking and jumping but also by
using particular tools such as the "Rope" or "Parachute", to
move to otherwise inaccessible areas. Each turn is time-limited
to ensure that players do not hold up the game with excessive
thinking or moving.

A large variety of tools and weapons are available for players
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Homing Bee,
Shotgun, Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine,
Rope, Pneumatic pick, Parachute. Most weapons, when used, cause
explosions that deform the terrain, removing circular chunks.
The landscape is an island floating on a body of water, or a
restricted cave with water at the bottom. A hedgehog dies when
it enters the water (either by falling off the island, or
through a hole in the bottom of it), it is thrown off either
side of the arena or when its health is reduced, typically from
contact with explosions, to zero (the damage dealt to the
attacked hedgehog or hedgehogs after a player's or CPU turn is
shown only when all movement on the battlefield has ceased).

Latest version: 0.9.20.5-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://hedgewars.org

Links


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Other versions of "hedgewars" in Precise

Repository Area Version
base universe 0.9.17-1
backports universe 0.9.22-dfsg-2~ubuntu12.04.1

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Changelog

Version: 0.9.20.5-1~getdeb1 2014-02-16 23:08:39 UTC

hedgewars (0.9.20.5-1~getdeb1) precise; urgency=low

  * New upstream version (LP: #1280796)
    + New campaign, A Space Adventure!
    + Password protected rooms
    + Shapes on drawn maps (ellipses, rectangles) - constrain dimensions
    with ctrl, as with straight line tool.
    + New rubber utility, lfBouncy mask (green) for maps. lfBouncy is also
    anti-portal.
    + Lazy loading of many aspects of frontend to improve startup time under
    Windows
    + Set hog/team/health label defaults in config, toggle team health
    display using delete (left shift + delete for labels now)
    + Usernames next to teams when playing online.
    + Can now filter rooms by game style (such as Highlander). Filtering
    simplified since it is mostly unused.
    + AFK mode. Press p when not your turn online to trigger autoskip of
    your turn.
    + Russian localisation of Default voice.
    + Map edges can wrap or bounce. Also a silly "connect to the sea" mode
    + Sticky fire kicks you a bit less, fire interacts with frozen land/ice
    + Generated map stays same if the template is the same between groups
    (all/large for example)
    + Visual enhancements for whip and crosshair
    + Option to draw maps with a "shoppa" border - used by ShoppaMap lua at
    present
    + New hats
    + Translation updates
    + New lua script to control gravity. May have unpredictable effects.
    Try zero g shoppa. Changes to allow lua to spawn poison clouds without
    interrupting turn.
    + Speech bubbles are now echoed to chat for logging purposes with the
    hog's name.
    * You should now thaw on your turn, not enemy's. AI frozen/unfrozen crate
    movement fix. Blowtorch can thaw frozen hogs.
    * Prevent target crosshair moving around unpredictably when doing
    multiple airstrikes
    * Rope should kick along surfaces more reliably, fix rope aim speed if
    you miss a shot, firing rope does not freeze timer, fix aiming on last
    rope
    * Remember bounce/timer in reset wep modes like Highlander
    * Increase precision in damage calcs; extra damage affects fire properly
    now
    * Fixed video recording resolution
    * Fixed context menu/cursor in text areas
    * Many bugfixes. Keypad enter in chat, hog sliding freezing game, team
    name flaws in Windows, localisation of tips, crasher in slots with no
    weapons, frontend holiday css.

 -- Christoph Korn Sun, 16 Feb 2014 21:04:31 +0100

1280796 [Needs upgrade] Hedgewars 0.20.5

Version: 0.9.19.3-1~getdeb1 2013-06-20 17:09:18 UTC

hedgewars (0.9.19.3-1~getdeb1) precise; urgency=low

  * Upload to PlayDeb. Synced with debian package.

