supertux (0.4.0-1~getdeb1) trusty; urgency=medium
* New upstream version
* a nearly completely rewritten game engine based on OpenGL, OpenAL,
SDL2, ...
* support for translations
* in-game manager for downloadable add-ons and translations
* Bonus Island III, a for now unfinished Forest Island and the
development levels in Incubator Island
* a final boss in Icy Island
* new and improved soundtracks and sound effects
* new badguys, bonuses and power-ups (air-, earth- and ice-flower)
* a halloween tilemap
* new graphic effects (glowing objects, particles, ...)
* levels and worldmaps are scriptable using
[squirrel](http://squirrel-lang.org/)
* much more game objects: trampolines, switches, portable stones, wind,
moving platforms, ... - most of them have scripting APIs
* improved statistics
* many invisible changes, like unit tests, efficiency improvements and
more bugfixes
* much more...
Compared to the latest beta, 0.3.5a, this release features:
* updated translations
* reworked add-on manager to support downloadable and updatable
localization packs
* many bugfixes
* added iced-graphics to some more badguys
* melting animation for some badguys
* updated more levels (fix playability, ...)
* updated build system, featuring unit tests, libraries as git submodules
and improved Travis-CI builds to support nightly builds
* more levels in Incubator Island
* support for horizontal and vertical gradients that span the length /
height of a sector. Add `(direction "horizontal_sector /
vertical_sector")` to your gradient.
* much more...
-- Christoph Korn Tue, 22 Dec 2015 18:50:41 +0100
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