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Package "endless-sky"

This package belongs to a PPA: GetDeb Games

Name: endless-sky

Description:

space exploration and combat game
Endless sky is a 2D space exploration game with action, strategy, and role
playing elements.

Explore other star systems. Earn money by trading, carrying passengers, or
completing missions. Use your earnings to buy a better ship or to upgrade
the weapons and engines on your current one. Blow up pirates. Take sides in
a civil war. Or leave human space behind and hope to find some friendly
aliens whose culture is more civilized than your own...

Endless Sky requires OpenGL 3.0 or higher.

Latest version: 0.8.11-1~getdeb1
Release: trusty (14.04)
Level: getdeb
Repository: games
Homepage: https://endless-sky.github.io

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Changelog

Version: 0.8.11-1~getdeb1 2016-01-29 22:07:59 UTC

endless-sky (0.8.11-1~getdeb1) trusty; urgency=medium

  * New upstream version
   * Bug fixes:
    * The new Pug mission is now offered on the proper planet.
    * Typo fixes. (@Pointedstick, @zwparchman)
    * Missions that take away one outfit and give another now always work
    properly.
    * Fixed a bug where escorts in mid-jump when you land end up far from the
    system center.
    * The game no longer hangs in the map if you shift-click an unreachable
    system.
    * Fixed a bug where you retain control of your flagship after it is
    captured.
    * If a target NPC dies, turrets no longer continue to fire in its
    direction.
    * Fixed a bug where reordering your ships was not changing your flagship.
    * If you land while an escort is your target, then park it, your target
    is now cleared.
    * Fixed the system coloring when you pop up the map from a conversation
    panel.
    * Main menu no longer freezes if you "enter ship" just as it finishes
    loading.
    * Planets with no star system defined for them will no longer crash the
    game.
   * Game content:
    * Added a mission string that gives you permission to buy most Wanderer
    ships.
    * Fixed an incorrect mass for the White Sun Reactor.
    * Fixed the price of the Wanderer Type 4 Thruster.
    * Alexandria Station can now be bribed, for players without a good
    Republic reputation.
    * More ship names (@Pointedstick).
    * The Wanderers now sell local maps.
    * Fixed some inaccurate ship descriptions.
    * Gave the Wanderer "Summer Leaf" ship a bit more cargo and outfit space.
    * Made the Southern Mutual Defense Pact missions get offered a bit more
    often.
    * Made Korath raids more frequent in one system so you can hunt them
    without save-scumming.
    * Fixed some jobs that had no maximum distance specified.
    * Fixed an annoying click in the jump drive sound effect.
   * Game mechanics:
    * Plundered ammo now reloads your weapons if you have the proper
    launcher.
    * Ships now recharge / refuel when you buy or sell outfits (e.g. fuel
    pods).
    * Ships with nowhere to flee to will now fight to the death instead of
    giving up.
    * Ships now clear their "ship to assist" order if they are captured.
   * User interface:
    * A system is now shown as dominated only if every inhabited planet is
    dominated.
    * The "fight current target" key can now order escorts to kill a disabled
    ship.
    * The data parser now reports unmatched quotation marks.

