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Package "mednafen"

This package belongs to a PPA: GetDeb Games

Name: mednafen

Description:

multi-platform emulator, including NES, GB/A, Lynx, PC Engine
Mednafen is a command-line driven emulator for many different systems. It
has full support for OpenGL and SDL graphics, network play, remappable input
configuration, joystick and keyboard support, save states, game rewinding,
GSF playback, and screenshots.

The systems supported by Mednafen are:
* Atari Lynx
* GameBoy
* GameBoy Color
* GameBoy Advance
* NES
* PC Engine (TurboGrafx 16)
* PC-FX
* SuperGrafx
* NeoGeo Pocket, NeoGeo Pocket Color
* WonderSwan

Hardware emulated by Mednafen includes:
* NES gamepad, Zapper, PowerPad
* Four-Score, Famicom multiplayer adapter
* Arkanoid, HyperShot, Space Shadow, Mahjong controllers
* Oeka Kids tablet, Quiz King buzzers, Family Trainer, Barcode World
* Game Genie

Latest version: 0.9.38.7-1~getdeb1
Release: trusty (14.04)
Level: getdeb
Repository: games
Homepage: http://mednafen.sourceforge.net

Links


Download "mednafen"


Other versions of "mednafen" in Trusty

Repository Area Version
base universe 0.8.D.3-6

Changelog

Version: 0.9.36.3-1~getdeb1 2014-08-04 20:08:08 UTC

mednafen (0.9.36.3-1~getdeb1) trusty; urgency=medium

  * New upstream version
    - NGP: Fixed a potentially-exploitable overflow bug in the flash dirty
    block list code.
    - PCE, PCE_FAST: Fixed bug(from sloppy handling of errors) that caused
    battery-backed save game file destruction
    if an error(e.g. missing CD BIOS, memory allocation failure, etc.)
    occurred during game load and initialization.
    - PSX: Fixed a bug that caused a crash when trying to use save states
    during PSF playback/PS-EXE execution.

 -- Christoph Korn Mon, 04 Aug 2014 20:53:12 +0200


Version: 0.9.36.2-1~getdeb1 2014-07-16 00:10:34 UTC

mednafen (0.9.36.2-1~getdeb1) trusty; urgency=medium

  * New upstream version

 -- Christoph Korn Tue, 15 Jul 2014 22:57:24 +0200


Version: 0.9.35.1-1~getdeb1 2014-06-08 18:09:38 UTC

mednafen (0.9.35.1-1~getdeb1) trusty; urgency=medium

  * New upstream version

 -- Christoph Korn Sun, 08 Jun 2014 14:16:50 +0200


Version: 0.9.34.1-1~getdeb1 2014-05-16 00:10:12 UTC

mednafen (0.9.34.1-1~getdeb1) trusty; urgency=medium

  * New upstream version

 -- Christoph Korn Thu, 15 May 2014 23:29:36 +0200


Version: 0.9.33.3-1~getdeb1 2014-04-21 06:59:32 UTC

mednafen (0.9.33.3-1~getdeb1) trusty; urgency=medium

  * New upstream version
    - Reworked the FPS calculation algorithm to produce more accurate FPS
    values.
    - Added a manifest file that's embedded into the Windows executable, to
    ensure that noxious DPI virtualization and scaling available on Windows
    Vista and newer will not be used with Mednafen.
    - Added code to disable DWM composition when running on pre-Windows 8
    systems, to ensure better performance and less video juddering. (Sadly,
    it's not possible to disable desktop composition in this manner on
    Windows 8 and later)
    - PCE, PCE_FAST: Added a missing ADPCM playback variable to save states;
    fixes the problem of severe ADPCM sound distortion when loading save
    states that are saved during ADPCM playback(especially noticeable with
    the state rewinding feature).
    - Modified MDFN_RemoveControlChars() to not kill non-7-bit-ASCII text.
    - Misc minor code cleanups and fixes for some compiler warnings.
    - NES: Fixed broken emulation of board "UNL-Sachen-8259B"(used in the
    game "Silver Eagle").
    - Fixed the with-drop-shadow internal text drawing routine to not draw
    horizontally one pixel beyond the specified maximum width in some
    circumstances.
    - SNES: Altered a code construct to hopefully resolve a reported compiler
    error with clang.
    - Error out of save state loading when the version specified in the save
    state is invalid.
    - Call SDL_WM_SetIcon() before SDL_SetVideoMode(), to fix the problem of
    the missing Mednafen icon on some platforms/window managers.
    - Fixed a minor integer overflow issue in the core PSF loading code.
    - NES: Fixed some problems in the ROM image file loading code, including
    a potential heap overflow vulnerability.

 -- Christoph Korn Sat, 19 Apr 2014 22:54:56 +0200




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