endless-sky (0.8.9-1~getdeb1) trusty; urgency=medium
* New upstream version
* Bugs fixes:
* Typo fixes. (@dplepage, @guillochon, @Wrzlprnft)
* Fixed a bug where Earth would not let you land in a "safe passage"
Free Worlds mission.
* The hiring panel no longer lists crew from parked ships.
* Auto-aim no longer points you at where a destroyed target used to
be.
* The fullscreen toggle key now works regardless of what GUI panel is
active.
* Derelicts will no longer converse with you if you hail them.
(@ItsNickBarry)
* Fixed a shop panel crash when a ship has no sprite defined.
* Escorts no longer get stuck trying to refuel on a planet that will
not let them land.
* Escorts will now leave your fleet to refuel if the alternative is
ending up stranded.
* When dominating a planet, capturing a defender now counts as
destroying it.
* Fixed the graphics flicker when taking off.
* Game content:
* Caph now uses Syndicate defense fleets, since it is a Syndicate
system.
* Many new names for mission cargoes. (@Pointedstick, @anonybosch)
* New names for civilian and pirate ships. (@Pointedstick)
* New hail messages, especially for civilians and the Syndicate.
(@Pointedstick)
* Tiny escort missions, available to new pilots. (@Pointedstick)
* Added a "Medium Warship" category.
* Price increases for the Headhunter and Bactrian.
* Made the Falcon faster compared to the Leviathan.
* Reduced the bonuses for the new jumbo missions.
* Changed the world-ship sprite to something less tacky, with three
variants.
* The intro interceptor missions no longer create an autosave.
* Added more clarification in the Free Worlds drone salvage mission.
* Changed the Reverse Thruster name to "AR120 Reverse Thruster."
* Added a new Syndicate ship, the Vanguard. (@Pointedstick)
* Game mechanics:
* Planets you have dominated will no longer fine you for illegal
items.
* Flagships now take last priority for cargo but first priority for
passengers.
* Adding or removing outfits that require crew automatically hires or
fires crew.
* Added a "self destruct" attribute for ships that explode if
boarded.
* Tweaked the AI behavior when near the "invisible fence" on the
outskirts of the system.
* If you hail a disabled enemy, they now insult you instead of
demanding a bribe.
* It's now possible for an event to "clear" a planet's spaceport
(making it uninhabited).
* Ship variants can now inherit descriptions and outfit lists.
* Firing normal thrusters after using the afterburner no longer slows
you down.
* All pathfinding now includes wormhole travel.
* You can now dump cargo in the info panel to make room for plunder.
* The player’s flagship is now always displayed on top of all other
ships.
* Missions can now specify a custom payment multiplier as well as a
custom base payment.
* Other ships no longer interfere when you are fighting a bounty -
you must fight alone.
* User interface:
* Added messages when changing landing targets. (@guillochon)
* Button names now have underlined letters as hints of the key
shortcut. (@guillochon)
* Underlines for key shortcut hints are shown only when Alt / Option
is held.
* Moons, stations, etc. are no longer called "planets." (@guillochon)
* The game no longer pauses when the window is minimized.
* In the map, clicking the system you are in will now clear the jump
route.
* If you cannot sell an outfit, a helpful message is now shown
explaining why.
* The outfit list in the boarding panel now supports arrow keys and
page up / down.
* In the outfitter and shipyard maps you can now shift-click to
compare items.
* Added support for zooming in the map views. (@guillochon)
* Loading a snapshot now displays a warning that it will overwrite
your main game.
* You can now double click a ship to board it or a planet to land.
* Added a key to each of the map panels.
* Shift + Board will now select any of your escorts that are
disabled.
* Added a preference for whether escorts expend ammo always,
frugally, or never.
* Audio:
* Redid all the sound effects, striving for better volume balance.
* Added sounds for landing and takeoff and for many weapons that
previously had none.
* Looping sounds now fade smoothly when they stop instead of
continuing to the end of the loop.
* Large numbers of overlapping sounds no longer cause phasing /
grinding noise.
* All audio parameters are set on startup to make sure they are the
same on every OS.
* Improved the math for combining multiple instances of the same
sound.
-- Christoph Korn Wed, 16 Dec 2015 19:28:09 +0100
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