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Package "openra"

This package belongs to a PPA: GetDeb Games

Name: openra

Description:

Open-source implementation of the Red Alert engine
OpenRA is a Libre/Free Real Time Strategy game engine
supporting early Westwood games like Command & Conquer
and Command & Conquer: Red Alert.

Distributed mods include a reimagining and updating of
both the Red Alert and Command & Conquer multiplayer games.

Latest version: 20131223-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://openra.res0l.net/

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Changelog

Version: 20131223-1~getdeb1 2014-02-17 18:09:18 UTC

openra (20131223-1~getdeb1) precise; urgency=low

  * New upstream version (LP: #1277862)
    All mods:
    Fixed dead units sometimes exploding or leaving husks when they weren't
    in the world.
    Added hover and disabled button states [RA / D2K / TS]
    Added double click start support to the replay browser.
    Fixed low projectiles not colliding with walls.
    Fixed double-click selection priority glitches.
    Improved UI decorations (selection boxes, target lines, etc) in pixel
    double mode.
    Added additional stand animations to infantry [RA / TD]
    Added the ability to double click select maps and music.
    Fixed base attack notification playing when allied engineers repaired
    your buildings.
    Improved the ingame chat interface and input, with it defaulting to Team
    Chat.
    Redesigned the settings panel.
    Re-added move flashes.
    Added a setting to always display unit status bars (can also be toggled
    by hotkey).
    Added a setting for team health bar colors.
    Added a new hotkey to select all units on screen (default: CTRL + A).
    Added a new hotkey to jump to production buildings (default: TAB).
    Changed default hotkey (PageUp/Down) for build palette cycling and made
    reverse user configurable.
    Improved shroud/fog rendering.
    Asset Browser:
    Fixed crashes when trying to load invalid filenames or sprites with just
    1 frame.
    Added support for all sprite types.
    Added palette chooser and colorpicker dropdown boxes.
    Overhauled layout.
    Red Alert:
    Added MAD Tank.
    Fixed a crash in Monster Tank Madness.
    Fixed medics sometimes healing enemies.
    Reduced Giant Ant selection box size.
    Fixed paradrop description.
    Various balance adjustments:
    Uparmored Mobile Radar Jammer to heavy.
    Uparmored Mobile Gap Generator to heavy, increased its shroud generation
    range from 4 to 6, and reduced its price from $1500 to $1200.
    Reduced Gap Generator price from $1000 to $800.
    Made Construction Yard sellable again.
    Reduced MCV build time from 1 minute to 32 seconds.
    No-base MCV crate chance reduced from ~100% to ~70%.
    Introduced a maximum build radius of 16 cells from the nearest friendly
    Construction Yard.
    Increased movement speeds of Rocket Soldier, Flamethrower, and Tesla
    Trooper from 3 to 4.
    Reduced Tesla Trooper price from $500 to $400.
    Increased Artillery price from $600 to $800, and increased its health
    from 75 to 100.
    Increased V2 Rocket price from $700 to $900, reduced its movement speed
    from 7 to 6, increased its health from 150 to 200, reduced its warhead
    damage against primary base structures, and increased its rate of fire.
    Increased Hind damage from 20 to 30, and introduced a small additional
    damage bonus against infantry.
    Increased Longbow health from 120 to 150, increased its missile damage
    against ground targets from 40 to 60, increased its missile rate of turn
    from 5 to 10, and introduced a slight delay between missile launches.
    Increased Grenadier projectile speed.
    Reduced Medic price from $300 to $200.
    Reduced Mechanic price from $800 to $500.
    Added a 20% chance to eject a driver from destroyed vehicles.
    Added production speed-ups for additional production buildings of the
    same type. Up to 50% faster production can be achieved with 7 production
    buildings.
    Decreased the Oil Derrick cash rate from every 10 seconds to every 15
    seconds.
    Overhauled the Atom Bomb's damage model and introduced damage falloff
    over a wide radius.
    Athena:
    Reduced strategic victory timer to 3 minutes.
    Increased the size of the starting islands.
    Adjusted button highlight color to dark wine red.
    Fixed ant hills using the wrong tile ID.
    Adjusted Zombie build palette position.
    Fixed attack dogs causing crashes by attacking non-infantry.
    Disabled cloak/uncloak sound for camouflaged Pillbox.
    Added two Lua-powered single player missions, ported from Red Alert's
    single player campaign.
    Fixed aircraft falling down not revealing shroud.
    Fixed floating crate artwork.
    Tiberian Dawn:
    C&C mod renamed to Tiberian Dawn to resolve naming ambiguities.
    Fixed Bio Lab wrongly belonging to a hostile faction in East vs West 3.
    Added building repair ability to the engineer.
    Adjusted MLRS to fire a barrage of 8 rockets instead for improved
    visuals, and adjusted its rocket explosion sound.
    Added a grenade toss sound.
    Added missile contrails.
    Added Haos Ridges, converted from RA.
    Fixed player spawns in Deterring Democracy.
    Added 2 additional A-10s and cannon strafing to the Airstrike support
    power.
    Added contrails to the C-17 Globemaster.
    Added cash tick sounds.
    Disabled the main menu target reticle showing when a window is open.
    Added a display of the faction logos when the shellmap is disabled.
    Viceroids now heal on and move faster on Tiberium.
    Implemented the original shroud artwork.
    Fixed helicopters falling down not revealing shroud.
    Fixed effect (explosions, etc) saturation when the ingame menu is
    activated.
    Added shadow to crate artwork.
    Dune 2000:
    Added buildable concrete walls.
    Fixed some cliffs being passable.
    Fixed infantry sometimes using the wrong animation when standing.
    Fixed A* debug overlay.
    Fixed R8 offsets for sprites with embedded palettes.
    Implemented proper spice rendering.
    Implemented the original shroud artwork.
    Engine:
    Replays are now saved in per-mod and per-version folders.
    Added password protection support for servers.
    Added language translation support.
    Added game ID and version information to exception and sync reports.
    Map folders are now explicitly specified in mod.yaml.
    Most UI widgets are now customizable in terms of font type, color,
    contrast and had their global defaults moved from code

