Package "triplea"
This package belongs to a PPA: GetDeb Games
Name: | triplea |
Description: |
Turn based strategy game
|
Latest version: | 1.8.0.3-1~getdeb1 |
Release: | precise (12.04) |
Level: | getdeb |
Repository: | games |
Homepage: | http://triplea.sourceforge.net |
Links
Download "triplea"
Other versions of "triplea" in Precise
Repository | Area | Version |
---|---|---|
base | universe | 1.3.2.2-2 |
Changelog
Version: 1.6.1.2-1~getdeb1 | 2012-09-29 22:08:35 UTC |
---|---|
triplea (1.6.1.2-1~getdeb1) precise; urgency=low * New upstream version
* Fixed bug in Paratroopers code, causing paratrooper attacks in coast
Changes for 1.6.1.1 * Fixing in loading old engine jars caused by odd pathnames. (veqryn)
|
Version: 1.6.0.0-1~getdeb1 | 2012-06-15 13:08:27 UTC |
---|---|
triplea (1.6.0.0-1~getdeb1) precise; urgency=low * New upstream version
* Allowed downloading of multiple maps/games in one go, by holding down
* Created new rules attachment option, "switch", which allows either
* Fixed bug where dependents of an air transport were not dying when the
* Fixed parsing error in player attachment options: placementLimit,
* Fixed fatal error in HistoryLog, caused by clearing an array that
* Created new game option, "Subs Can End NonCombat Move With Enemies",
* Added information on which units are doing the bomber to the question
* Fixed error from trying to undo a battle move created using another
* Fixed null pointer exception when not selecting the target for a bomber
* Allowed interceptors and escorts to benefit from attackRolls and
* Created new delegate, NoAirCheckPlaceDelegate, which does everything
* Fixed issue with not being able to blitz through units owned by a power
* Allowed loading of transports in Sea Zones where all enemies just
* Fixed issue with loading transports in the same sea zone where a
* Fixed issue with having multiple support attachment affecting the same
* Created new techAbilityAttachment option, "bombingBonus", which will
* Created new techAbilityAttachment option, "defenseRollsBonus", which
* Created new techAbilityAttachment option, "attackRollsBonus", which
* Created new UnitAttachment option, "chooseBestRoll", which controls
* Created new UnitAttachment option, "defenseRolls", which controls the
* Created new UnitAttachment option, "attackRolls", which controls the
* Abstracted Heavy Bombers technology. (veqryn) * Changed History Writer setRenderData to be part of a new event, instead
* Created new techAbilityAttachment, "airborneTargettedByAA", which is
* Fixing error message for when a game xml is not correctly formed. Also
* Deleted "GivesPUsDelegate". (veqryn) * Finished airborne movement delegate, and technology. (veqryn) * Created new techAbilityAttachment, "airborneBases", which turns on the
* Created new techAbilityAttachment, "airborneDistance", which turns on
* Created new techAbilityAttachment, "airborneTypes", which turns on the
* Created new techAbilityAttachment, "airborneCapacity", which turns on
* Created new techAbilityAttachment, "airborneForces", which turns on the
* Created new game option, "Airborne Attacks Only In Enemy Territories",
* Created new game option, "Airborne Attacks Only In Existing Battles",
* Created Validation for Airborne movement. (veqryn) * Created AbstractMoveDelegate and abstracted MoveDelegate into it.
* Fixed error preventing AI Flat Income Bonus from happening unless the
* Fixed repair panel to correctly set the max for each unit. (veqryn) * Fixed error with displaying discounts for repairing. Also fixed that
* Fixed null pointer error from having Edit Mode on while AA guns fire.
* Started coding for new paratrooper tech, to be called Airborne Forces.
* Fixed blockade zones so that they never do more damage than the
|
Version: 1.5.2.1-1~getdeb1 | 2012-04-14 21:08:29 UTC |
---|---|
triplea (1.5.2.1-1~getdeb1) oneiric; urgency=low * New upstream version
* Fixed null pointer error in Dynamix AI's determining of where to put a
* Having the default loaded game be loaded separately from the game
* Removing game chooser list from memory when we start a game, or join a
* Removed restriction of not being able to land in land territories with
* Fixing possible error with using overridden placement delegates that
* Fixing bug where a territory that was taken without a fight, could
* Allowing air to end their movement over sea zones containing enemy
* Disallowing new usernames for lobby if they match case insensitive an
* Speeding up lobby login process. (frigoref & veqryn) * More fixes for sea placement and requiresUnits placement. (veqryn) * Prevented units with "requiresUnits" from being placed by territories
* Fixed many small rare bugs in AbstractPlaceDelegate. (veqryn) * Changing look of main screen, and adding tool tips for all buttons.
* Fixed possible Null Pointer error for maps with a production frontier
* Fixed possible IllegalStateException in Air Battles. (veqryn) * Allowed "Edit Moving" of units not owned by you, to create a battle by
* Fixed 'uses' for 'when' based triggers to be used up right after they
* Fixed Air Battle to only allow aircraft capable of intercepting into
-- Christoph Korn Sat, 14 Apr 2012 20:12:44 +0200 |
Version: 1.5.2.0-1~getdeb1 | 2012-04-03 18:08:24 UTC |
---|---|
triplea (1.5.2.0-1~getdeb1) lucid; urgency=low * New upstream version
andtags, instead of . (veqryn) * Fixed null pointer error in BattleRecordsList getTUVdamageCausedByPlayer. (veqryn) -- Christoph Korn Sun, 25 Mar 2012 12:26:45 +0200 |