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Package "corsix-th-data"

This package belongs to a PPA: GetDeb Games

Name: corsix-th-data

Description:

Open source clone of Theme Hospital (data package)
As computers evolve, it is risked losing some
classic games.
Bullfrog's Theme Hospital, published in 1997, is a
classic simulation game, but getting it to run
natively on modern operating systems is getting
progressively harder.

This project aims to reimplement the game engine
of Theme Hospital, and be able to load the original
game data files. This means that you will need a
purchased copy of Theme Hospital, or a copy of the
demo, in order to use CorsixTH. After most of the
original engine has been reimplemented in open
source code, the project will serve as a base from
which extensions and improvements to the original
game can be made.

(This package contains the data files)

Latest version: 0.50-1~getdeb4
Release: trusty (14.04)
Level: getdeb
Repository: games
Head package: corsix-th
Homepage: https://github.com/CorsixTH/CorsixTH/

Links


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Other versions of "corsix-th-data" in Trusty

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Changelog

Version: 0.50-1~getdeb4 2015-12-05 03:08:07 UTC

corsix-th (0.50-1~getdeb4) trusty; urgency=medium

  * Change homepage in debian/control

 -- Christoph Korn Sat, 05 Dec 2015 00:53:34 +0100


Version: 0.50-1~getdeb3 2015-09-17 21:09:54 UTC

corsix-th (0.50-1~getdeb3) trusty; urgency=medium

  * Add runtime dependency on lua-lpeg
  * Build against Lua 5.2 (LP: #1494587)

 -- Christoph Korn Thu, 17 Sep 2015 20:34:35 +0200

1494587 CorsixTH should be build against LUA 5.2

Version: 0.50-1~getdeb1 2015-09-01 19:09:50 UTC

corsix-th (0.50-1~getdeb1) trusty; urgency=medium

  * New upstream version

 -- Christoph Korn Mon, 31 Aug 2015 20:43:29 +0200


Version: 0.40-1~getdeb2 2015-01-31 16:08:17 UTC

corsix-th (0.40-1~getdeb2) trusty; urgency=medium

  * Add Recommends
    theme-hospital-full-data | theme-hospital-demo-data | game-data-packager

 -- Christoph Korn Fri, 30 Jan 2015 21:51:58 +0100


Version: 0.40-1~getdeb1 2014-12-23 00:07:54 UTC

corsix-th (0.40-1~getdeb1) trusty; urgency=medium

  * New upstream version
    --- Gameplay
    * Added: Epidemics. You can either choose to pay a fine to the
    authorities or
      try to cover up the epidemic by vaccinating and curing the contagious
      patients.
      Patients going between buildings will NOT trigger the alarm to the
      authorities.
    * Added: The Grim Reaper. Previously patients have always gone to heaven
    when they die. No more! Sometimes they will instead fall down to the
    middle of the earth in a Lava Hole.
    * Added: People with visual diseases will no longer arrive at the
    beginning of the level if that has been specified in the level file.
    Instead they arrive once a certain amount of months have passed.
    * Added: If you refuse VIP visits a few times he can sometimes show up
    anyway.
    * Change: Machine usage and explosions are now based on absolute number
    of uses.
      A machine that goes down to 0 will explode. Previously they were
      percentage based.
    * Fix: The game would crash if you sacked a doctor in a room while a
    patient
      was using some equipment in that room.
    * Fix: Sometimes the emergency bonus was not correctly calculated.
    * Fix: Patients could die inside a room. They will now die outside the
    room unless they are just being cured.
    * Fix: If winning the level at end of year the annual report would hide
    the winning fax.
    * Fix: If there was no queue to a room a leaving staff member would not
    trigger a call for staff for the patient who had to abort their procedure
    in that room.
    * Fix: If a handyman had pending tasks when he died in an exploding room
    the game could crash.
    * Fix: A surgeon that is removed in mid-operation will now get properly
    replaced by a new one.
    * Fix: If the GP room was built too early in the tutorial the game would
    crash when building a GP room later on if debug mode was turned off.
    * Fix: Patients would try to enter an exploding room. As you can
    imagine, this was bad.
    * Fix: Psychiatrists would become shut-ins and just wander about their
    office forever.
    * Fix: Patients leaving the queue to get a drink could be left to sit on
    a bench forever.

    --- User Interface ---
    * Added: Tooltips for the increase and decrease buttons in the research
    screen.
    * Added: A sound that indicates if a screenshot was taken successfully.
    * Added: Any dialog that pops up, such as the award screen, pauses the
    game.
    * Added: 'Continue Game' in the main menu.

    * Fix: Sometimes the game would not pause on year end.
    * Fix: Staff raise description was hard to read in some languages
    * Fix: The current language setting is translated and consistent with the
      options in the list.

    --- Graphics ---
    * Fix: Instead of turning into a Bloaty Head, Baldness patients will die
      with gracious hair.
    * Fix: Patients will no longer fall through walls when dying.
    * Fix: Dying Hairyitis patients should not lose their head when on the
    floor.

    --- Hotkeys ---
    * Added: 'Z' temporarily moves the game at maximum speed. Release to go
    back to the previous speed.
    * Added: 'X' makes walls transparent until released.
    * Added: Use the Numpad to change game speed.
    * Added: Arrow key hotkeys in the staff management screen.
    * Added: Press and hold on '+' and '-' when buying furniture to
      repeat the action.

    * Change: Quick Save is now Shift+Alt+S, Quick Load is Shift+Alt+L.

    --- Languages ---
    * Change: "Plot" is used instead of "Parcel" to indicate where a handyman
    has been zoned to work in the Handyman staff dialog.

    Most languages have been updated since our last release, but if you find
    that your language has not, please help us to finish it!

    --- CorsixTH Development ---
    * Added: New flag for CMAKE: 'WITH_LUAJIT'. This way you can choose to
    use either LuaJIT or Lua5.1.
    * Added: CMake toolchain for building with MinGW.
    * Added: New debug menu option 'Run debug Script' that executes
      /Lua/debug_script.lua

 -- Christoph Korn Mon, 22 Dec 2014 20:49:03 +0100




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