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Package "openra"

This package belongs to a PPA: GetDeb Games

Name: openra

Description:

Open-source implementation of the Red Alert engine
OpenRA is a Libre/Free Real Time Strategy game engine
supporting early Westwood games like Command & Conquer
and Command & Conquer: Red Alert and Dune 2000.

Distributed mods include a reimagining and updating of
both the Red Alert and Command & Conquer multiplayer games.

Latest version: 20151224-1~getdeb1
Release: trusty (14.04)
Level: getdeb
Repository: games
Homepage: http://openra.net/

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Changelog

Version: 20140722-1~getdeb1 2014-07-23 21:09:40 UTC

openra (20140722-1~getdeb1) trusty; urgency=medium

  * New upstream version
    General Improvements (all mods):

    - Fixed a crash caused by missiles leaving the map boundaries. [#5687]
    - Fixed a crash when salvaging husks or capturing buildings that have
    just been destroyed. [#5801]
    - Fixed a rare crash when connecting to a server with a custom map.
    [#5890]
    - Fixed a regression where lobby tooltips were not shown. [#5680]
    - Fixed C4 cursor showing for walls under fog. [#5579]
    - Fixed attack cursors showing for buildings hidden under shroud. [#5989]
    - Fixed resources (tiberium, ore) growing beneath building bibs. [#5807]
    - Fixed mission description scroll bar being out-of-bounds. [#5667]
    - Fixed the replay filter dropdown height. [#5646]
    - Fixed repair wrench overlay not pausing when the repair pauses. [#5539]
    - Fixed target line color for RallyPoint which is an AttackMove. [#5470]
    - Fixed cloaked actors under fog showing a tooltip to the enemy. [#5627]
    - Fixed in-game news not updating in all mods. [#5860]
    - Fixed news parsing crashing the game. [#5860]
    - Added tech levels (configurable in the lobby options). [#5833, #5898,
    #5901]
    - Added a setting to lock the mouse cursor inside the game window.
    [#5590, #5597]
    - Added filter as you type for file names in the asset browser. [#5813]
    - Added repair bonus for multiple players. [#5768]
    - Added a developer hotkey for reloading the UI artwork. [#5550]
    - Added an /all commandline cheat to enable every single developer cheat
    at once. [#5631]
    - Added a dialog asking for a restart when setting changes require it.
    [#5600]
    - Improved harvesters to leak resources onto the ground when they are
    destroyed. [#5305]
    - Improved scroll-panel scrolling. [#5628]
    - Improved commandline cheats to be always available in skirmishes and
    missions. [#5631]

    Red Alert:

    - Fixed capturing enemy buildings not unlocking new build options.
    [#5759]
    - Fixed pillboxes not ejecting their garrisoned infantry when sold.
    [#5696]
    - Fixed paratroopers that land on water or cliffs not dying. [#5695]
    - Fixed a glitch where damaged walls could become invisible. [#5835]
    - Fixed the sonar pulse ability (unlocked by infiltrating a submarine pen
    with a spy). [#5698]
    - Fixed inconsistently colored aircraft production tabs. [#5926]
    - Fixed gem mine palette on desert maps. [#5987]
    - Fixed aircraft flying outside the map becoming unselectable. [#5967]
    - Added back the Fort Lonestar minigame that was removed in the last
    release. [#5469]
    - Added rally points to airfields to take off and unblock after plane
    construction. [#5470]
    - Added SHIFT + unit hotkey to queue 5 units. [#5763]
    - Added a faster chinook helicopter landing speed and removed the forced
    turn. [#5834]
    - Added support for downloading the game music files. [#5304]
    - Added beacon posters for the spy plane, paratroopers, and parabombs.
    [#5854]
    - Added explosion radius to large oil derricks. [#5930]
    - Removed the flare from paratroopers and parabombs. [#5854]
    - Removed the ability for Snipers to garrison churches. [#5742]
    - Improved minelayers now also support the original right-click order to
    lay a single mine. [#5697]
    - Improved the build palette icon ordering [#5944]

    Tiberian Dawn:

    - Fixed a crash if a production structure was destroyed while
    mousing-over the production palette. [#5798]
    - Fixed capturing enemy buildings not unlocking new build options.
    [#5759]
    - Fixed visual offsets for the Blossom Tree. [#5792]
    - Fixed a glitch where damaged walls could become invisible. [#5835]
    - Added support for downloading the game music files. [#5304]
    - Added a community-contributed jungle tileset. [#5330]
    - Improved the blue tiberium artwork. [#5808]
    - Improved the chinook landing behaviour. [#5834]