 -- Christoph Korn Thu, 28 Jan 2016 19:08:53 +0100


Version: 0.8.10-1~getdeb1 2016-01-07 01:08:30 UTC

endless-sky (0.8.10-1~getdeb1) trusty; urgency=medium

  * New upstream version
      * Bug fixes:
        * Mouse clicks on the map are now correctly handled at all zoom
        levels.
        * Escorts now once again jump simultaneously with your ship.
        * Net worth is no longer clipped to the +-2 billion range in saved
        games.
        * Escorts that cannot jump will now ignore jump commands instead of
        lining up to jump.
        * Fixed a bug where the Water Bug had the wrong anti-missiles linked
        to its hardpoints.
        * Fixed some ship variants that had negative space available.
        * You can now bribe planets even if you have also provoked their
        government.
        * The outfitter panel's drawing code has been optimized to no longer
        max out the CPU.
        * The mission panel map is now colored by reputation by default,
        rather than uncolored.
        * Distances in the mission panel now show number of jumps, not amount
        of fuel.
        * In the outfitter, outfits are now shown if any selected ship has
        one, not just the first.
        * Human pirate "raids" no longer appear in alien star systems if you
        have many freighters.
      * Game content:
        * New species, the Wanderers (4 ship types, 18 outfits, 17 planets).
        * New missions involving the Hai and the Wanderers.
        * Increased the range of the small anti-missile by 50%.
        * Water cooling is now available in more places.
        * New hail messages. (@ph2000bis, @Pointedstick, @Thunderforge)
        * New commodity names. (@lehgogh, @Pointedstick)
        * New ship names. (@lehgogh)
        * Typo fixes. (@Pointedstick, @Wrzlprnft)
        * New job types. (@Pointedstick)
      * Game mechanics:
        * Projectiles now clear their target if that target is captured.
        * Governments now only scan you once per day, instead of once per
        ship.
        * Jobs are now allowed to have "on accept" dialogs or conversations.
        * Deadlines can now be specified in (base + multiplier * jumps)
        format.
        * Weapons can now specify that they split into submunitions when
        close to their target.
        * Shield and hull generators can now specify an extra energy cost per
        unit recharged.
        * Non-heroic ships no longer attack far away groups of ships that
        have them outgunned.
        * You can no longer hail other ships while you are entering
        hyperspace.
        * Surveillance ships no longer get "stuck" once they run out of fuel.
        * Missions can now specify "stopover" planets that you must visit.
        * Missions can have "on stopover" actions to perform when the last
        stopover is visited.
        * A government can now be marked as speaking a language that you may
        or may not know.
        * The hail panel commands now only work if you speak the language of
        a ship or planet.
        * Added support for "=" and ">?=" (min and max) condition
        operators.
        * Support for large stations / ringworlds with several different
        places you can land.
        * Warning messages are now printed for all unexpected values found in
        the game data.
        * Warning messages are now saved to "errors.txt" in the config /
        preferences folder.
        * Added support for "special" commodity classes, to provide varied
        names for missions.
        * New "coward" NPC personality that flees once its shields are down.
      * User interface:
        * If you accept a job, the next available job in the same system (if
        any) is selected.
        * The "ports" map page now shows whether each planet has been
        visited.
        * In the "ports" map, planet descriptions are now only shown for
        visited planets.
        * The targeting display now shows what direction the target ship is
        facing in.
        * Caps lock now works properly when entering text.
        * Automatic firing is now entirely disabled if your target is
        friendly.
        * Thruster noise from other ships is now audible.
        * If a new ship's name is left blank, it is now called "'s
        ."

