redeclipse (1.3.1-1~getdeb1) precise; urgency=low
* New upstream version
= Red Eclipse 1.3 =
Gameplay:
* New "impulse vaulting" movement (press Q next to an obstacle to use it
to propel yourself upward)
* Points no longer given for consecutively dropping and picking up
affinities (flags/ball)
* AI now uses "random walk" when no waypoints are present
* Players in time trial are now non-solid by default (/{sv_}trialstyle)
Weapons:
* Rocket launcher now spawns in instagib
* Melee no longer requires an impulse action before (back to 1.1
behaviour)
* Flamer primary and secondary range and size reduced, secondary fire
lifetime of particles increased
* Pistol recoil slightly increased, secondary now fires twice as many
particles with more spread, but with less damage and longer intervals
* SMG secondary now fires balls which after a short distance explodes
into a large amount of radial flak
* Shotgun recoil increased
* Plasma primary damage and radius reduced, primary and secondary recoil
increased
* Rifle recoil increased
Maps:
* Institute, new map
* Biolytic, new map
* Ares, updated to version 1.9
* Conflict, new map
* Fourplex, new map
* Starlibido, new map
* Industrial, new map
* Oneiroi, new map
* Pumpstation, new map
* Dawn, removed from rotations
* Neodrive, new time-trial map
* Hawk, new time-trial map
* Ubik, clip/water/door fixes
* Alphacampaign, removed
* Canals, new map
* Wet, tweaked obstacles
* Keystone, revamped as "Keystone2k"
* Isolation, added bomber-ball waypoints
Interface & Menus:
* Brush selection now mapped to K+wheel (unbound in 1.2, J+wheel in 1.1)
* Added ability to save and automatically use arena loadouts
* Show player count on server browser
* Show unresponsive servers (bottom of server list)
* Several new international keycodes are now bind-able as WORLD_{0..95}
* Added ability to mark map favourites (pinned to top of map list)
* Now possible to skip dead players while spectating (on by default in
duel & survivor; /followdead, /spectvdead)
* Added on-screen help for commands/vars/etc. (work in progress)
* Blank names are no longer possible
* Added Texture preview on hover in browser
* Bot info hidden on scoreboard per default
* Joins/leaves no longer shown when connecting/disconnecting
* Added player model preview in profile selection
* /kidmode (reduced blood & gore) is now persistent
Modes & Mutators:
* Hover mutator removed
* Added "gamespeedlock" to independently allow servers to unlock
"gamespeed" (still checks varslock though)
* Added {mode,muts}idxname variables for mode and mutator values
* Added server variable "reloads" now defines the number of times
a weapon can reload (-1 = infinite, 0 = never, 1+ = count)
* Bomber-ball basket (possible to score by throwing ball into goal) set
as the default, moved from mutator to server-side variable
(bomberbasket)
* Removed campaign and teambalance 3,
* Added new mutator "coop" (humans vs bots)
* Added new mutator "king of the hill" for defend the flag
* Multi and team mutators are now mutually exclusive
Modding & Data Assets:
* Removed kitchen and kitchen1 textures from trak4 (unused)
* track_11, track_12, new music
* Skyboxes: arid2, interstellar, miramar, stormydays - added; dusk -
removed
* Now possible to link playerstart/affinity/checkpoint to
mapsound/particles/lightfx
* Added texture based slippery physics (textcoastscale and vcoastscale,
sets as a scale of floorcoast/slidecoast, only works on top facing
textures)
* Added sigma/kappa concrete textures and mapmodels
* Added style parameter for /editmat
(empty/non-empty/entirely-solid/non-entirely-solid)
Multiplayer & Servers:
* Added server hosting and player guidelines for the master server
* mapname.wpt and mapname.txt is now included when sending a map
* Allow players to cast votes for ones made by an admin which conflict
with a lock control
* Added ability to lock demos/spec/kick/ban to specific access levels
(master/auth/admin), likewise for {mode,maps,vars,vote}lock
* Expanded admin control (can now add allows, mute, and limit team
changing)
* Renamed privileges: master->helper, auth->moderator
* Added ability to specify a ban/kick/etc. reason
* Added ability to get client hostname (/echo (gethostname ) or
/showhostname to show on scoreboard)
* Intermission now waits full time before proceeding to the next map
* Added auto-mute on chat spam (warns on 3 lines per 10 seconds, mutes
after 3 warns)
* Voting mid-game now requires unanimous vote
* Added selectable voting styles (/voteinterm, /votestyle)
* Client-based servers no longer put into private mode
Core & Install:
* Corrected icon size for x32 and x48 versions
* SDL 1.2.15
* Remove "-r" command-line option
* Enet 1.3.5
* 64bit builds for Windows
* Use APP/app* variables for name abstraction (simplifies
forking/install renaming)
* *nix icons stored as PNG/XPM, no ImageMagick needed in system-install
process
* all-licenses.txt added, exhaustive copyright/license breakdown
* Basic math commands in CubeScript now accepts multiple arguments
Additional Fixed Bugs:
* #103 - [minor] Revenge-seeking remains after team-change
* #112 - Fix server browser sorting full servers to the bottom
* #115 - When joining mid-match, bomber-ball affinities aren't enabled
* #128 - Buff state not properly synchronised
* #129 - Spawn rotation problems
* #136 - Arena-expert and submodes are bugged (rocket & grenade select
is
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