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Package "stendhal"

This package belongs to a PPA: GetDeb Games

Name: stendhal

Description:

Multiplayer online adventures game
Stendhal is a fully fledged multiplayer online
adventures game (MMORPG) developed using the Arianne
game development system.

Latest version: 1.13-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://stendhal.game-host.org/

Links


Download "stendhal"


Other versions of "stendhal" in Precise

No other version of this package is available in the Precise release.

Changelog

Version: 1.04-1~getdeb1 2012-10-23 19:08:21 UTC

stendhal (1.04-1~getdeb1) precise; urgency=low

  * New upstream version
    *world*
    - Mine Town Revival Weeks!
    - Semos and the Mine Town are decorated for the celebrations
    - new paper chase quest which leads players all over the world
    - Ketteh now gets help from the guards, if players without any clothes(!)
    ignore her warning
    - jail exit is straight to outside the cell

    *client*
    - replaced the separate menu buttons with one large menu
    - HP bar of ignored players is drawn in full color to make them visible
    at night
    - chat spam filter takes the length of the messages into account

    *fixes*
    - webstart client now uses a styled font (e. g. for the quest log)
    - fixed players becoming invisible because of broken attack target
    reference
    - trading stack items properly
    - map fixes

    *website*
    - added a little pumpkin

 -- Christoph Korn Tue, 23 Oct 2012 18:23:16 +0200


Version: 1.03-1~getdeb1 2012-09-14 17:09:04 UTC

stendhal (1.03-1~getdeb1) precise; urgency=low

  * New upstream version
    *world*
    - Ados Botanical Gardens
    - new lamps
    - journal for merchants
    - map layering and collisions fixes
    - new blend mode for enabling lighting in any zone

    *fixes*
    - don't accidently pick the first item on click spam on an item which was
    used up
    - fixed return from adventure island into the wall

    *internal*
    - creates selenium test for the stendhal website
    - actions use item paths where applicable

    *website*
    - email-address can now be changed

 -- Christoph Korn Thu, 13 Sep 2012 22:03:38 +0200


Version: 1.02-1~getdeb1 2012-08-08 22:08:52 UTC

stendhal (1.02-1~getdeb1) precise; urgency=low

  * New upstream version
    1.02
    *world*
    - clocks around the world show the server time
    - vampires change their appearance depending on their attack status
    - boy guardian in Semos Road East warns new player who miss a shield
    - reduce Starkad's cost for lower level creatures and increase for higher
    level
    - ninjas use shurikens for ranged attack
    - more dragons breath fire
    - lamps and lights effects added to ados market, gnome village,
    catacombs, haunted house, amazon island and more
    - zone colouring added to hell, new dreamscape map, maze (randomised),
    adventure island, afterlife, drow tunnels, rat city
    - semos temple and tavern upstairs maps reworked
    - new npc food seller and signs for ados market

    *client*
    - fancy tutorial speech bubbles
    - nicer look of the attack circles
    - slash commands have tab completion, suggestions of close matches for
    misstyped commands
    - a second splitter between the left panel and the game screen
    - added textual description to the karma bar tooltip
    - away and grumpy indicators show the reason in their tooltips
    - the client gets ranged attack information from the server instead of
    trying to
      guess which attacks are ranged
    - quit dialog gets keyboard focus so that it is possible to exit the game
    without a mouse
    - improved key handling and font sizes on Mac
    - refined money and cheese sprites

    *fixes*
    - automatic walking behind a slow creature or npc will now properly try
    to find the way around it
    - lucky charms are bound to the player at loot time
    - fixed removal of choking, away and grumpy icons that failed to be
    removed under certain conditions
    - make killer bees less dangerous(!)
    - various NPC, quest and map fixes

    *code*
    - added script for adding/removing/alter/list of NPC's transitions.
    - creatures can have different nature for ranged attacks than in melee
    - events can trigger animations
    - some dependency cleanup

    1.01.1
    *fixes*
    - fixed slow processing of sound data causing lag on zone change and on
    spawning of sound aware creatures

 -- Christoph Korn Wed, 08 Aug 2012 18:38:38 +0200


Version: 1.01-1~getdeb1 2012-07-06 21:08:20 UTC

stendhal (1.01-1~getdeb1) precise; urgency=low

  * New upstream version
    *world*
    - Venethiel teaches players about Haizen's maze
    - Will warns players leaving Semos city
    - reworked Fado hotel restaurant
    - more creature descriptions added
    - moved Semos city wall into the city
    - Monogenes is now next to the bird station in Semos city
    - Users can grab items bound to them even if they are under another
    player
    - Player bound items do not move under pushed player, unless they belong
    to the said player
    - Mixed creature fighting profiles. Used mainly for dragons, who will
    attack at a distance if they can't get close to player
    - killer bees are a new creature in fado forest
    - Zinnia, Calla, Lobelia and Periwinkle hint which nearby quests you
    still need to start (that fit your level)

    *other*
    - added /profile to open the webprofile of a character
    - reworked the in-game spam protection
    - admin command (*) inspect includes Java class name

    *website*
    - Navigation box shows number of unread messages after login
    - Statistics on number of active accounts and characters

    *client*
    - private messages are shown in their own tab in addition to the main
    chat log
    - new images for cherub and golden trees
    - users can reorder items in bag and chests
    - prefer user owned items when trying dragging from under other players
    - added a new outfit

    *note to forks*
    - UpdateSigner now looks for a parameter keystore.update-alias instead of
    keystore.alias

 -- Christoph Korn Fri, 06 Jul 2012 19:45:45 +0200




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