    Dune 2000:

    - Fixed the incorrect prone-firing animation for the Sardaukar unit.
    [#5818]
    - Fixed the concrete placement indicator for cells containing units.
    [#5911]
    - Added starting unit options. [#5732, #5733]
    - Added SHIFT + unit hotkey to queue 5 units. [#5763]
    - Added a veterancy levelup rank crate. [#5779]
    - Added a new map Mount Idaho [#5805]
    - Changed ramps to be infantry only like in the original. [#5932]
    - Improved the shellmap. [#5804]

    Engine:

    - Fixed a crash when loading game assets. [#5509]
    - Fixed a crash when parsing certain OpenGL version strings. [#5596]
    - Fixed replay corruption when the game closes unexpectedly. [#5735]
    - Added a new option ReadyTextStyle (Solid, AlternatingColor or Blinking)
    to BuildPalette. [#5517]
    - Added support for weapon warheads that spawn resources on the ground.
    [#5305]
    - Added support for weapon warheads to define custom prone-damage
    modifiers. [#5824]
    - Added a timeout to automatically clean up UPnP forwarded ports. [#5649]
    - Added a shadow setting to missile projectiles. [#5828]
    - Improved map chooser preview generation speed. [#5503, #5505]
    - Improved performance and memory usage. [#5401, #5405, #5406, #5463,
    #5484, #5567, #5541, #5504, #5540, #5601, #5602, #5616, #5635, #5679,
    #5712, #5751]
    - Improved strictness of resource cleanup. [#5410]
    - Removed the SpyPlanePower trait (spy planes can be implemented using
    AirstrikePower). [#5854]

    Map Editor and OpenRA.Utility:

    - Added a utility command for extracting translatable UI strings. [#5152]
    - Improved output compression of the png -> shp converter. [#5781]

    Build system and packages:

    - Fixed a crash when using the Visual Studio debugger. [#5731]
    - Added additional lint passes to check for common map errors. [#5706,
    #5769, #5794]

