warsow (2.0-1~getdeb1) trusty; urgency=medium
* New upstream version
General:
+ Switched to Creative Commons license for media assets.
+ Added full out-of-the-box gamepad support (XInput on Windows, SDL on
Linux and OS X).
+ The engine automatically lowers the frame rate to 24 FPS and enables
sleep state when the game is minimized.
+ Multi-threading improvements for the following; fixed race conditions,
reduced latency and the amount of context switches.
+ .pk3 files explicitly named as "pure" are now preferred to different
.pk3 files.
+ Restricted downloads of binary modules and "pure" content to official
Warsow web mirror.
+ Greatly reduced memory footprint for fonts (especially for CJK).
+ Pressing Escape key during the map load or connection set-up will now
cancel the process much quicker.
+ New high resolution "flat" icon.
+ Maximum refresh rate now defaults to 250 fps.
+ It is now possible to pause demo playback at the end of a demo file,
instead of dropping to main menu (see "demo" command help).
+ Added "flipped view" mode, set "cl_flip" to "1" to enable.
+ Use HTTPS for secure authentication to matchmaker.
Renderer:
+ 30% to 50% overall performance improvement.
+ Greatly reduced VRAM footprint for textures.
+ Added support for texture arrays, used for lightmaps.
+ Added KTX texture format support.
+ Enabled binary cache for GLSL programs to speed up startup time by
default now.
+ Enabled multi-threading to speed up map loading by default now.
+ Curved meshes are now optimized to remove excessive polygons.
+ Changed rendering order so that the sky is now rendered after world
geometry to minimize overdraw.
+ Fixed infinite far clipping plane calculations.
+ The renderer now queries the operating system for available screen
resolutions.
+ Shadowmaps now account for normals of geometry they are cast on, making
them less prone to be visible through walls and ceilings.
+ Added "stencilTest" shader keyword.
+ Added per map colour correction support. Toggle-able with
cg_colorCorrection 0/1, maps can define colorCorrection key
in worldspawn to use color correction profile.
- Removed "vid_mode", "vid_customwidth" and "vid_customheight" console
variables in favour of "vid_width" and "vid_height" for video
modesetting.
- Dropped support for "noDepthTest" shader keyword.
- Dropped "r_colorbits" console variable (used to set desktop colour
depth).
Gameplay:
+ New Tutorial game mode.
+ Added 3 new awards:
++ First Frag (awarded to the first fragger);
++ Fair Play (say "gg" to your opponents during the post-match using the
chat or the vsay);
++ Man of the Match (You must score the most + achieve the ""Fair Play"
award). -See above-.
+ Added sounds for Lasergun, Electrobolt and Instagun impacts.
+ New spawn points selection algorithm: returns the furthest point to
which there's less than 4 points on the map; otherwise it returns to a
random one, excluding the closest 3 points.
+ Ammo packs dropped on a players deaths, now actually contain strong
ammo.
+ The movement style now defaults to "old movement", set
"cg_movementStyle" to "1" for "new movement".
+ Incorporated a number of movement fixes from Racesow.
+ Ranked servers will now announce a players profile name at warsow.net
alongside the nickname of the players entrance to the server.
+ On ranked servers, the "players" command now also prints login names
for authenticated players.
+ After joining a server, the game menu is now opened automatically.
+ On ranked servers, certain votes now require players to be
authenticated.
+ Votes now ignore AFK players.
+ In round-based game modes, in-active players are not removed until the
beginning of the next round.
+ Added bot navigation files for wda5 and wbomb6.
+ Player movement prediction now works properly when riding a moving
platform.
+ New RL/GL trail effect, cg_rocketTrail & cg_grenaderTrail merged into
cg_projectileTrail.
+ Bots will now ignore chatting players.
+ Reduced respawn sound volume by 35%.
+ Added new callvote options "shuffle" and "rebalance".
+ Decreased weapon respawn timer to 10 in Duel.
+ In bomb, players can now move at crouch speed during the pre-round;
upped maximum running speed to 320ups.
- Removed 'Team Domination' game mode.
Graphics:
+ New "illuminati" gibs.
+ New Instagun & Electrobolt decals.
+ New "simple items" sprites.
+ New teleportation\spawn effect.
+ New EB beam texture for cg_ebbeam_old 1.
+ New default EB beam effect.
+ New Lasergun beam, added hit model for LG endpoint.
+ New bullet hit decal and model.
+ Improved rocket launcher projectile texture.
+ Added gloss textures for BigVic and Bobot player models.
+ Added cg_viewBob, viewport smoothing/bobbing to falling/high jumps.
+ Bomb model colour follows the planted state dynamic light color (red
when planted, orange normally).
+ Disabling gun "bobbing" now also disables fire and idle gun animations.
+ New damage hit effect (cg_showBloodTrail).
Weapons:
+ Reduced Rocket Launcher pick-up ammo count to 5.
+ Reduced Lasergun and Plasmagun pick-up ammo count to 50.
+ Increased Lasergun and Plasmagun ammo box count to 100.
+ Increased Electrobolt ammo box count to 10.
+ Removed custom gravity and friction from Grenade Launcher projectiles.
+ Unified knockback of Grenade Launcher and Rocket Launcher to 100.
+ Unified minimum knockback of Grenade Launcher and Rocket Launcher to
35.
+ Unified splash radius of Grenade Launcher and Rocket Launcher to 125.
+ Changed Gunblade full recharge and reload time to 600ms.
+ Changed Gunblade projectile damage, splash radiu
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