openra (20130915-1~getdeb4) precise; urgency=low
* New upstream version
All mods:
Overhauled Fog of War to freeze the state of resource, smudge, and
structures.
Overhauled weapon projectile physics, rendering, and sounds.
Overhauled firing offsets and muzzle flashes for all units.
Added starting units configuration to the lobby (MCV only, light support,
heavy support).
Added lobby options for disabling shroud and fog of war.
Added "Build off Ally ConYards" lobby option.
Added starting cash selector.
Added an ingame credits menu.
Added country name resolution to the server browser and lobby.
Added descriptive error messages when connecting to a server fails.
Added guard ability to combat units ('d').
Added force-move ability (hold alt to prioritize move/crush over
attack/harvest).
Added change-mod button to the asset download screen.
Added kick-ban to the server lobby.
Added a renderer geometry visualization to the debug/cheats menu.
Overhauled lobby layout.
Overhauled diplomacy menu.
Fixed turreted buildings ignoring attack orders.
Fixed units targeting cloaked actors.
Fixed exploit allowing arbitrary building placement.
Fixed exploit allowing a malicious client to steal admin rights.
Fixed exploit related to support aircraft.
Fixed glitches relating to passenger-carrying units being killed.
Fixed a crash related to bridges on certain maps.
Fixed a crash related to the color picker.
Fixed a glitch where aircraft circle in the air after being killed.
Fixed a glitch where an uncontrollable MCV is left after a construction
yard is killed.
Fixed civilians panicking when healed.
Fixed visibility of additional spectator information (progress bars, spy
ownership, etc).
Fixed excessive "Building" notifications when rapidly pressing icons in
the sidebar.
Fixed units continuing to attack a building after it was captured.
Fixed units chasing a chronoshifted unit across the map.
Fixed units not being able to attack buildings from some angles.
Fixed infantry not being able to attack units from some angles.
Unified the music player between C&C and RA/D2K.
Unified tooltip behavior between C&C and RA/D2K.
Removed some developer-specific options from the settings menu.
Red Alert:
Added external capturing for engineers (like C&C Generals).
Added collection animation for parabomb crate.
Added public countdown timers to A-bomb and GPS.
Fixed artwork glitches in several units and buildings.
Fixed incorrect player color on captured oil derricks on some maps.
Fixed support powers being available after winning a game.
Fixed destroyable ore mines.
Fixed chronotank teleport sound.
Fixed snipers and tanya shooting vehicles and buildings.
Sniper health reduced.
Improved chronoshift interaction with vehicle husks.
Added build limit to iron curtain and chronosphere.
Removed bibs from iron curtain and chronosphere.
Improved dog attack behavior.
Tweaked some weapon explosions.
Iron curtain duration increased to 20 seconds.
Chronoshift duration decreased to 20 seconds.
Tesla coil price reduced to $1200 and firing delay increased.
Mammoth tank build time reduced to 36 seconds.
Mobile Radar Jammer range increased.
Mechanic repair amount increased.
Decrease the infantry run animation speed.
Added hospital tech structure that allows infantry to auto-heal.
Increased oil derrick health and cash rate. Added initial capture bonus.
Added several community created map decorations.
Added ants and larvae creep actors.
Added maps: Artemis, Athena, Fort Lonestar, Pluto, Sahara, Survival02,
Tournament Island, Zeus.
Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon.
Renamed maps: Ares: National Park -> Dionysus.
Removed maps: Hotzone, Mjolnir-2, Seaside.
Disabled bots on several maps where they don't work well.
C&C:
Restored "classic" multi-engineer behavior. Buildings above 50% health
will be damaged by 50%; buildings below this will be captured.
Improved snow color on snow maps.
Fixed mouse cursor colors.
Fixed Nod01 mission.
Fixed veterancy chevrons on cloaked units.
Added some texture to the UI background.
Added EVA notifications when an enemy player launches an airstrike or
nuclear missile.
Increased aggressiveness of Viceroids.
Reduced the pip-count on silos.
Orca range increased, reload time decreased.
Sam Site missile spread increased.
Changed hospital to a capturable tech structure that allows infantry to
auto-heal.
Added dinosaurs as buildable units from the Biolab.
Added maps: Deterring Democracy, Deterring Democracy +
Removed maps: East vs West Redux.
Updated maps: Skull Valley, Slippery Slopes, The Hourglass.
Renamed maps: Rock Canyon -> Manufacturing Consent, Bialystok -> Lessons
from Kosovo.
Dune 2000:
Removed converted art and sound assets - now uses the original game
files.
Restored Deviator tank for Ordos.
Added new title font.
Added maps: Imperial Basin.
Fixed statistics tracking.
Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie.
Engine:
Fixed a crash with server hosting under Windows.
Added a fatal error dialog with options to view logs and read the FAQ.
Added sync checking for projectile effects.
Removed support for mono versions < 2.10.
Added support for portable installs (create a directory "Support" inside
the game root).
Significant improvements to pathfinder performance when ordering units to
areas they cannot reach.
Reduced order lag for singleplayer games.
Added audio device configuration.
Added support for TS/RA2 mix files.
Added support for TS/RA2 SHP images.
Added support for TS/RA2 voxel models.
Added
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