 -- Christoph Korn Wed, 06 Jan 2016 19:21:07 +0100


Version: 0.8.9-1~getdeb1 2015-12-17 00:07:58 UTC

endless-sky (0.8.9-1~getdeb1) trusty; urgency=medium

  * New upstream version
      * Bugs fixes:
        * Typo fixes. (@dplepage, @guillochon, @Wrzlprnft)
        * Fixed a bug where Earth would not let you land in a "safe passage"
        Free Worlds mission.
        * The hiring panel no longer lists crew from parked ships.
        * Auto-aim no longer points you at where a destroyed target used to
        be.
        * The fullscreen toggle key now works regardless of what GUI panel is
        active.
        * Derelicts will no longer converse with you if you hail them.
        (@ItsNickBarry)
        * Fixed a shop panel crash when a ship has no sprite defined.
        * Escorts no longer get stuck trying to refuel on a planet that will
        not let them land.
        * Escorts will now leave your fleet to refuel if the alternative is
        ending up stranded.
        * When dominating a planet, capturing a defender now counts as
        destroying it.
        * Fixed the graphics flicker when taking off.
      * Game content:
        * Caph now uses Syndicate defense fleets, since it is a Syndicate
        system.
        * Many new names for mission cargoes. (@Pointedstick, @anonybosch)
        * New names for civilian and pirate ships. (@Pointedstick)
        * New hail messages, especially for civilians and the Syndicate.
        (@Pointedstick)
        * Tiny escort missions, available to new pilots. (@Pointedstick)
        * Added a "Medium Warship" category.
        * Price increases for the Headhunter and Bactrian.
        * Made the Falcon faster compared to the Leviathan.
        * Reduced the bonuses for the new jumbo missions.
        * Changed the world-ship sprite to something less tacky, with three
        variants.
        * The intro interceptor missions no longer create an autosave.
        * Added more clarification in the Free Worlds drone salvage mission.
        * Changed the Reverse Thruster name to "AR120 Reverse Thruster."
        * Added a new Syndicate ship, the Vanguard. (@Pointedstick)
      * Game mechanics:
        * Planets you have dominated will no longer fine you for illegal
        items.
        * Flagships now take last priority for cargo but first priority for
        passengers.
        * Adding or removing outfits that require crew automatically hires or
        fires crew.
        * Added a "self destruct" attribute for ships that explode if
        boarded.
        * Tweaked the AI behavior when near the "invisible fence" on the
        outskirts of the system.
        * If you hail a disabled enemy, they now insult you instead of
        demanding a bribe.
        * It's now possible for an event to "clear" a planet's spaceport
        (making it uninhabited).
        * Ship variants can now inherit descriptions and outfit lists.
        * Firing normal thrusters after using the afterburner no longer slows
        you down.
        * All pathfinding now includes wormhole travel.
        * You can now dump cargo in the info panel to make room for plunder.
        * The player’s flagship is now always displayed on top of all other
        ships.
        * Missions can now specify a custom payment multiplier as well as a
        custom base payment.
        * Other ships no longer interfere when you are fighting a bounty -
        you must fight alone.
      * User interface:
        * Added messages when changing landing targets. (@guillochon)
        * Button names now have underlined letters as hints of the key
        shortcut. (@guillochon)
        * Underlines for key shortcut hints are shown only when Alt / Option
        is held.
        * Moons, stations, etc. are no longer called "planets." (@guillochon)
        * The game no longer pauses when the window is minimized.
        * In the map, clicking the system you are in will now clear the jump
        route.
        * If you cannot sell an outfit, a helpful message is now shown
        explaining why.
        * The outfit list in the boarding panel now supports arrow keys and
        page up / down.
        * In the outfitter and shipyard maps you can now shift-click to
        compare items.
        * Added support for zooming in the map views. (@guillochon)
        * Loading a snapshot now displays a warning that it will overwrite
        your main game.
        * You can now double click a ship to board it or a planet to land.
        * Added a key to each of the map panels.
        * Shift + Board will now select any of your escorts that are
        disabled.
        * Added a preference for whether escorts expend ammo always,
        frugally, or never.
      * Audio:
        * Redid all the sound effects, striving for better volume balance.
        * Added sounds for landing and takeoff and for many weapons that
        previously had none.
        * Looping sounds now fade smoothly when they stop instead of
        continuing to the end of the loop.
        * Large numbers of overlapping sounds no longer cause phasing /
        grinding noise.
        * All audio parameters are set on startup to make sure they are the
        same on every OS.
        * Improved the math for combining multiple instances of the same
        sound.