 -- Christoph Korn Tue, 22 Jul 2014 20:20:13 +0200


Version: 20140608-1~getdeb1 2014-06-11 19:08:45 UTC

openra (20140608-1~getdeb1) trusty; urgency=medium

  * New upstream version
    Fixed unloading passengers moving unnecessarily far from their transport.
    Fixed the unload cursor sometimes being displayed for transports even
    when they were unable to unload.
    Fixed units staying selected and contributing to control groups when
    becoming cloaked or hidden in fog.
    Fixed the game sometimes crashing when deploying and activating the guard
    cursor at the same time.
    Fixed unit build time calculation (accounts for the current power state,
    not the power state when it was queued).
    Fixed a crash when connecting to a server with an unavailable map.
    Fixed walls not updating when neighboring sections were sold or
    destroyed.
    Fixed a bug where a player could queue production of multiple
    build-limited units. [#5188]
    Fixed a number of bugs related to the tech tree. [#5233]
    Fixed a crash when dead units are unloaded from a transport. [#5324]
    Fixed a crash when aircraft are ordered to a different airfield /
    helipad. [#5390]
    Fixed a crash when starting to repair a building at the same time that it
    dies. [#5523]
    Fixed a glitch that prevented units on bridges from being targetable.
    [#5381]
    Fixed units retaliating against the support-power structures after being
    damaged by a support power. [#5329]
    Fixed Nuclear missile travel time to be independent of map size.
    Fixed units being unable to guard planes or helicopters.
    Fixed own/allied units blocking production exits.
    Fixed performance issues with units pathing to naval transports.
    Fixed unit moving to transports that have moved.
    Fixed an exploit where you could add control groups on enemy units.
    Added placeable beacons that highlight an area to allies and spectators
    (Hotkey: `F9`). [#4682, #4930, #5093]
    Added automatic beacons to support powers. [#4815, #4920, #4930, #4959]
    Added radar notifications for units or buildings under attack, and for
    beacon events.
    Added AttackMove and Guard abilities to Aircraft and Helicopters.
    Added cheat button to grow map resources.
    Adjusted default pause hotkey from `F9` (now used for beacons) to `F8`.
    Adjusted husks to be damageable (use force-fire to destroy them), and
    appear darkened (burnt) to distinguish them.
    Adjusted Support powers to reveal their target area (only) when they
    strike.
    Adjusted helicopters to automatically take off and move to their
    rallypoint after being repaired or rearmed. [#5250]
    Fixed chat synchronization in replays.
    Fixed unclickable area on the right edge of the production palette.
    Fixed single resources being invisible and unharvestable. [#5571]
    Added the Abort Mission Confirmation dialog to avoid miss-clicks. [#5180]
    Added `Ctrl+T` shortcut for selection of all units matching the types of
    the currently selected ones across the screen and map.
    Added a hotkey toggle for pixel doubling (default `.`) [#5142]
    Added an error dialog if the server connection is lost.
    Added a combined shroud view of every player to the replay viewer and
    spectator mode.
    Added playback speed controls to replays.
    Added a new cursor type for attacking targets that are out of range.
    Added a warning dialog when force starting a match.
    Added support for console commands. Type `/help` in the chat list to see
    a list. [#5253]
    Improved the observer/replay view selector with teams, factions, player
    colors, and hotkeys.
    Improved chat scrolling behavior. [#5191]
    Adjusted the READY overlay to blink when a building is ready to place.
    [#5178]
    Adjusted unit order lines to display when a unit is selected.
    Removed health bars and selection boxes from walls.
    The UI logic has been unified between TD and RA/D2K, allowing all mods to
    provide the same options.
    Fixed an issue where names would reset in the lobby. [#5115]
    Fixed a bug where a bot could be automatically added to maps that don't
    support them. [#5143]
    Added a new mod selection window, which now appears on the first game
    start.
    Added a Singleplayer menu that provides direct access to the missions and
    skirmishes vs bots.
    Added an Extras menu for miscellaneous extras to reduce clutter from the
    primary menu.
    Added a community news panel. [#5279]
    Added a preference for the (mousewheel / trackpad) scroll-panel scroll
    speed. [#5297]
    Added filters and file management to the replay browser. [#5215]
    Added animations to the color-picker preview image.
    Added a check for unsupported maps to the lobby. [#5353]
    Added the ability for admins to disable spectators from joining a
    multiplayer game.
    Added support for custom map previews in the lobby. Map authors can
    include a map.png inside their oramap package.
    Improved support for installing custom maps via the lobby.
    Improved spawn point selection in the lobby. [#5192]
    Improved chat scrolling behavior. [#5307]
    Improved the MP server browser to fetch unknown map details from the
    OpenRA content site.
    Improved the asset browser file list to sort names in alphabetical order.
    Moved the MP create game and direct connect buttons to the server browser
    window.
    Fixed the repair indicator positioning. [#5512]
    Added the Atreides grenadier from the 1.06 patch.
    Added randomized tiles for Sand and Rock terrain.
    Added shroud by default (can be disabled via the lobby settings).
    Added shrapnel when buildings are destroyed.
    Added active animations for all structures. [#5119, #5124, #5134, #5138,
    #5373, #5376, #5393]
    Added the BLOXXMAS terrain tiles from the 1.06 patch.
    Added concrete plates and building weathering.
    Adjusted Saboteur to allow demolition of vehicles, but not walls.
    Adjusted Engineers to allow capturing of unit husks (which are repaired
    to 25% hea


