Package "ttf-openra"
Name: |
ttf-openra
|
Description: |
Open-source implementation of the Red Alert engine (fonts)
OpenRA is a Libre/Free Real Time Strategy game engine
supporting early Westwood games like Command & Conquer
and Command & Conquer: Red Alert.
Distributed mods include a reimagining and updating of
both the Red Alert and Command & Conquer multiplayer games.
(This package contains the fonts).
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Latest version: |
20131223-1~getdeb1 |
Release: |
precise (12.04) |
Level: |
getdeb |
Repository: |
games |
Head package: |
openra |
Homepage: |
http://openra.res0l.net/ |
Links
Download "ttf-openra"
Other versions of "ttf-openra" in Precise
No other version of this package is available
in the Precise release.
Changelog
openra (20120630-1~getdeb1) precise; urgency=low
* New upstream version
-- Christoph Korn Mon, 02 Jul 2012 19:02:29 +0200
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openra (20120610-1~getdeb1) precise; urgency=low
* New upstream version
Engine:
General performance improvements
Fixed minimap export breaking subsequent actions in the editor
Added owner chooser for new actors in the editor
Added actor info panel in the editor (doubleclick)
Added a Setup Default Players menu item to map editor
Both Mods:
Server lobbies upon creation use the previously played map
Added support for a Game.ConnectTo argument which allows clients
to direct connect to a server when game is launched
Helicopters now bob slightly in flight
Bots now repair their own buildings
Fixed a bug where bots would be unable to set rallypoints for
production buildings
Bots now maintain a level of aggro on enemy units
Made SpawnMPUnits' initial unit configurable
Added a dropdown list in the map editor for setting an actor's
owner upon placement
Replaced the server browser with a new and awesome one
Fixed a bug where infantry squish sounds weren't positioned
Fixed a bug where actor priority wasn't correct for doubleclick
Red Alert:
Fixed a crash which occurred when playing an online game with
Hard AI
Fixed a bug where planes could stack more than 1-per-airfield
Fixed a bug where planes would not rearm at airfields
Improved logic for sending planes and helicopters back to base
Changed MIG to fire 2 missiles per burst instead of 4
Changed HELI (longbow) to fire missiles in bursts of 2
Added a Show Shellmap setting
Changed team color picker to match C&C's
Fixed a bug where infantry could not pass over anti-tank mines,
and vice versa
Fixed a bug where the shellmap would reload unnecessarily when
disconnecting from a lobby that hasn't started
Added AutoTarget capability to submarines, but they are set to
HoldFire stance by default
New Map: Bombardment Islands (Sprog)
New Map: Engagement (Nukem)
New Map: Man to Man (Nukem)
New Map: Asymetric Battle (Seru)
C&C:
Changed the bot spawn picker to match RA's
Reduced delay of tooltips
-- Christoph Korn Sun, 01 Jul 2012 15:49:46 +0200
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openra (20120504-1~getdeb2) precise; urgency=low
* debian/patches/version_tag.patch: Set the
correct version. Thanks to Chris Forbes.
(LP: #992306)
-- Christoph Korn Thu, 21 Jun 2012 16:25:35 +0200
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|
openra (20120504-1~getdeb1) precise; urgency=low
* Initial release (LP: #992306)
-- Christoph Korn Sun, 06 May 2012 12:00:34 +0200
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