 -- Christoph Korn Wed, 16 Dec 2015 19:28:09 +0100


Version: 0.8.8-1~getdeb1 2015-11-25 23:08:14 UTC

endless-sky (0.8.8-1~getdeb1) trusty; urgency=medium

  * New upstream version
    * Bug fixes:
    * Fixed various bugs with how the game determines which ship is your
    "flagship."
    * The "Uninhabited" government on Ruin will no longer fine the player for
    illegal outfits.
    * Fixed a crash that could happen while taking off if missions failed due
    to lack of space.
    * Typo fixes (@naehc, @kkuchta, @luiges90, @fcfort, @maxrd2)
    * New content:
    * Added two new ships, the Headhunter and the Modified Argosy.
    * Game mechanics:
    * The AI will now use reverse thrusters for landing, boarding, and
    jumping.
    * Added a "frugal" personality that expends ammo only if outgunned (and
    applied it to your escorts).
    * Added a "net worth" condition variable for mission creators to use.
    * User interface:
    * Added a "buy all" button in the trading panel.
    * Made mouse click targeting more accurate when ships are overlapping.
    * Other:
    * Tweaked the audio balance for a less abrupt left / right transition.
    * Fresh installs now default to 50% volume instead of 100%.
    * Animations can now have randomized frame rates so they aren't perfectly
    synchronized.
    * Plugins can now override the existing commodities.

 -- Christoph Korn Wed, 25 Nov 2015 19:36:49 +0100


Version: 0.8.7-1~getdeb1 2015-11-15 00:08:10 UTC

endless-sky (0.8.7-1~getdeb1) trusty; urgency=medium

  * New upstream version
    Version 0.8.7:
     * Bug fixes:
     * Fixed a bug in the info panel scrolling.
     * Fixed a crash when you lose your flagship through hand to hand combat.
     * Game mechanics:
     * Pirates no longer plunder outfits, because that is way too confusing
     for new players.
     * Load cargo onto escorts when taking off to leave the flagship free for
     plunder.

    Version 0.8.6:
     * Bug fixes:
     * Fixed a bug that makes fighter bays stop working in the previous
     release.
     * Fixed a crash in the map panel if the player has no flagship.
     * Missions:
     * Added some large cargo and passenger missions, for bigger ships and
     fleets.

    Version 0.8.5:
     * Bug fixes:
     * Pops and crackles with looping sounds like thrusters should now be
     fixed.
     * File paths with non-ASCII characters are now supported even on
     Windows.
     * The Outfitter no longer offers to reload ammo on ships that are parked
     or absent.
     * You no longer retain control of your ship if it is captured in ship to
     ship combat.
     * Fighters you cannot carry are now sold off properly when you leave the
     planet.
     * Fixed a bug where escorts try to refuel on an uninhabited planet.
     * Better handling of selling your flagship when you have other ships
     that are parked or absent.
     * Bringing up the menu while in a mission conversation no longer
     declines that mission.
     * Fixed a bug on Windows where you lose money if loading a pilot with
     over two billion credits.
     * Being plundered now takes effect immediately instead of waiting until
     the game is reloaded.
     * If audio initialization fails, the game will now start with no sound
     instead of quitting.
     * Game mechanics:
     * Pirate raid strength no longer takes your parked ships into account.
     * It is no longer possible to "park" a disabled ship.
     * If you need help and hail a ship that is disabled, it will now say
     that it cannot help you.
     * Pirates will no longer steal your hyperdrive, but may still steal your
     engines or power.
     * User interface changes:
     * Made the name entry in the New Pilot dialog clearer.
     * The Escape key now means "back one level" instead of "toggle main
     menu."
     * Made it possible to scroll the list of ships in the player info panel.
     * The "Land" key now only toggles between landing options if pressed
     more than once per second.
     * Escort icons turn green when they are ready to hyperjump.
     * Game snapshots can now be given a name instead of just being
     identified by date.
     * Escorts can no longer be ordered to attack themselves.
     * Renamed "Enter Ship" to "Load Game" in the Load / Save panel.
     * If you get plundered, added messages informing you of what was stolen.
     * The multiplier keys no longer apply to selling a ship.
     * Your jump path is now colored based on how much fuel you and your
     escorts have.
     * Missions:
     * Added warning dialogs if you fail any critical Free Worlds missions.
     * Fixed a few inaccurate messages shown when an NPC condition is not yet
     met.

 -- Christoph Korn Sat, 14 Nov 2015 20:07:58 +0100




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