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Package "stone-soup"

This package belongs to a PPA: GetDeb Games

Name: stone-soup

Description:

Free rogue-like game of exploration and treasure-hunting
Dungeon Crawl Stone Soup is a fun, free rogue-like game of
exploration and treasure-hunting in dungeons filled with
dangerous and unfriendly monsters in a quest for the
mystifyingly fabulous Orb of Zot.

Latest version: 0.14.0-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://crawl.develz.org/wordpress/

Links


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Other versions of "stone-soup" in Precise

No other version of this package is available in the Precise release.

Changelog

Version: 0.11.0-1~getdeb1 2012-10-02 19:09:11 UTC

stone-soup (0.11.0-1~getdeb1) precise; urgency=low

  * New upstream version
    0.11 Highlights
    ----------
    * A new branch: the Spider Nest.
    * The Swamp branch is less annoying now.
    * Missile enchantments are no more.
    * Monster constriction vs the player has been overhauled.
    * New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.
    * Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.
    * Lots of new vaults and tiles.
    * Config file overhaul: lists require += when appending, you don't need
    to upgrade your config by hand anymore (after this last(?) time).

    Branches, environment
    ---------------------
    * New wizlab: Roulette of Golubria.
    * A metric buttload of new vaults, including several new branch endings
    and a full-level vault for deeper parts of the main dungeon.
    * A new Sprint map by st, based on the Ziggurat.
    * Vaults are more common.
    * There are three new level layouts for the dungeon and various branches.
    * You don't lose portal vaults after being banished from one.
    * Escaping the Abyss places you where you came from, but grants
    short-term immunity to most forms of banishment.
    * Pandemonium: slightly fewer exits to the dungeon are placed, but there
    are many more exits through the abyss (which will return you to the
      Dungeon).
    * The Elven Halls are only three levels deep.
    * Branch difficulty doesn't depend on where their entrance was anymore.
    * Traps of a given type deal the same damage no matter where they are.
    * Axe traps got axed.
    * Wax walls are no more.
    * There are no more randomly generated secret doors, but they can still
    be found in vaults.
    * The Swamp has an improved layout, with smaller and more compact levels,
    and more trees. It is also less misty than before.
    * Swamp trees are now mangroves, and are opaque.
    * Spider Nest: replaces the old spider portal vault, contains the
    gossamer rune of Zot.
    * Games will have one of the Spider Nest or Snake Pit, and one of the
    Swamp or
      Shoals, guaranteeing one poison themed branch and one water themed one.

    Character
    ---------
    * Humans get slightly more stat increases.
    * Nagas get constriction at XL13 now.
    * Tengu can fly when transformed.
    * Grey Draconians are better at Earth and worse at Air, get more AC, and
      no longer fumble in water.
    * Felids are better at combat and Evocations, worse at Summonings.
    * Felid pounces (sneak attacks) do more damage.
    * The Evocations skill increases max MP.
    * Forms without some sort of hands can't use wands/etc.

    Monsters
    --------
    * Player ghost Sticky Flame autohits but is range 1.
    * Berserk monsters are immune to fear.
    * Plants don't feel torment. Oklob farms ahoy!
    * Monsters attached to the ground are -TELE.
    * Jellies, porcupines, flaming corpses won't get constricted.
    * Magical staves work for monsters as something more than a mere cudgel.
    * Monsters can use rings and amulets.
    * Mindless monsters don't have any skills (zombies with pain weapons,
    etc.).
    * New uniques:
        - Arachne, half-human, half-spider.
        - Fannar, an elven ice elementalist.
    * Margery gets dragon armour.
    * Monsters with arcane spells won't wear heavy armour.
    * Donald can spawn in Labyrinths, and complains about them.
    * Urug is drastically stronger.
    * Mimics can be "inept", (no adjective), "ravenous" or "monstrous", with
      a progression of strength and abilities.
    * New monster: orb spider. Shoots weak orbs of destruction at you.
    * Removed: Jozef, midges, killer bee larvae, hairy devils.
    * Porcupines get spines.
    * Hell Sentinels replace Pit Fiends.
    * Boulder beetles can roll as a boulder.
    * Jumping spiders can ensnare you with webs in melee.
    * Poison attacks from sea snakes and redbacks can only be partially
    resisted.
    * Hit dice and damage have been increased for all spider enemies.
    * Emperor scorpions are much stronger.
    * Ghost moths have been nerfed.
    * Vampire mosquitoes lose their sickness attack, gain a stronger vampiric
      attack.
    * Swamp worms have better melee accuracy.
    * Giant leeches are more dangerous.
    * Bog mummies have been replaced with bog bodies: no death curse,
    stronger spells, can be decomposed via Fedhas prayer.
    * Monsters who submerge stop fleeing.
    * Umbras don't give bonuses to demons anymore.
    * Monsters (and player ghosts) can cast Ozocubu's Refrigeration.
    * Monsters cast emergency spells more often.
    * Monster constriction has been overhauled. Escape is easier, blinking
    counts as two escape attempts (rather than always succeeding), and damage
      values are saner.
    * A "damageless constriction" effect has been implemented for certain
      monsters, particularly mimics.
    * The Royal Jelly is able to regenerate.