1277862 OpenRA release 20131223

Version: 20130915-1~getdeb4 2013-09-16 21:10:19 UTC

openra (20130915-1~getdeb4) precise; urgency=low

  * New upstream version
    All mods:
    Overhauled Fog of War to freeze the state of resource, smudge, and
    structures.
    Overhauled weapon projectile physics, rendering, and sounds.
    Overhauled firing offsets and muzzle flashes for all units.
    Added starting units configuration to the lobby (MCV only, light support,
    heavy support).
    Added lobby options for disabling shroud and fog of war.
    Added "Build off Ally ConYards" lobby option.
    Added starting cash selector.
    Added an ingame credits menu.
    Added country name resolution to the server browser and lobby.
    Added descriptive error messages when connecting to a server fails.
    Added guard ability to combat units ('d').
    Added force-move ability (hold alt to prioritize move/crush over
    attack/harvest).
    Added change-mod button to the asset download screen.
    Added kick-ban to the server lobby.
    Added a renderer geometry visualization to the debug/cheats menu.
    Overhauled lobby layout.
    Overhauled diplomacy menu.
    Fixed turreted buildings ignoring attack orders.
    Fixed units targeting cloaked actors.
    Fixed exploit allowing arbitrary building placement.
    Fixed exploit allowing a malicious client to steal admin rights.
    Fixed exploit related to support aircraft.
    Fixed glitches relating to passenger-carrying units being killed.
    Fixed a crash related to bridges on certain maps.
    Fixed a crash related to the color picker.
    Fixed a glitch where aircraft circle in the air after being killed.
    Fixed a glitch where an uncontrollable MCV is left after a construction
    yard is killed.
    Fixed civilians panicking when healed.
    Fixed visibility of additional spectator information (progress bars, spy
    ownership, etc).
    Fixed excessive "Building" notifications when rapidly pressing icons in
    the sidebar.
    Fixed units continuing to attack a building after it was captured.
    Fixed units chasing a chronoshifted unit across the map.
    Fixed units not being able to attack buildings from some angles.
    Fixed infantry not being able to attack units from some angles.
    Unified the music player between C&C and RA/D2K.
    Unified tooltip behavior between C&C and RA/D2K.
    Removed some developer-specific options from the settings menu.
    Red Alert:
    Added external capturing for engineers (like C&C Generals).
    Added collection animation for parabomb crate.
    Added public countdown timers to A-bomb and GPS.
    Fixed artwork glitches in several units and buildings.
    Fixed incorrect player color on captured oil derricks on some maps.
    Fixed support powers being available after winning a game.
    Fixed destroyable ore mines.
    Fixed chronotank teleport sound.
    Fixed snipers and tanya shooting vehicles and buildings.
    Sniper health reduced.
    Improved chronoshift interaction with vehicle husks.
    Added build limit to iron curtain and chronosphere.
    Removed bibs from iron curtain and chronosphere.
    Improved dog attack behavior.
    Tweaked some weapon explosions.
    Iron curtain duration increased to 20 seconds.
    Chronoshift duration decreased to 20 seconds.
    Tesla coil price reduced to $1200 and firing delay increased.
    Mammoth tank build time reduced to 36 seconds.
    Mobile Radar Jammer range increased.
    Mechanic repair amount increased.
    Decrease the infantry run animation speed.
    Added hospital tech structure that allows infantry to auto-heal.
    Increased oil derrick health and cash rate. Added initial capture bonus.
    Added several community created map decorations.
    Added ants and larvae creep actors.
    Added maps: Artemis, Athena, Fort Lonestar, Pluto, Sahara, Survival02,
    Tournament Island, Zeus.
    Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon.
    Renamed maps: Ares: National Park -> Dionysus.
    Removed maps: Hotzone, Mjolnir-2, Seaside.
    Disabled bots on several maps where they don't work well.
    C&C:
    Restored "classic" multi-engineer behavior. Buildings above 50% health
    will be damaged by 50%; buildings below this will be captured.
    Improved snow color on snow maps.
    Fixed mouse cursor colors.
    Fixed Nod01 mission.
    Fixed veterancy chevrons on cloaked units.
    Added some texture to the UI background.
    Added EVA notifications when an enemy player launches an airstrike or
    nuclear missile.
    Increased aggressiveness of Viceroids.
    Reduced the pip-count on silos.
    Orca range increased, reload time decreased.
    Sam Site missile spread increased.
    Changed hospital to a capturable tech structure that allows infantry to
    auto-heal.
    Added dinosaurs as buildable units from the Biolab.
    Added maps: Deterring Democracy, Deterring Democracy +
    Removed maps: East vs West Redux.
    Updated maps: Skull Valley, Slippery Slopes, The Hourglass.
    Renamed maps: Rock Canyon -> Manufacturing Consent, Bialystok -> Lessons
    from Kosovo.
    Dune 2000:
    Removed converted art and sound assets - now uses the original game
    files.
    Restored Deviator tank for Ordos.
    Added new title font.
    Added maps: Imperial Basin.
    Fixed statistics tracking.
    Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie.
    Engine:
    Fixed a crash with server hosting under Windows.
    Added a fatal error dialog with options to view logs and read the FAQ.
    Added sync checking for projectile effects.
    Removed support for mono versions < 2.10.
    Added support for portable installs (create a directory "Support" inside
    the game root).
    Significant improvements to pathfinder performance when ordering units to
    areas they cannot reach.
    Reduced order lag for singleplayer games.
    Added audio device configuration.
    Added support for TS/RA2 mix files.
    Added support for TS/RA2 SHP images.
    Added support for TS/RA2 voxel models.
    Added


