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Package "wesnoth-1.10"

This package belongs to a PPA: GetDeb Games

Name: wesnoth-1.10

Description:

fantasy turn-based strategy game - complete suite (branch 1.10)
This package depends on the complete set of packages built from the wesnoth
source package but the server (which can be found in the
wesnoth-1.10-server package), most helpful if you always
want to have all the official campaigns installed. If you only want to play
over the network with other players or want to play only a few campaigns you
just need to install the wesnoth-1.10-core package and
the wanted campaign packages.

Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
from one scenario to the next in a campaign.

Latest version: 1:1.10.4-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://wesnoth.org/

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Other versions of "wesnoth-1.10" in Precise

Repository Area Version
base universe 1:1.10.2-1
security universe 1:1.10.2-1ubuntu1
updates universe 1:1.10.2-1ubuntu1

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Changelog

Version: 1:1.10.4-1~getdeb1 2012-08-26 20:08:52 UTC

wesnoth-1.10 (1:1.10.4-1~getdeb1) precise; urgency=low

  * New upstream version
     * Campaigns:
       * A Tale of Two Brothers:
         * Fix bug #19949: Turns left counter initially incorrect when
           objectives change and turn limit is extended
       * Son of the Black Eye:
         * Fixed bug #19686: fixed two variable checks that prevented some
           strings from being displayed in Back Home
       * Sceptre of Fire:
         * Keep recall list at end of scenario 7
       * Under the Burning Suns:
         * Taking the ring of speed is now optional
     * Language and i18n:
       * Updated translations: British English, Chinese (Simplified). Chinese
         (Traditional), French, Galician, German, Greek, Hungarian, Japanese,
         Latin, Lithuanian, Old English, Russian, Serbian, Slovak, Spanish,
         Ukrainian
     * Terrain:
       * Improve appearance inside natural cave wall terrain areas (Xu)
       * Improve appearance of sand near dirt with transitions
     * User interface:
       * Trying to initiate movement (or an attack) before previous movement
       is
         finished no longer unselects the current unit (bug #19734). (The new
         movement command is still deliberately ignored.)
       * Fixed bug #19783: Disable commands while WML menu items are
       executing.
       * Fixed bug #19533: Both damage tooltips now take into account local
       factors.
     * WML engine:
       * Fixed CALL_FUNCTION macro (bug #19805)
     * Miscellaneous and bug fixes:
       * Fix bug #19753, missing hex transition
       * Fixed: Allow strict compilation with CMake using the upcoming
       gcc-4.8.
       * Fixed bug #19795: OOS when [message][option] is used in a
       (single-player)
         start event when side 1's controller is null.

 -- Christoph Korn Sun, 26 Aug 2012 13:12:34 +0200


Version: 1:1.10.3-1~getdeb1 2012-05-19 23:08:43 UTC

wesnoth-1.10 (1:1.10.3-1~getdeb1) precise; urgency=low

  * New upstream version
     * Campaigns:
       * Heir to the Throne:
         * Fixed bug #19531: scroll to reinforcement units in Blackwater Port
         * Fixed bug #19517: The injured sergeant in HttT: Cliffs of Thoria
         will now always become visible when he is discovered.
       * Under the Burning Suns:
         * Made it so that all units are rehydrated quietly upon victory in
         scenario two
       * Under the Burning Suns:
         * Fix bug #19630: unit lost when Nym returns
         * Dust Devil no longer comments on cuttlefish
         * Wolf Riders now utter fleeing message on easy in scenario 3
     * Editor:
       * Improved performance of the Editor Settings ToD lighting controls
     * Language and i18n:
       * Fixed untranslatable Cancel button label in the add-ons server
       network status dialog (bug #19659)
       * Updated translations: Chinese (Simplified), Finnish, French,
       Galician,Irish, Italian, Korean, Latin, Old English,
       Portuguese (Brazil),Russian
     * Multiplayer:
       * A New Land:
         * Made it so that the "Elvish Shaman" option in the elvish unit
         selection menu gets translated. Fixes bug #19677.
     * User interface:
       * Stop showing a unit's potential moves before moving in a move &
       attack, rather than after (more consistent with regular movement)
     * Whiteboard:
       * Fixed bug #19613: Multiple attacks after planning attacks in
       whiteboard
       * Fixed bug #19619: In local games, units keep ghosted appearance
       during opponent's turn
       * Fixed bug #19618: Problems with ending turn with impossible moves
       * Fixed bug #19615: Can see part of opponents' planned moves in local
         multiplayer game
     * WML engine:
       * Fix $owner_side in capture events fired due to unit movement
     * Miscellaneous and bug fixes:
       * Fixed: A preprocessor bug looking beyond the end of a buffer.
       * Fixed: Binding a temporary in the network code, possibly causing
         crashing.
       * Fixed bug #19469: Missing scenario hash results in Remote scenario
       always added to game description
       * Fixed bug #19322: controller=null hides a side in the status table
       * Fixed bug #19681: cache is never valid tweaked the number to string
         conversion of config_attribute
       * Fixed bug #16544: Fail to read `empty' cache files.
       * Added shroud_data to the inspection window (FR #19623).
       * Fixed: Wrong current side number after side turns (bug #19735)
         It also affected the lua field wesnoth.current.side

 -- Christoph Korn Sat, 19 May 2012 21:17:11 +0200


Version: 1:1.10.2-1~getdeb3~precise 2012-04-14 21:08:29 UTC

wesnoth-1.10 (1:1.10.2-1~getdeb3~precise) precise; urgency=low

  * New upstream version
     * Campaigns:
       * Legend of Wesmere:
         * Fix bug #19577: some terrain was not snow covered
       * Liberty:
         * Fixed unknown unit type errors in 04_Unlawful_Orders
       * Tutorial:
         * Fixed bug #19367: Make a message gender specific
       * Under the Burning Suns:
         * Fixed bug #19519: UtBS doubled Black Hand dialog
         * Fixed appearance of flood on wooden boards
     * Language and i18n:
       * Fixed two untranslatable strings in the "new" MP lobby
       * Fixed an untranslatable string in the Multiplayer Commands help
       topic
       * Updated translations: British English, Chinese (Simplified),
       Estonian,
         Finnish, French, Galician, German, Hungarian, Italian, Korean,
         Latin,
         Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
         Spanish
     * Multiplayer:
       * Ignore Pango markup in map descriptions (bug #19210)
       * Changes to the time of day schedules of Fallenstar Lake and
       Silverhead
         Crossing
     * User interface:
       * Fixed provided saved game filenames being ignored when requesting to
         save a MP game due to a network or OOS error (bug #19562)
     * Whiteboard:
       * Fixed bug #19581: Leader can still move after a planned recall
       * Shortened all context menu items
     * WML engine:
       * Fixed bug #19498: [modify_unit] duplicating units if x,y changed
     * Miscellaneous and bug fixes:
       * Made the Wolf raise its head if and only if it is submerged
       * Fixed bug #19505: broken stone bridge transitions
       * Backported: The Pandora scaling speedup patches

 -- Christoph Korn Sat, 14 Apr 2012 16:52:18 +0200




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