Package "openra"
Name: |
openra
|
Description: |
Open-source implementation of the Red Alert engine
OpenRA is a Libre/Free Real Time Strategy game engine
supporting early Westwood games like Command & Conquer
and Command & Conquer: Red Alert.
Distributed mods include a reimagining and updating of
both the Red Alert and Command & Conquer multiplayer games.
|
Latest version: |
20131223-1~getdeb1 |
Release: |
precise (12.04) |
Level: |
getdeb |
Repository: |
games |
Homepage: |
http://openra.res0l.net/ |
Links
Download "openra"
Other versions of "openra" in Precise
No other version of this package is available
in the Precise release.
Packages in group
Deleted packages are displayed in grey.
Changelog
openra (20120630-1~getdeb1) precise; urgency=low
* New upstream version
-- Christoph Korn Mon, 02 Jul 2012 19:02:29 +0200
|
openra (20120610-1~getdeb1) precise; urgency=low
* New upstream version
Engine:
General performance improvements
Fixed minimap export breaking subsequent actions in the editor
Added owner chooser for new actors in the editor
Added actor info panel in the editor (doubleclick)
Added a Setup Default Players menu item to map editor
Both Mods:
Server lobbies upon creation use the previously played map
Added support for a Game.ConnectTo argument which allows clients
to direct connect to a server when game is launched
Helicopters now bob slightly in flight
Bots now repair their own buildings
Fixed a bug where bots would be unable to set rallypoints for
production buildings
Bots now maintain a level of aggro on enemy units
Made SpawnMPUnits' initial unit configurable
Added a dropdown list in the map editor for setting an actor's
owner upon placement
Replaced the server browser with a new and awesome one
Fixed a bug where infantry squish sounds weren't positioned
Fixed a bug where actor priority wasn't correct for doubleclick
Red Alert:
Fixed a crash which occurred when playing an online game with
Hard AI
Fixed a bug where planes could stack more than 1-per-airfield
Fixed a bug where planes would not rearm at airfields
Improved logic for sending planes and helicopters back to base
Changed MIG to fire 2 missiles per burst instead of 4
Changed HELI (longbow) to fire missiles in bursts of 2
Added a Show Shellmap setting
Changed team color picker to match C&C's
Fixed a bug where infantry could not pass over anti-tank mines,
and vice versa
Fixed a bug where the shellmap would reload unnecessarily when
disconnecting from a lobby that hasn't started
Added AutoTarget capability to submarines, but they are set to
HoldFire stance by default
New Map: Bombardment Islands (Sprog)
New Map: Engagement (Nukem)
New Map: Man to Man (Nukem)
New Map: Asymetric Battle (Seru)
C&C:
Changed the bot spawn picker to match RA's
Reduced delay of tooltips
-- Christoph Korn Sun, 01 Jul 2012 15:49:46 +0200
|
openra (20120504-1~getdeb2) precise; urgency=low
* debian/patches/version_tag.patch: Set the
correct version. Thanks to Chris Forbes.
(LP: #992306)
-- Christoph Korn Thu, 21 Jun 2012 16:25:35 +0200
|
|
openra (20120504-1~getdeb1) precise; urgency=low
* Initial release (LP: #992306)
-- Christoph Korn Sun, 06 May 2012 12:00:34 +0200
|
|
About
-
Send Feedback to @ubuntu_updates