Version: 20130514-1~getdeb1 2013-05-15 20:09:36 UTC

openra (20130514-1~getdeb1) precise; urgency=low

  * New upstream version
    All mods:
    Destroyed bridges can now be repaired with an engineer.
    Significantly improved AI.
    Added (beta) support for left-click mouse orders via the settings menu.
    Added "move viewport to group" hotkey (home key or double tap group
    number).
    Exposed several new and/or hidden preferences in the settings menu.
    Games can now be paused with a hotkey (F9 by default) or by opening the
    menu in a single player game.
    New/improved UI for spectators and defeated players.
    Improved server list and lobby UI.
    Fixed units attacking enemy units hidden by fog/shroud.
    Fixed several other visibility-related bugs.
    Improved range circle contrast against terrain.
    Fixed UI notification sound issues.
    Added "Reset Exploration" developer option (same effect as the hide-map
    crate).
    Fixed the visibility of peripheral effects for spectators/replays (ranks,
    production bars, etc).
    Improved aircraft contrail rendering.
    Fixed issue with harvesters not undocking when a refinery is destroyed.
    Fixed civilian building rendering.
    Added in-game player statistics for spectators (RA and D2K only).
    Added "Fragile Alliances" option, allowing alliances to be changed during
    free-for-all games (RA and D2K only).
    Added a tooltip that shows provided and drained power (RA and D2K - C&C
    already had this)
    Improved ingame chat dialog (RA and D2K only).
    Red Alert:
    Added Mobile Gap Generator.
    Added Mobile Radar Jammer (jams radar and deflects enemy missiles).
    Added desert theater (ported from C&C plus additional custom tiles by
    Harrison).
    Removed Volkov.
    Added announcer voice upon game start.
    Civilians now panic when attacked.
    Added a new desert-themed shellmap inspired by C&C Generals.
    Added ice floe actors for use on snow maps.
    Several improvements to the original shellmap.
    New missions: Allies03, Allies04, Soviet01Classic, MonsterTankMadness,
    Survival01.
    New maps: Room Convergence, Ghost Town, Bad Neighbors.
    Improved maps: Chaos Canyon, Bomber John, Bombardment Islands.
    Fixed Mechanic repair cursor.
    Fixed graphics for craters for snow maps.
    Re-enabled "Mud" music track.
    Fixed supply track shadow.
    Added unit production hotkeys.
    Fixed Airfield tooltip.
    Changed minimap color of gems to blue.
    Gap Generator shroud now disappears on low-power/death.
    Added support for Nyerguds music upgrade pack.
    Fixed target line/flash for Demo Truck targets.
    Added building death frames for Construction Yard, Power Plants and Ore
    Refinery.
    Improved Ore Silo artwork (more fill states).
    Improved Weapon Factory door animation and prevented the door closing
    before units exited.
    Changed building placement color to black on snow maps for increased
    contrast.
    Fixed Attack Dog sound.
    Added duration indicators for units under Chronosphere and Iron Curtain
    effects.
    Fixed Tanya shooting buildings and using C4 on barrels.
    Fixed Chrono Tank being unable to crush infantry/sandbags or trigger
