openttd (1.2.1-1~getdeb1) precise; urgency=low
* New upstream version
1.2.1 (2012-06-01)
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- Fix: [Script] ScriptTown::GetGrowthRate() returned wrong values after
usage of SetGrowthRate() (r24302)
1.2.1-RC1 (2012-05-16)
------------------------------------------------------------------------
- Fix: Change the unit of the sprite-cache size setting from megabytes to
megapixels, so it depends on the blitter being used. Also increase it
from 64 to 128, and change the name in the cfg file, so everyone gets the
new default [FS#5162] (r24252)
- Fix: Do not immediately display error messages from parsing the cfg
file, but schedule them for displaying after the GUI is prepared for it
[FS#5154] (r24250, r24249, r24248, r24247)
- Fix: Dereferencing uninitialised pointer causing a crash [FS#5159]
(r24224)
- Fix: Lag counters were not properly reset when switching states making
it possible to get disconnected for lagging when you were not lagging
[FS#5166] (r24221)
- Fix: Adopt ICU version detection to also deal with the new versioning
scheme since ICU 49 [FS#5182] (r24220)
- Fix: Immediately do the cargo payment on vehicle crashes instead of
when they are cleared [FS#5152] (r24219)
- Fix: The confirmation window to abort world generation was hidden
during world generation, so actually you could not abort it [FS#5159]
(r24214)
- Fix: If a company is taken over or bankrupts, transfer exclusive
transport rights to the new owner respectively cancel them (r24204)
- Fix: Make the engine name not overdraw the engine count in the
autoreplace GUI (r24203)
- Fix: Make the size of the details in the autoreplace GUI match more the
size of the details in the purchase list (r24202)
- Fix: Mark group list dirty when setting/clearing autoreplace for an
engine type [FS#5170] (r24201)
- Fix: Invalidate build vehicle windows every month, in case they need
resorting due to changed reliabilities [FS#5149] (r24200)
- Fix: If you consider a settings to potentially cause desyncs via
NewGRFs and thus disallow changing it in network games, you should
probably also sync it to clients (r24193, r24191)
- Fix: Use default value when reading an invalid setting value [FS#5153]
(r24192, r24146)
- Fix: [Windows] When going to fullscreen and back, restore to the
resolution you were, not to the fullscreen resolution (r24189)
- Fix: [Windows] When changing the basics of a window (fullscreen,
8bpp/32bpp), and a window already exists, it was forced out of maximize
mode, and its resolution/position was reset, often causing unwanted
side-effects [FS#5151] (r24188)
- Fix: Town radii were not updated immediatelly after
construction/destruction of houses, resulting in desyncs [FS#5169]
(r24183)
- Fix: The population of a town was computed incorrectly for overridden
houses when loading a game (r24182, r24181, r24179)
- Fix: The object name from property A was not displayed in the object
GUI [FS#5110] (r24178)
- Fix: The arctic 'shops and offices' used the 'church' sprite in one of
its four views [FS#5148] (r24177)
- Fix: The object GUI did not draw objects when all objects of a class
are disabled (r24176)
- Fix: If you spent hard work on finding an available object ID, you
should probably also use it instead of always 0 (r24159)
- Fix: Town producing no cargo at all could spawn passenger subsidies
(r24158)
- Fix: The music volume was set too early during startup causing it to be
not set correctly (r24155)
- Fix: [Squirrel] Crash when trying to create an array with negative size
[FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they
are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for
completely constructed tiles [FS#5143] (r24107)
- Fix: Conflicting strategies for resizing the main toolbar and statusbar
after resizing the main window [FS#5136] (r24089)
- Fix: Significantly reduce the area that is redrawn for text effects
[FS#5103] (r24068)
- Fix: Do not redraw up to 25% of the map when making a new vehicle
visible for the first time (r24067)
- Fix: Do not redraw the text effect when nothing changed (r24066)
-- Christoph Korn Fri, 01 Jun 2012 18:42:47 +0200
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