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Package "openra"

This package belongs to a PPA: GetDeb Games

Name: openra

Description:

Open-source implementation of the Red Alert engine
OpenRA is a Libre/Free Real Time Strategy game engine
supporting early Westwood games like Command & Conquer
and Command & Conquer: Red Alert.

Distributed mods include a reimagining and updating of
both the Red Alert and Command & Conquer multiplayer games.

Latest version: 20131223-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://openra.res0l.net/

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Changelog

Version: 20120630-1~getdeb1 2012-07-02 20:08:24 UTC

openra (20120630-1~getdeb1) precise; urgency=low

  * New upstream version

 -- Christoph Korn Mon, 02 Jul 2012 19:02:29 +0200


Version: 20120610-1~getdeb1 2012-07-01 16:08:20 UTC

openra (20120610-1~getdeb1) precise; urgency=low

  * New upstream version
        Engine:
            General performance improvements
            Fixed minimap export breaking subsequent actions in the editor
            Added owner chooser for new actors in the editor
            Added actor info panel in the editor (doubleclick)
            Added a Setup Default Players menu item to map editor
        Both Mods:
            Server lobbies upon creation use the previously played map
            Added support for a Game.ConnectTo argument which allows clients
            to direct connect to a server when game is launched
            Helicopters now bob slightly in flight
            Bots now repair their own buildings
            Fixed a bug where bots would be unable to set rallypoints for
            production buildings
            Bots now maintain a level of aggro on enemy units
            Made SpawnMPUnits' initial unit configurable
            Added a dropdown list in the map editor for setting an actor's
            owner upon placement
            Replaced the server browser with a new and awesome one
            Fixed a bug where infantry squish sounds weren't positioned
            Fixed a bug where actor priority wasn't correct for doubleclick

        Red Alert:
            Fixed a crash which occurred when playing an online game with
            Hard AI
            Fixed a bug where planes could stack more than 1-per-airfield
            Fixed a bug where planes would not rearm at airfields
            Improved logic for sending planes and helicopters back to base
            Changed MIG to fire 2 missiles per burst instead of 4
            Changed HELI (longbow) to fire missiles in bursts of 2
            Added a Show Shellmap setting
            Changed team color picker to match C&C's
            Fixed a bug where infantry could not pass over anti-tank mines,
            and vice versa
            Fixed a bug where the shellmap would reload unnecessarily when
            disconnecting from a lobby that hasn't started
            Added AutoTarget capability to submarines, but they are set to
            HoldFire stance by default
            New Map: Bombardment Islands (Sprog)
            New Map: Engagement (Nukem)
            New Map: Man to Man (Nukem)
            New Map: Asymetric Battle (Seru)
        C&C:
            Changed the bot spawn picker to match RA's
            Reduced delay of tooltips

 -- Christoph Korn Sun, 01 Jul 2012 15:49:46 +0200


Version: 20120504-1~getdeb2 2012-06-21 21:08:25 UTC

openra (20120504-1~getdeb2) precise; urgency=low

  * debian/patches/version_tag.patch: Set the
    correct version. Thanks to Chris Forbes.
    (LP: #992306)

 -- Christoph Korn Thu, 21 Jun 2012 16:25:35 +0200

992306 Please add game OpenRA

Version: 20120504-1~getdeb1 2012-05-06 21:10:28 UTC

openra (20120504-1~getdeb1) precise; urgency=low

  * Initial release (LP: #992306)

 -- Christoph Korn Sun, 06 May 2012 12:00:34 +0200

992306 Please add game OpenRA



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