    mines.
    Balance changes:
    Base defense damage reduced against structures.
    Pillbox armor increased from wood to heavy.
    Construction Yard armor reduced/health increased.
    Construction Yard is now unsellable to prevent Mobile Construction
    Vehicle crate exploit.
    Superweapon health increased.
    Chrono Tank damage increased/health increased/Chrono-shift range limit
    added/Chronosphere prerequisite added.
    Demo Truck cost increased/health reduced/speed reduced.
    Disguised Spies are now hidden from enemy GPS.
    Added build limit to Missile Silo and Tanya.
    Oil derricks are now repairable by engineers.
    Minelayers can now detect mines, allowing other units to target and
    destroy them.
    Nukes can destroy ore wells and trees.
    Tesla Tank health increased.
    Medium Tank damage increased.
    Mammoth Tank turret rotation speed increased/damage increased.
    Badger bomber health increased.
    Cruiser speed increased.
    Missile Sub accuracy increased.
    C&C:
    Building range and a short construction delay added to Construction Yards
    to prevent base walking.
    Mobile SAM launcher given to Nod as dedicated mobile AA.
    Improved explosions.
    Corrected music.yaml track titles.
    Tweaked building construction animation speed.
    Improved cloak and building destruction sounds.
    Added blue tiberium trees.
    Fixed blue tiberium not poisoning infantry.
    Increased crate lifetime and removed level-up crate effect.
    Fixed infantry running animations.
    Fixed Viceroid unit decorations (veterancy/group number).
    Fixed tooltip flickering when moving the mouse.
    Fixed mouse-interaction bugs in the production palette.
    Improved tooltip names.
    Added maps: The Sentinel, Bialystok, No Escapism, Rock Canyon, Slippery
    Slopes, Skull Valley, Dead in Motion Redux, East vs West redux, Drop
    Zone, The Hourglass.
    Added EVA notification for nuclear missile launches.
    Husk lifetime reduced to 10 seconds.
    Obelisk is now automatically targeted by units.
    Balance:
    Harvester capacity increased.
    Advanced Comm-Center and Temple of Nod act as a substitute prerequisite
    of the Comm-Center.
    Reduced MCV crate probability to 80% to solve Construction Yard sell
    exploit.
    MCV can be constructed without a service depot.
    Construction Yard health reduced.
    Infantry detect nearby cloaked units.
    Infantry and vehicle speed on clear terrain increased.
    Airstrike regen reduced to three minutes.
    Comm-Center health reduced.
    Airfield health reduced.
    Helipad price reduced.
    Advanced Guard Tower range increased/health reduced/power consumption
    increased.
    Advanced Guard Tower missiles improved vs aircraft and vehicles/reduced
    vs infantry
    O


Version: 20121019-1~getdeb2 2012-11-04 12:08:19 UTC

openra (20121019-1~getdeb2) precise; urgency=low

  * Fix debian/watch file

 -- Christoph Korn Sat, 03 Nov 2012 22:23:24 +0100


Version: 20121019-1~getdeb1 2012-10-21 18:08:14 UTC

openra (20121019-1~getdeb1) precise; urgency=low

  * New upstream version

 -- Christoph Korn Sun, 21 Oct 2012 16:20:44 +0200




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