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Package "redeclipse"

This package belongs to a PPA: GetDeb Games

Name: redeclipse

Description:

multiplayer FPS game based on Cube2
A single-player and multi-player first-person ego-shooter, built on Cube
Engine 2, which lends itself toward a balanced gameplay, completely at the
control of map makers, while maintaining a general theme of agility in a
variety of environments.

Features:
* Balanced gameplay, with a general theme of agility in a variety of
environments
* Parkour, impulse boosts, dashing, sliding, and other tricks
* Favourite gamemodes with tons of mutators and variables
* Available for Windows, Linux/BSD and Mac OSX
* Builtin editor lets you create your own maps cooperatively online

Latest version: 1.4-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://www.redeclipse.net

Links


Download "redeclipse"


Other versions of "redeclipse" in Precise

Repository Area Version
base multiverse 1.2-2
security multiverse 1.2-2ubuntu0.1
updates multiverse 1.2-2ubuntu0.1
backports multiverse 1.3.1-1~ubuntu12.04.1

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Changelog

Version: 1.4-1~getdeb1 2013-03-30 16:08:48 UTC

redeclipse (1.4-1~getdeb1) precise; urgency=low

  * New upstream version (LP: #1161997)

 -- Christoph Korn Fri, 29 Mar 2013 21:23:04 +0100

1161997 [Update] Red eclipse to 1.4

Version: 1.3.1-1~getdeb1 2012-09-03 16:09:10 UTC

redeclipse (1.3.1-1~getdeb1) precise; urgency=low

  * New upstream version
    = Red Eclipse 1.3 =
    Gameplay:
     * New "impulse vaulting" movement (press Q next to an obstacle to use it
     to propel yourself upward)
     * Points no longer given for consecutively dropping and picking up
     affinities (flags/ball)
     * AI now uses "random walk" when no waypoints are present
     * Players in time trial are now non-solid by default (/{sv_}trialstyle)

    Weapons:
     * Rocket launcher now spawns in instagib
     * Melee no longer requires an impulse action before (back to 1.1
     behaviour)
     * Flamer primary and secondary range and size reduced, secondary fire
     lifetime of particles increased
     * Pistol recoil slightly increased, secondary now fires twice as many
     particles with more spread, but with less damage and longer intervals
     * SMG secondary now fires balls which after a short distance explodes
     into a large amount of radial flak
     * Shotgun recoil increased
     * Plasma primary damage and radius reduced, primary and secondary recoil
     increased
     * Rifle recoil increased

    Maps:
     * Institute, new map
     * Biolytic, new map
     * Ares, updated to version 1.9
     * Conflict, new map
     * Fourplex, new map
     * Starlibido, new map
     * Industrial, new map
     * Oneiroi, new map
     * Pumpstation, new map
     * Dawn, removed from rotations
     * Neodrive, new time-trial map
     * Hawk, new time-trial map
     * Ubik, clip/water/door fixes
     * Alphacampaign, removed
     * Canals, new map
     * Wet, tweaked obstacles
     * Keystone, revamped as "Keystone2k"
     * Isolation, added bomber-ball waypoints

    Interface & Menus:
     * Brush selection now mapped to K+wheel (unbound in 1.2, J+wheel in 1.1)
     * Added ability to save and automatically use arena loadouts
     * Show player count on server browser
     * Show unresponsive servers (bottom of server list)
     * Several new international keycodes are now bind-able as WORLD_{0..95}
     * Added ability to mark map favourites (pinned to top of map list)
     * Now possible to skip dead players while spectating (on by default in
     duel & survivor; /followdead, /spectvdead)
     * Added on-screen help for commands/vars/etc. (work in progress)
     * Blank names are no longer possible
     * Added Texture preview on hover in browser
     * Bot info hidden on scoreboard per default
     * Joins/leaves no longer shown when connecting/disconnecting
     * Added player model preview in profile selection
     * /kidmode (reduced blood & gore) is now persistent

    Modes & Mutators:
     * Hover mutator removed
     * Added "gamespeedlock" to independently allow servers to unlock
     "gamespeed" (still checks varslock though)
     * Added {mode,muts}idxname variables for mode and mutator values
     * Added server variable "reloads" now defines the number of times
     a weapon can reload (-1 = infinite, 0 = never, 1+ = count)
     * Bomber-ball basket (possible to score by throwing ball into goal) set
     as the default, moved from mutator to server-side variable
     (bomberbasket)
     * Removed campaign and teambalance 3,
     * Added new mutator "coop" (humans vs bots)
     * Added new mutator "king of the hill" for defend the flag
     * Multi and team mutators are now mutually exclusive

    Modding & Data Assets:
     * Removed kitchen and kitchen1 textures from trak4 (unused)
     * track_11, track_12, new music
     * Skyboxes: arid2, interstellar, miramar, stormydays - added; dusk -
     removed
     * Now possible to link playerstart/affinity/checkpoint to
     mapsound/particles/lightfx
     * Added texture based slippery physics (textcoastscale and vcoastscale,
     sets as a scale of floorcoast/slidecoast, only works on top facing
     textures)
     * Added sigma/kappa concrete textures and mapmodels
     * Added style parameter for /editmat
     (empty/non-empty/entirely-solid/non-entirely-solid)

    Multiplayer & Servers:
     * Added server hosting and player guidelines for the master server
     * mapname.wpt and mapname.txt is now included when sending a map
     * Allow players to cast votes for ones made by an admin which conflict
     with a lock control
     * Added ability to lock demos/spec/kick/ban to specific access levels
     (master/auth/admin), likewise for {mode,maps,vars,vote}lock
     * Expanded admin control (can now add allows, mute, and limit team
     changing)
     * Renamed privileges: master->helper, auth->moderator
     * Added ability to specify a ban/kick/etc. reason
     * Added ability to get client hostname (/echo (gethostname ) or
     /showhostname to show on scoreboard)
     * Intermission now waits full time before proceeding to the next map
     * Added auto-mute on chat spam (warns on 3 lines per 10 seconds, mutes
     after 3 warns)
     * Voting mid-game now requires unanimous vote
     * Added selectable voting styles (/voteinterm, /votestyle)
     * Client-based servers no longer put into private mode

    Core & Install:
     * Corrected icon size for x32 and x48 versions
     * SDL 1.2.15
     * Remove "-r" command-line option
     * Enet 1.3.5
     * 64bit builds for Windows
     * Use APP/app* variables for name abstraction (simplifies
     forking/install renaming)
     * *nix icons stored as PNG/XPM, no ImageMagick needed in system-install
     process
     * all-licenses.txt added, exhaustive copyright/license breakdown
     * Basic math commands in CubeScript now accepts multiple arguments

    Additional Fixed Bugs:
     * #103 - [minor] Revenge-seeking remains after team-change
     * #112 - Fix server browser sorting full servers to the bottom
     * #115 - When joining mid-match, bomber-ball affinities aren't enabled
     * #128 - Buff state not properly synchronised
     * #129 - Spawn rotation problems
     * #136 - Arena-expert and submodes are bugged (rocket & grenade select
     is




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