    Spells
    ------
    * Lee's Rapid Deconstruction works in Slime now.
    * Iskenderun's Mystic Blast often explodes, but can still safely be used
    at point blank range.
    * Death Channel is level 6.
    * Simulacrum works on beef jerkies, sausages and meat rations.
    * Removed: Projected Noise.

    Items
    -----
    * Artefacts can get distortion.
    * Blowguns can get evasion.
    * Wearing/removing armour can be aborted.
    * Fixed artefacts with fixed appearance start identified.
    * Weapons may corrode upon stabbing a jelly.
    * Ambrosia gives more mp, but only as you digest it.
    * Raw troll hides grant regeneration.
    * Jewelry auto-ids when it shows an obvious effect.
    * Ankuses, scrolls of detect curse, amulets of controlled flight, and
    rods of smiting are no more.
    * Rods of striking are better.
    * Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
    * Missile enchantments are no more, greatly simplifying inventory
    management.
 


Version: 0.10.3-1~getdeb1 2012-06-15 13:08:27 UTC

stone-soup (0.10.3-1~getdeb1) precise; urgency=low

  * New upstream version
    * Crash fixes.
    * rPois- doesn't grant rPois+ for potions of poison.
    * Clean chunks are no longer better than permafood when nauseated.
    * The Flight spell is no longer cancellable (could cause a death when
      swapping a +Lev item above water due to incorrect assumptions).
    * A warning when transforming would meld your last +Lev item.
    * Backlash works for finding portals on the map screen.
    * Remembered traps no longer lose their identity when out of sight.
    * Certain rare monsters don't clutter tile displays with name tags
    anymore.
    * show_game_turns labels its display as "Time:" not "Turn:".
    * Greatly improved webtiles performance.
    * Fixed miscompiles or compilation failures with GCC 4.7.
    * A bunch of assorted minor fixes.
    * Some new interface functionality:
      * can annotate remote levels (X[ then !)
      * picking a stack of items you already had some of shows how many did
      you just gain
      * shops show item slot letters assigned to your new purchases
      * enchanteable missiles are listed in the wield menu if you have
      scrolls of Enchant Weapon

 -- Christoph Korn Thu, 14 Jun 2012 12:39:03 +0200


Version: 0.10.2-1~getdeb1 2012-04-15 10:08:11 UTC

stone-soup (0.10.2-1~getdeb1) lucid; urgency=low

  * New upstream version (LP: #970656)
    * A bunch of crash fixes.
    * A number of description updates, to match 0.10 changes.
    * Allies cannot smite enemies through glass anymore.
    * Reaching cannot be used while caught in a net/web.
    * Fix a number of oddities with the shopping list.
    * Fix multiple compiles often repeating work -- especially jarring for
      "make; make install".
    * Unknown items in shop use a neutral tile colour, fixing an information
      leak (you can't learn the appearances this way anymore).
    * Fix allies not using IOOD at all.
    * A lot of other minor fixes.

 -- Christoph Korn Sat, 14 Apr 2012 23:05:09 +0200

970656 Please update Stone Soup version



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