Version: 20131223-1~getdeb1 2014-04-21 06:59:33 UTC

openra (20131223-1~getdeb1) precise; urgency=low

  * New upstream version (LP: #1277862)
    All mods:
    Fixed dead units sometimes exploding or leaving husks when they weren't
    in the world.
    Added hover and disabled button states [RA / D2K / TS]
    Added double click start support to the replay browser.
    Fixed low projectiles not colliding with walls.
    Fixed double-click selection priority glitches.
    Improved UI decorations (selection boxes, target lines, etc) in pixel
    double mode.
    Added additional stand animations to infantry [RA / TD]
    Added the ability to double click select maps and music.
    Fixed base attack notification playing when allied engineers repaired
    your buildings.
    Improved the ingame chat interface and input, with it defaulting to Team
    Chat.
    Redesigned the settings panel.
    Re-added move flashes.
    Added a setting to always display unit status bars (can also be toggled
    by hotkey).
    Added a setting for team health bar colors.
    Added a new hotkey to select all units on screen (default: CTRL + A).
    Added a new hotkey to jump to production buildings (default: TAB).
    Changed default hotkey (PageUp/Down) for build palette cycling and made
    reverse user configurable.
    Improved shroud/fog rendering.
    Asset Browser:
    Fixed crashes when trying to load invalid filenames or sprites with just
    1 frame.
    Added support for all sprite types.
    Added palette chooser and colorpicker dropdown boxes.
    Overhauled layout.
    Red Alert:
    Added MAD Tank.
    Fixed a crash in Monster Tank Madness.
    Fixed medics sometimes healing enemies.
    Reduced Giant Ant selection box size.
    Fixed paradrop description.
    Various balance adjustments:
    Uparmored Mobile Radar Jammer to heavy.
    Uparmored Mobile Gap Generator to heavy, increased its shroud generation
    range from 4 to 6, and reduced its price from $1500 to $1200.
    Reduced Gap Generator price from $1000 to $800.
    Made Construction Yard sellable again.
    Reduced MCV build time from 1 minute to 32 seconds.
    No-base MCV crate chance reduced from ~100% to ~70%.
    Introduced a maximum build radius of 16 cells from the nearest friendly
    Construction Yard.
    Increased movement speeds of Rocket Soldier, Flamethrower, and Tesla
    Trooper from 3 to 4.
    Reduced Tesla Trooper price from $500 to $400.
    Increased Artillery price from $600 to $800, and increased its health
    from 75 to 100.
    Increased V2 Rocket price from $700 to $900, reduced its movement speed
    from 7 to 6, increased its health from 150 to 200, reduced its warhead
    damage against primary base structures, and increased its rate of fire.
    Increased Hind damage from 20 to 30, and introduced a small additional
    damage bonus against infantry.
    Increased Longbow health from 120 to 150, increased its missile damage
    against ground targets from 40 to 60, increased its missile rate of turn
    from 5 to 10, and introduced a slight delay between missile launches.
    Increased Grenadier projectile speed.
    Reduced Medic price from $300 to $200.
    Reduced Mechanic price from $800 to $500.
    Added a 20% chance to eject a driver from destroyed vehicles.
    Added production speed-ups for additional production buildings of the
    same type. Up to 50% faster production can be achieved with 7 production
    buildings.
    Decreased the Oil Derrick cash rate from every 10 seconds to every 15
    seconds.
    Overhauled the Atom Bomb's damage model and introduced damage falloff
    over a wide radius.
    Athena:
    Reduced strategic victory timer to 3 minutes.
    Increased the size of the starting islands.
    Adjusted button highlight color to dark wine red.
    Fixed ant hills using the wrong tile ID.
    Adjusted Zombie build palette position.
    Fixed attack dogs causing crashes by attacking non-infantry.
    Disabled cloak/uncloak sound for camouflaged Pillbox.
    Added two Lua-powered single player missions, ported from Red Alert's
    single player campaign.
    Fixed aircraft falling down not revealing shroud.
    Fixed floating crate artwork.
    Tiberian Dawn:
    C&C mod renamed to Tiberian Dawn to resolve naming ambiguities.
    Fixed Bio Lab wrongly belonging to a hostile faction in East vs West 3.
    Added building repair ability to the engineer.
    Adjusted MLRS to fire a barrage of 8 rockets instead for improved
    visuals, and adjusted its rocket explosion sound.
    Added a grenade toss sound.
    Added missile contrails.
    Added Haos Ridges, converted from RA.
    Fixed player spawns in Deterring Democracy.
    Added 2 additional A-10s and cannon strafing to the Airstrike support
    power.
    Added contrails to the C-17 Globemaster.
    Added cash tick sounds.
    Disabled the main menu target reticle showing when a window is open.
    Added a display of the faction logos when the shellmap is disabled.
    Viceroids now heal on and move faster on Tiberium.
    Implemented the original shroud artwork.
    Fixed helicopters falling down not revealing shroud.
    Fixed effect (explosions, etc) saturation when the ingame menu is
    activated.
    Added shadow to crate artwork.
    Dune 2000:
    Added buildable concrete walls.
    Fixed some cliffs being passable.
    Fixed infantry sometimes using the wrong animation when standing.
    Fixed A* debug overlay.
    Fixed R8 offsets for sprites with embedded palettes.
    Implemented proper spice rendering.
    Implemented the original shroud artwork.
    Engine:
    Replays are now saved in per-mod and per-version folders.
    Added password protection support for servers.
    Added language translation support.
    Added game ID and version information to exception and sync reports.
    Map folders are now explicitly specified in mod.yaml.
    Most UI widgets are now customizable in terms of font type, color,
    contrast and had their global defaults moved from code

1277862 OpenRA release 20131223



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