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Package "freeciv"

This package belongs to a PPA: GetDeb Games

Name: freeciv

Description:

This package is just an umbrella for a group of other packages, it has no description.
Description samples from packages in group:

  • Civilization turn based strategy game (miscellaneous extras)
  • Civilization turn based strategy game (GTK+ client)
  • Civilization turn based strategy game (SDL client)
  • Civilization turn based strategy game (Xaw3D client)

Latest version: 2.5.1-1~getdeb1
Release: trusty (14.04)
Level: getdeb
Repository: games

Links



Other versions of "freeciv" in Trusty

Repository Area Version
base universe 2.4.2-1

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Changelog

Version: 2.5.1-1~getdeb1 2015-08-16 17:09:32 UTC

freeciv (2.5.1-1~getdeb1) trusty; urgency=medium

  * New upstream version
    * Fixes to longstanding bugs in border rules:
    + Once a city has claimed a tile within its workable radius,
      that tile cannot be stolen by another nation. (This had been
      broken since 2.3; now the behavior reflects the
      documentation.) GNA#23501
    + Water tiles next to cities and other border sources could
      sometimes remain unclaimed, semi-randomly. Now they are always
      claimed. Update the help to accurately reflect the rules.
      (This had not been working as intended since at least 2.1.)
      GNA#23503 GNAPATCH#5987
    * Angry citizens had been accidentally disabled since 2.4. With most
      supplied rulesets and governments, these were supposed to appear
      when an empire had so many cities that there were no content
      citizens left to become unhappy; now they do. This may
      substantially increase unhappiness in very large empires, even in
      ongoing games. Angry citizens can be disabled by editing the
      ruleset. GNA#23743
    * Fixes to corner cases in the civ2civ3 rules:
    + Ending a turn on Mountains no longer gives a movement penalty
      if the tile has a road. GNAPATCH#6014
    + Prevent building farmland on bare desert terrain, since it
      will provide no bonus. GNA#23609
    + City center tiles benefiting from an automatic farmland bonus
      no longer get the trade bonus from Super Highways, as with
      other farmland tiles. GNA#23610
    * The client could sometimes fail to show some cargo of a transport
      in the unit selection dialog, due to the server not sending correct
      information after reloading a savegame. Thus transports could
      appear to have spare capacity when they didn't. GNA#23444
    * Fix some bugs with unique units (such as Leaders):
    + Actions that transfer units between players didn't have
      sufficient checks. For instance, you could give away a city
      containing your Leader, giving you no Leader and the recipient
      two. (You could then attack the city, losing the recipient the
      game.) GNA#23578 GNA#23691
    + With gameloss_style="Loot" (not in any of the supplied
      rulesets), dying Leader units could be transferred or revealed
      to the conqueror, causing trouble such as the conqueror then
      losing the game. GNA#23676 GNA#23684
    * Maps could be generated with rivers on ocean tiles in some cases.
      GNA#23576
    * When the AI proposed a treaty, it could be sent in such a way as to
      cause the client to pop it up in front of other tabs, obscuring
      end-of-turn activities. GNA#23565
    * Prevent creating and canceling treaties in ways that should be
      illegal between members of the same team (such as withdrawing
      vision), and generally improve checking for illegal pacts.
      GNA#22993 GNA#23421 GNA#23408
    * Fix a corner case where a technology could be granted to a dead
      player due to changing research costs. GNA#23437
    * Fix a possible crash after an air unit automatically returns to
      safety to avoid running out of fuel. GNA#23728
    * Fix a cause of the error message "Trying to update old city",
      although the circumstances and consequences of this bug are
      unclear. GNA#23716
    * Give a reason when failing to create as many AI players as
      requested. (For instance, due to the currently selected nation set
      not having enough nations; the default 'core' set limits games to
      50 players, but more can be created by switching to the extended
      nation set.) GNA#23526 GNA#23621
    * The 'first_timeout' option was broken in various ways. Notably,
      setting it to 0 in pregame caused the first turn to have an
      immediate timeout rather than no timeout; setting 'timeout' or
      'first_timeout' during the first turn could do the wrong thing; and
      the client display of time remaining was incorrect for the first
      turn. GNA#23324 GNA#23724

    Changes affecting other rulesets / modders

    * Fix a server crash in rulesets with variable city map radius. This
      could manifest for instance if city radius depends on government.
      GNA#23591
    * An AI with an 'expansionist' trait value less than the default
      never built settlers. GNA#23745
    * AI trait settings modified by Lua script were not correctly loaded
      from savefiles. They were saved correctly, so pre-existing
      savefiles are now loaded correctly. GNA#23564
    * Fix a few remaining cases where a negative value for a boolean
      effect would erroneously enable it: 'No_Diplomacy' and
      'Happiness_To_Gold'. GNA#23364
    * Units' ability to transform terrain is now documented
      automatically. (Supplied rulesets have been updated to reflect
      this, but add-on rulesets may need tweaking.) GNAPATCH#5981
      GNAPATCH#5982
    * Nations without legend text no longer crash the server. GNA#20110
    * Add and improve load-time checks for errors in rulesets and
      tilesets. GNAPATCH#5892 GNAPATCH#5918 GNAPATCH#5985 GNA#23299
    * Update included Lua to 5.2.4. GNAPATCH#5939

    Changes affecting server operators

    * Delegation is now correctly case-insensitive with respect to
      usernames. GNA#21744

    General

    * In a sequence of unit orders, a unit move that exhausts movement
      points no longer necessarily prevents the next order from occurring
      in the same turn. (But there are currently no go-to-and-do actions
      available to players that do not require movement points to do the
      action, so this has no visible effect.) GNA#23594
    * Memory leak fixes. GNAPATCH#5808 GNAPATCH#5946 GNAPATCH#5989
      GNAPATCH#6030 GNAPATCH#6090 GNAPATCH#6093 GNAPATCH#6140
      GNAPATCH#6169 GNAPATCH#6170
    * Various internal changes which should only affect developers.
      GNAPATCH#6012 GNA#23285 GNA#23703 GNAPATCH#6179

    AI

    * The AI overestimated the loss of trade from canceling an


Version: 2.5.0-1~getdeb1 2015-06-03 22:09:19 UTC

freeciv (2.5.0-1~getdeb1) trusty; urgency=medium

  * New upstream version

 -- Christoph Korn Tue, 02 Jun 2015 15:55:35 +0200




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