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Package "stone-soup"

This package belongs to a PPA: GetDeb Games

Name: stone-soup

Description:

Free rogue-like game of exploration and treasure-hunting
Dungeon Crawl Stone Soup is a fun, free rogue-like game of
exploration and treasure-hunting in dungeons filled with
dangerous and unfriendly monsters in a quest for the
mystifyingly fabulous Orb of Zot.

Latest version: 0.17.1-1~getdeb1
Release: trusty (14.04)
Level: getdeb
Repository: games
Homepage: http://crawl.develz.org/wordpress/

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Other versions of "stone-soup" in Trusty

No other version of this package is available in the Trusty release.

Changelog

Version: 0.15.1-1~getdeb1 2014-09-17 19:09:41 UTC

stone-soup (0.15.1-1~getdeb1) trusty; urgency=medium

  * New upstream version
    * Assorted crash fixes.
    * Monsters don't benefit from player throwing skill.
    * Monsters no longer flee at random on re-entering a level after a short
    time.
    * Several messages correctly no longer appear for out-of-sight monster
      actions.
    * Dithmenos' stealth bonus works properly again.
    * Several spell icons that missed the initial 0.15 release.

 -- Christoph Korn Tue, 16 Sep 2014 21:47:24 +0200


Version: 0.15.0-1~getdeb1 2014-09-06 22:08:19 UTC

stone-soup (0.15.0-1~getdeb1) trusty; urgency=medium

  * New upstream version
    Stone Soup 0.15 (20140828)
    --------------------------
    * New god: Qazlal Stormbringer.
    * Nemelex Xobeh and decks in general have had many changes.
    * Ranged combat has been rewritten from the ground up.
    * Inventory weight limits have been removed.
    * Item destruction is no more, and corrosion has a more severe but
      temporary effect.

    Branches, environment
    ---------------------
    * The Hall of Blades has been cut.
    * Crypt is now three levels (was five).
    * Some areas of the Tomb layout can now vary.
    * Mechanical traps no longer drop ammo.
    * Most randomly-placed teleport traps now disappear after one use.
    * Troves asking for items require that item to be unequipped.
    * The Abyss no longer sometimes blocks blinking.
    * Mutagenic fog now causes large amounts of glow instead of mutating
    directly.

    Character
    ---------
    * Inventory item weight and player burden states are no more.
    * Cross-training now gives a direct bonus to cross-trained skills, rather
    than decreasing the XP cost of learning them.
    * Anti-training (for opposite elemental schools) has been removed.
    * Formicids can no longer throw large rocks.
    * Tengu now gain permaflight at XL14 (was 15).
    * All non-undead forms can eat and drink normally.
    * All forms can butcher.
    * Wisp form can read scrolls and cannot blink on demand.
    * Teleportitis cannot be controlled.
    * Wanderers have tweaked starting kits with generally better items.
    * Player clinging (seen only in Spider Form and with the boots of the
    Spider) is no more.
    * Kobolds, hill orcs, and ogres are no longer saprovorous.
    * Kobolds no longer have disease resistance.
    * Halflings have rebalanced stats and aptitudes, shifting them towards
    defense.
    * Ogres and centaurs no longer have a fast metabolism; halflings no
    longer have a slow metabolism.
    * Centaurs are no longer herbivorous.
    * Vampires:
      - always get the full effect of all potions;
      - can always mutate; and
      - always get the full effect of all mutations.
    * Some Demonspawn mutations have been modified:
      - The Foul Stench facet gives rot immunity earlier and separately
      instead of saprovore.
      - Facets which gave potion/scroll item conservation now give
      freezing/fire cloud immunity earlier and separately.
    * The hoof mutation no longer gives extra damage or a stealth penalty for
      players wearing boots.
    * Player rPois now gives a consistent 2/3rds resistance to poison
    effects; this is lower than the previous resistance to poisoning,
    but higher than the old resistance to direct poison damage.
    "Strong poison" effects no longer punch through rPois, and paralytic
    stings (wasps) can now slow through rPois.