 -- Christoph Korn Wed, 19 Jun 2013 18:12:06 +0200


Version: 0.9.19.1-1~getdeb1 2013-06-04 16:30:58 UTC

hedgewars (0.9.19.1-1~getdeb1) precise; urgency=low

  * New upstream version (LP: #1186716)
     + New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases,
     explosives
     + Saucer can aim weapons and fire underwater
     + Main graphical user interface overhaul
     + Splashscreen on Windows *_*
     + Up and down keys navigate in chat history
     + Several commands from chat available
     + Support hwplay:// scheme syntax
     + Supply full revision and hash information in version tag
     + Better set of options for driving engine
     + Downloadable content can now be stored in packages for easy uninstall
     + Lua scripts can load a sidecar overlay package of game resources
     + Math improvements for better performance/reliability
     + Smarter AI - now uses drill rocket accurately and is aware of barrels
     and dud mines. More aggressive in infinite attack, lua can tell to
     target specific hogs, such as in Mutant
     + New fort, Steel Tower
     + New theme, Fruit
     + New hats - some national ones, Portal, harlequin, more animals...
     + New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy,
     SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles
     + Translation updates - Turkish, French, German, Japanese, Portuguese,
     Italian, Russian - Campaign french should work correctly now
     + Theme object masks
     + Easier weapon selection in shoppa. F1 will select from F5 if there are
     no weps in F1-F4
     + Cleaver radius shrunk to improve usability on horizontal throws
     + Map hog limit is now just a suggestion, not enforced
     + Static map theme is now just the default, can be changed
     + Themeable static maps (provide a mask.png without a map.png)
     + Split seed with '|' to keep the land shape but change the hog
     placement
     * You can now move out of the way when throwing a sticky mine or cleaver
     straight up
     * Rope sliding should behave more like pre-0.9.18 again
     * Forbid kicking on 1v1 matches
     * Desync fixes
     * Fixed fort mode
     * Making very large maps now works properly with targeted weapons
     * ParseCommand should be safe to use in Lua now, at any time
     * Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb
     spread, portal.

 -- Christoph Korn Mon, 03 Jun 2013 21:19:17 +0200

1186716 [needs upgrade] Hedgewars 0.9.19

Version: 0.9.18-1~getdeb2 2012-11-03 13:08:21 UTC

hedgewars (0.9.18-1~getdeb2) precise; urgency=low

  * Fix broken upstream files.

 -- Christoph Korn Fri, 02 Nov 2012 20:59:29 +0100


Version: 0.9.18-1~getdeb1 2012-11-02 19:08:47 UTC

hedgewars (0.9.18-1~getdeb1) precise; urgency=low

  * New upstream version
     + 'A Classic Fairytale' Campaign
     + Video recorder (requires ffmpeg)
     + Cleaver weapon
     + AI is now aware of drowning and fall damage
     + AI learned how to use Sniper Rifle and Cake
     + Variable pen width and eraser for drawn maps
     + Several trainings and missions
     + Allow setting custom local palette of teams colors
     + Hide eliminated teams from teams healths widget
     + Server doesn't delete room till last player quits it
     + PNG screenshots
     + Show bot level on CPU flag
     + Objects now have density value assigned which impacts their behavior
     on explosions, throwing from rope and drowning
     + Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat,
     Hammer, Cluster Bomb, Watermelon and walking
     + Individual hedgehogs healths in team health bar
     + Drill rocket wouldn't explode in your face if you stand close to wall
     + Ability to rope into a portal, allow RC plane to go through portals
     + Many small frontend improvements: get rid of "save" buttons,
     descriptions, allow to use network proxy, etc
     + Reduce amount of memory needed for engine to store land data
     + Countless other small fixes and improvements
     + Detect desyncs early
     * Fix cake getting stuck in barrels, crates and hedgehogs
     * Fix all knowns bugs which caused network game hang when players close
     engine or quit
     * Fix drill strike bug when drill's timer gets ridiculously high value
     instead of explosion
     * Fix some crashes, freezes and memory leaks in frontend and engine

 -- Christoph Korn Thu, 01 Nov 2012 18:54:28 +0100




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