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Package "redeclipse-server"

This package belongs to a PPA: GetDeb Games

Name: redeclipse-server

Description:

server for the Red Eclipse FPS game
This package contains the dedicated server for the Red Eclipse FPS game, it
also includes some example scripts for configuring the server. It contains no
init integration.

Latest version: 1.4-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Head package: redeclipse
Homepage: http://www.redeclipse.net

Links


Download "redeclipse-server"


Other versions of "redeclipse-server" in Precise

Repository Area Version
base multiverse 1.2-2
security multiverse 1.2-2ubuntu0.1
updates multiverse 1.2-2ubuntu0.1
backports multiverse 1.3.1-1~ubuntu12.04.1

Changelog

Version: 1.4-1~getdeb1 2013-03-30 16:08:48 UTC

redeclipse (1.4-1~getdeb1) precise; urgency=low

  * New upstream version (LP: #1161997)

 -- Christoph Korn Fri, 29 Mar 2013 21:23:04 +0100

1161997 [Update] Red eclipse to 1.4

Version: 1.3.1-1~getdeb1 2012-09-03 16:09:10 UTC

redeclipse (1.3.1-1~getdeb1) precise; urgency=low

  * New upstream version
    = Red Eclipse 1.3 =
    Gameplay:
     * New "impulse vaulting" movement (press Q next to an obstacle to use it
     to propel yourself upward)
     * Points no longer given for consecutively dropping and picking up
     affinities (flags/ball)
     * AI now uses "random walk" when no waypoints are present
     * Players in time trial are now non-solid by default (/{sv_}trialstyle)

    Weapons:
     * Rocket launcher now spawns in instagib
     * Melee no longer requires an impulse action before (back to 1.1
     behaviour)
     * Flamer primary and secondary range and size reduced, secondary fire
     lifetime of particles increased
     * Pistol recoil slightly increased, secondary now fires twice as many
     particles with more spread, but with less damage and longer intervals
     * SMG secondary now fires balls which after a short distance explodes
     into a large amount of radial flak
     * Shotgun recoil increased
     * Plasma primary damage and radius reduced, primary and secondary recoil
     increased
     * Rifle recoil increased

    Maps:
     * Institute, new map
     * Biolytic, new map
     * Ares, updated to version 1.9
     * Conflict, new map
     * Fourplex, new map
     * Starlibido, new map
     * Industrial, new map
     * Oneiroi, new map
     * Pumpstation, new map
     * Dawn, removed from rotations
     * Neodrive, new time-trial map
     * Hawk, new time-trial map
     * Ubik, clip/water/door fixes
     * Alphacampaign, removed
     * Canals, new map
     * Wet, tweaked obstacles
     * Keystone, revamped as "Keystone2k"
     * Isolation, added bomber-ball waypoints

    Interface & Menus:
     * Brush selection now mapped to K+wheel (unbound in 1.2, J+wheel in 1.1)
     * Added ability to save and automatically use arena loadouts
     * Show player count on server browser
     * Show unresponsive servers (bottom of server list)
     * Several new international keycodes are now bind-able as WORLD_{0..95}
     * Added ability to mark map favourites (pinned to top of map list)
     * Now possible to skip dead players while spectating (on by default in
     duel & survivor; /followdead, /spectvdead)
     * Added on-screen help for commands/vars/etc. (work in progress)
     * Blank names are no longer possible
     * Added Texture preview on hover in browser
     * Bot info hidden on scoreboard per default
     * Joins/leaves no longer shown when connecting/disconnecting
     * Added player model preview in profile selection
     * /kidmode (reduced blood & gore) is now persistent

    Modes & Mutators:
     * Hover mutator removed
     * Added "gamespeedlock" to independently allow servers to unlock
     "gamespeed" (still checks varslock though)
     * Added {mode,muts}idxname variables for mode and mutator values
     * Added server variable "reloads" now defines the number of times
     a weapon can reload (-1 = infinite, 0 = never, 1+ = count)
     * Bomber-ball basket (possible to score by throwing ball into goal) set
     as the default, moved from mutator to server-side variable
     (bomberbasket)
     * Removed campaign and teambalance 3,
     * Added new mutator "coop" (humans vs bots)
     * Added new mutator "king of the hill" for defend the flag
     * Multi and team mutators are now mutually exclusive

    Modding & Data Assets:
     * Removed kitchen and kitchen1 textures from trak4 (unused)
     * track_11, track_12, new music
     * Skyboxes: arid2, interstellar, miramar, stormydays - added; dusk -
     removed
     * Now possible to link playerstart/affinity/checkpoint to
     mapsound/particles/lightfx
     * Added texture based slippery physics (textcoastscale and vcoastscale,
     sets as a scale of floorcoast/slidecoast, only works on top facing
     textures)
     * Added sigma/kappa concrete textures and mapmodels
     * Added style parameter for /editmat
     (empty/non-empty/entirely-solid/non-entirely-solid)

    Multiplayer & Servers:
     * Added server hosting and player guidelines for the master server
     * mapname.wpt and mapname.txt is now included when sending a map
     * Allow players to cast votes for ones made by an admin which conflict
     with a lock control
     * Added ability to lock demos/spec/kick/ban to specific access levels
     (master/auth/admin), likewise for {mode,maps,vars,vote}lock
     * Expanded admin control (can now add allows, mute, and limit team
     changing)
     * Renamed privileges: master->helper, auth->moderator
     * Added ability to specify a ban/kick/etc. reason
     * Added ability to get client hostname (/echo (gethostname ) or
     /showhostname to show on scoreboard)
     * Intermission now waits full time before proceeding to the next map
     * Added auto-mute on chat spam (warns on 3 lines per 10 seconds, mutes
     after 3 warns)
     * Voting mid-game now requires unanimous vote
     * Added selectable voting styles (/voteinterm, /votestyle)
     * Client-based servers no longer put into private mode

    Core & Install:
     * Corrected icon size for x32 and x48 versions
     * SDL 1.2.15
     * Remove "-r" command-line option
     * Enet 1.3.5
     * 64bit builds for Windows
     * Use APP/app* variables for name abstraction (simplifies
     forking/install renaming)
     * *nix icons stored as PNG/XPM, no ImageMagick needed in system-install
     process
     * all-licenses.txt added, exhaustive copyright/license breakdown
     * Basic math commands in CubeScript now accepts multiple arguments

    Additional Fixed Bugs:
     * #103 - [minor] Revenge-seeking remains after team-change
     * #112 - Fix server browser sorting full servers to the bottom
     * #115 - When joining mid-match, bomber-ball affinities aren't enabled
     * #128 - Buff state not properly synchronised
     * #129 - Spawn rotation problems
     * #136 - Arena-expert and submodes are bugged (rocket & grenade select
     is




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