    Monsters
    --------
    * Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt.
    * Monsters will no longer pick up items that the player has seen. Allies
    won't pick up items at all.
    * Corrosion affects all of your equipment, but only temporarily, and the
    chance to corrode equipment does not consider item enchantment.
    * Draining effects no longer permanently reduce monsters' stats ('hit
    dice'); instead, they apply a temporary status which reduces hit dice
    for the duration.
    * Monsters no longer fall asleep after long periods of time.
    * New monster: ghost crabs, found in Crypt. They breathe ghostly flames
    that call dangerous specters into existence.
    * New monster: torpor snails, found in Lair and Spider. Their enemies are
      slowed on sight, somewhat like ancient zymes.
    * Enemies are more intelligent about using area-of-attack spells such as
      Symbol of Torment and Chain Lightning even when you are not in sight.
    * Komodo dragons now bite harder but don't sicken the player.
    * Purple ugly things deal extra damage in lieu of a sickness attack.
    * Deep dwarf death knights are now just death knights.
    * Manticores now move as fast as the player, and have an unlimited number
    of spike volleys.
    * Base draconians can become nonbase draconians with experience.
    * Undead and nonliving enemies regenerate as fast as other enemies.
    * Silver statues and orange crystal statues are immune to disintegration,
      but have less health and AC and have their abilities converted to
      spells such that they spam less; this implies OCS confusion can be
      resisted.
    * Bog bodies no longer randomly rot.
    * Undead monsters will now fall to pieces in deep water, instead of
    hiding invisibly.
    * Curse skulls are now immobile, again.
    * Lost souls now make enemies into ghosts instead of specters.
    * Spriggan riders now ride wasps.
    * Ugly & very ugly things are now dramatically nastier.
    * Cherub's hymns can buff any allies, not just those with higher HDs.
    * Killing holy monsters no longer invokes cleansing flame on the
    perpetrator.
    * Ghouls and necrophages can no longer equip weapons or armour.
    * Mimics no longer mimic doors, statues, fountains or hatches.
    * Each unique now has a special title, shown when you first see them or
    in the description screen.
    * Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars,
      flaming corpses, grizzly bears, spriggan enchanters, phoenixes, shedu,
      plague shamblers, giant slugs, elephant slugs, giant fireflies, brown
      oozes, pulsating lumps, big fish, sharks, lava worms.

    Spells
    ------
    * Dazzling Spray replaces Invisibility in the book of Maledictions (the
      Enchanter starting spellbook). Invisibility in turn replaces
      Apportation in the book of Burglary.
    * Casting Ozocubu's Refrigeration now prevents the player from using
    potions for several turns instead of destroying potions.
    * Spider Form now moves at norma


Version: 0.14.1-1~getdeb1 2014-04-29 19:10:58 UTC

stone-soup (0.14.1-1~getdeb1) trusty; urgency=medium

  * New upstream version
    * Several crash fixes.
    * Fire dragons correctly grant bonus Dithmenos piety.
    * Ranged attacks from invisibile monsters correctly turn off autopickup.
    * Good gods punish the player properly for negative energy clouds.
    * Natasha no longer revives after being pacified, and does not get a new
      item when reviving.
    * When playing a race with permanent flight ability, it is now possible
    to remove an item granting flight over dangerous terrain.
    * Wanderers do not occasionally get more MP than other backgrounds.

 -- Christoph Korn Tue, 29 Apr 2014 18:25:53 +0200


Version: 0.14.0-1~getdeb1 2014-04-21 06:59:34 UTC

stone-soup (0.14.0-1~getdeb1) precise; urgency=low

  * New upstream version
    * The lower half of D is now a new branch, the Depths.
    * Two new species: Formicids and Vine Stalkers.
    * A new deity: Dithmenos the Shadowed.
    * Greatly revised monster sets in the Lair branches.
    * Greatly revised summoning spell sets.

 -- Christoph Korn Thu, 10 Apr 2014 19:58:28 +0200




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