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Package "stone-soup"

This package belongs to a PPA: GetDeb Games

Name: stone-soup

Description:

Free rogue-like game of exploration and treasure-hunting
Dungeon Crawl Stone Soup is a fun, free rogue-like game of
exploration and treasure-hunting in dungeons filled with
dangerous and unfriendly monsters in a quest for the
mystifyingly fabulous Orb of Zot.

Latest version: 0.14.0-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://crawl.develz.org/wordpress/

Links


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Other versions of "stone-soup" in Precise

No other version of this package is available in the Precise release.

Changelog

Version: 0.12.2-1~getdeb1 2013-06-03 20:08:32 UTC

stone-soup (0.12.2-1~getdeb1) precise; urgency=low

  * New upstream version
    * Fixed multiple issues on big-endian systems.
    * Lowered optimization level on OS X, to work around toolchain bugs.
    * If you have two unknown rings, auto-id on just one will work.
    * The Abyss shouldn't spawn lava/deep water under your feet anymore.
    * Allowed wielding vamp weapons while in a non-eating form.
    * Fixed blind monsters being able to use scrolls.
    * Randomly generated items don't spawn under plants.
    * No more unconnected small closets in the Lair.
    * Jellies won't munch on Ziggurat loot.
    * Sage effect ends once it's no longer relevant.
    * Updated default explore stops.
    * Make autoexplore silently ignore sacrificables again.
    * Webtiles speed-ups.
    * Documentation fixes.
    * Misc crash fixes.

 -- Christoph Korn Sun, 02 Jun 2013 13:57:00 +0200


Version: 0.12.1-1~getdeb1 2013-05-05 22:10:34 UTC

stone-soup (0.12.1-1~getdeb1) precise; urgency=low

  * New upstream version
    * Fix a Dazzling Spray + Battlesphere crash on Windows.
    * Add a missing cloak of the Thief ability tile.
    * Add a mention of cursed blunt butchery in 0.12 to this changelog.

 -- Christoph Korn Sun, 05 May 2013 18:45:24 +0200


Version: 0.12.0-1~getdeb1 2013-05-02 22:10:36 UTC

stone-soup (0.12.0-1~getdeb1) precise; urgency=low

  * New upstream version
    * Axes have a cleaving attack, hitting up to 7 enemies around you.
    * The Vaults branch is five levels deep, with a distinct layout and
    several new
      types of guards.
    * Abyss has multiple levels of increasing difficulty, more varied
    terrain, and
      many new thematic monsters.
    * Conjurers get a new starting book of offensive non-elemental spells.
    * Beogh and Yredelemnul let you recall allies across dungeon levels.
    * Major changes to Vehumet.
    * Friendly summons no longer attack out of sight.
    * Secret doors are no more.

    Branches, environment
    ---------------------
    * The Hall of Blades layout has been adjusted, and now contains two
    weapons
      with "interesting brands" instead of just one.
    * The Abyss is revamped yet again. It now contains five (still infinite)
      levels of increasing difficulty. Each level is composed of regions with
      different layouts, most of which are more static than before. The rune
      appears only at the third level and below, more frequently at deeper
      levels.
    * The Abyssal rune always appears in a vault, never lying around on the
    floor.
    * Having the Abyssal rune greatly increases the generation of Abyss
    exits.
    * Many Ziggurat floors have more fine-tuned monster-sets, and a few
    monster
      sets have been replaced entirely.
    * Three new Sprint maps: "Thunderdome" by evilmike, "The Pits" and "Arena
    of
      Blood" both by st.
    * The Abyss no longer exists in Sprint.
    * New layouts for Cocytus, Gehenna, Snake, and the main Dungeon.
    * More layouts allowed in Zot.
    * New Lair branch ending vaults, and many other new vaults.
    * More decorative vaults are now placed.
    * "Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have
    been
      adjusted, now appear at more appropriate depths and layouts, and no
      longer
      place doors.
    * A new "special room" - the mythical zoo, with standard high fantasy
    beasts.
    * New "runed door" feature: won't be opened by auto-explore or by
    monsters.
      Becomes a regular door when opened.
    * Alarm traps only trigger once, but make monsters swarm towards you for
    some
      time.

    Character
    ---------
    * Stalker is removed.
    * Berserkers may choose their starting weapon.
    * Gladiator no longer starts with a buckler, gets more Dodging to
    compensate.
    * Traps are spotted (or not) deterministically based on skill level and a
      few other factors: spending more time does not help.
    * Levitation and controlled flight are no more - all flight is
    controlled.
    * Flying no longer increases carrying capacity.
    * Tengu receive their movement speed bonus when flying, regardless of
    burden.
    * Black draconians gain permanent flight (like Tengu but without the
    speed
      boost) at XL 14.
    * Removed the hidden special cost of Spellcasting, Stealth, Evocations
    and
      Invocations. Aptitudes adjusted.
    * Experience aptitude uses the same scale as skill aptitudes. This scale
    is
      coarser than the old one, so most races now require slightly more or
      less
      experience to gain levels than before.
    * Deep Elves are better at Earth magic than Air.
    * Hill Orcs are better at Axes, worse at gaining levels.
    * Tengu are better at gaining levels.
    * Levels 1 and 2 of the teleportitis mutation teleport you only a limited
      distance.
    * The augmentation and powered by pain Demonspawn mutations have been
    improved.

    Monsters
    --------
    * Removed: ant larvae, bumblebees, blessed toes, rock trolls, wood
    golems.
    * New monster: moth of suppression. Generates an aura that prevents
    evocation
      and suppresses the magical effects of wielded/worn equipment.
    * New abyssal monsters:
        - Wretched star: bestows temporary mutations.
        - Tentacled starspawn: has constricting tentacles and a nasty attack.
        - Ancient zyme: causes sickness when near the player.
        - Lurking horror: stalks like a wandering mushroom, then explodes for
          torment.
        - Starcursed mass: proliferates when ignored, re-merges when damaged.
          Has a smite-targeted psychic scream that becomes more powerful as
          more masses become visible.
        - Apocalypse crab: breathes clouds of chaos.
        - Thrashing horror: moves like a bat, tramples, and frenzies.
        - Spatial maelstrom: incorporeal vortex that turns walls into spatial
          vortices.
    * New deep troll specialist monsters, appearing in late-D deep troll
    packs:
        - Deep troll shamans: cast Might Other and Haste Other on their
          accompanying deep troll packs.
        - Deep troll earth mages: cast Dig and LRD to allow the rest of the
        deep
          troll pack to pursue their opponent.
    * New vaults monsters:
        - Vault sentinels, with a signal horn that generates a lot of noise
        and
          the Sentinel's Mark spell which alerts all creatures on the level
          to
          the player's location.
        - Vault wardens, with the ability to close and seal doors near the
        player
          for a time or until they are killed.
        - Ironbrand convokers, with the ability to recall other monsters on
        the
          level to their location. Also cast Might Other.
        - Ironheart preservers, with the ability to take some damage in place
        of
          an enemy the player is currently attacking.
    * New uniques:
        - Jorgrun, a deep dwarven earth elementalist.
        - Lamia, queen of the nagas.
    * Friendly summoned monsters do not attack things unless the player has
    line
      of sight to both the summon and the victim. Glass does not count as
      line of
      sight for this purpose.
    * Summoned monsters do not cast spells t


Version: 0.11.2-1~getdeb1 2013-02-14 21:08:30 UTC

stone-soup (0.11.2-1~getdeb1) precise; urgency=low

  * New upstream version
    * Crash fixes.
    * Jellies no longer take damage from acid.
    * The Royal Jelly spawns behave correctly on the arena, and after
    pacification.
    * Handle forcibly closing the game a bit better (save corruption,
    crashes, possible cheating).
    * No more false annotations in the Abyss.
    * Octopodes can't grow claws on their non-existant hands anymore.
    * Tile games did not always draw overlays properly.
    * Invocation based titles were wrong on the high scores list.
    * A number of other misc fixes.

 -- Christoph Korn Thu, 14 Feb 2013 18:42:17 +0100


Version: 0.11.1-1~getdeb1 2012-11-17 15:08:33 UTC

stone-soup (0.11.1-1~getdeb1) precise; urgency=low

  * New upstream version
    * A number of crash fixes.
    * Option fixes: spell_slot=, runrest_ignore_monster-=
    * Xom won't Inner Flame magic-immune monsters. Some were quite
    inappropriate.
    * TSO won't get mad at you when a monster uses a staff of death.
    * Boulder beetles stop rolling upon teleporting.
    * Zombies get same eligibility for constriction as their base monsters.
    * Slimify fixes: kraken tentacles (no longer slimeable) and monsters
    in/over
      water (will turn into water-capable jellies).
    * You can't stop some of Xom's spells anymore.
    * Gaining/losing mutations from Jiyva is less spammy.
    * Non-good gods can punish their worshippers during penance, like in
    0.10-.

 -- Christoph Korn Fri, 16 Nov 2012 22:35:32 +0100




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