UbuntuUpdates.org

Package "stone-soup"

This package belongs to a PPA: GetDeb Games

Name: stone-soup

Description:

Free rogue-like game of exploration and treasure-hunting
Dungeon Crawl Stone Soup is a fun, free rogue-like game of
exploration and treasure-hunting in dungeons filled with
dangerous and unfriendly monsters in a quest for the
mystifyingly fabulous Orb of Zot.

Latest version: 0.14.0-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://crawl.develz.org/wordpress/

Links


Download "stone-soup"


Other versions of "stone-soup" in Precise

No other version of this package is available in the Precise release.

Changelog

Version: 0.14.0-1~getdeb1 2014-04-10 21:09:10 UTC

stone-soup (0.14.0-1~getdeb1) precise; urgency=low

  * New upstream version
    * The lower half of D is now a new branch, the Depths.
    * Two new species: Formicids and Vine Stalkers.
    * A new deity: Dithmenos the Shadowed.
    * Greatly revised monster sets in the Lair branches.
    * Greatly revised summoning spell sets.

 -- Christoph Korn Thu, 10 Apr 2014 19:58:28 +0200


Version: 0.13.2-1~getdeb1 2014-04-09 21:09:06 UTC

stone-soup (0.13.2-1~getdeb1) precise; urgency=low

  * New upstream version
    * More crash fixes.
    * More message improvements.
    * Long inscriptions in inventory are trimmed.
    * Inscriptions can show unicode.
    * Branch entrances can no longer be blocked by traps.
    * Autoexplore no longer mysteriously gets stuck.
    * Explore horizon no longer hides detected items.
    * Wanderers cannot start with both a shield and two-handed weapon
    equipped.
    * Avoid giving double piety for some collateral kills.
    * Monsters now use the correct number of charges when zapping rods.
    * Fixed various issues with inspecting unknown squares.

 -- Christoph Korn Wed, 09 Apr 2014 19:53:38 +0200


Version: 0.13.1-1~getdeb1 2013-11-29 21:07:48 UTC

stone-soup (0.13.1-1~getdeb1) precise; urgency=low

  * New upstream version
    * Several crash fixes.
    * Several message improvements.
    * Spectral weapon and battlespheres behave better with stairs.
    * Wind blasts can no longer push monsters through walls.
    * Shadow creatures band members don't count towards the summon cap.
    * Awakened trees and flaying ghosts respect sanctuary.
    * Unfinished monsters shouldn't spawn anymore, and are identified if they
      do.
    * You can check \ when reading scrolls of identify.
    * clua/gearset works again.
    * Vampires can't use lich form anymore.
    * A tome of destruction evoke-fest exploit is no more.
    * Monsters can't swap weapons while berserk.
    * Fixed several bugs related to removed or disabled species/backgrounds.

 -- Christoph Korn Fri, 29 Nov 2013 18:58:45 +0100


Version: 0.13.0-1~getdeb1 2013-11-03 00:08:02 UTC

stone-soup (0.13.0-1~getdeb1) precise; urgency=low

  * New upstream version
    * A new race: Gargoyles.
    * A reimagined Skald background.
    * A thorough rework of the monster set in Crypt.
    * Improvements to many evokable items.
    * A new item: sack of spiders.
    * Massively overhauled layout generators.
    * Summoning school: per-spell limits and no stair following or pulling.
    * New Sprint map: linesprint.

    Branches, environment
    ---------------------
    * A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise
    known as
      linesprint).
    * Branches now have exactly one exit stair (except the Dungeon, which
    can,
      but is not guaranteed, to have more).
    * Many new layouts have been added to most branches, including unique
    layouts
      for branches that didn't have them; and numerous tweaks and
      improvements
      to existing layouts.
    * Vaults can now be placed at the centre of some layouts prepared to
    accept
      them there.
    * All portal vaults entrances that time out are now announced.
    * Temple overflow altars can now contain multiple altars.
    * New shop type: gadget shops, which sell evokable items.
    * Mechanical traps do not spawn outside of vaults.
    * Zot trap effects are now only a subset of the full set of miscasts, and
      have some new unique effects - draining of wand charges and Word of
      Recall
      (as per ironbrand convokers).

    Character
    ---------
    * A new race: Gargoyles, with low natural HP but an impressive host of
      resistances and the ability to fly at XL14.
    * Sludge elves are no more.
    * The Skald background gets a reworked spellbook with four new spells:
        - Infusion grants additional melee damage costing MP with each
        strike;
        - Song of Slaying grants an incremental slaying bonus with every
        monster
          killed (of sufficient threat level);
        - Spectral Weapon creates an allied spectral clone of your weapon
          which strikes enemies in melee when you do.
        - Song of Shielding has a similar effect to Spirit Shield, trading HP
          loss for MP loss.
    * Priests are no more.
    * The nausea status from eating contaminated chunks has been removed;
      contaminated chunks now give less nutrition for characters that can't
      handle them.
    * Stabbing skill is no more; stabs now depend upon the average of the
      character's stealth and weapon skill.
    * The Traps skill is no more; all characters detect traps as though they
      had (XL/3) Traps skill.
    * Chaos knights start with a +0 chaos weapon instead of a +2 normal
    weapon.
    * New tier 2 demonspawn mutation - "magic shield", giving spirit shield
      at level one, improved magic regeneration at level two, and
      regenerating
      mana in place of health as a function of current magic level at level
      three.
    * Deaths to acid, self-targetting, and sticky flame now credit
      the appropriate monster/spell.
    * Draining a stat to zero can no longer directly kill the player;
    instead,
      further stat drain damages the player. The effects of a stat being at
      zero
      (fainting, slow actions, etc.) persist.
    * Ogre hunters and artificers now start with a club instead of a short
    sword.

    Monsters
    --------
    * New/reworked Crypt monsters:
        - Wraiths, shadow wraiths, and eidolons drain speed instead of XP.
        - Eidolons deal more melee damage and can cast bolt of draining.
        - Phantasmal warriors can temporarily reduce their target's magic
          resistance and can blink closer to their foes.
        - Flayed ghosts gain a smite-targetted flaying attack, dealing
          temporary damage that scales with XP and goes away when the flayed
          ghost is killed and/or enough time passes.
        - Ancient champions, formerly a vault-specific monster, are now
          full randomly-generated monsters, coming with a band of skeletal
          warriors 50% of the time.
        - Vampire mages cast vampiric draining more often, and have slightly
          higher HD and HP; they also come with a band of vampires.
        - Rotting hulks are now plague shamblers, capable of inflicting a
          "retching" status effect that prevents food consumption; they
          generate a cloud of miasma on death.
        - Spectral things move at their full base monster speed.
        - Deep dwarf death knights gain slightly better attack power and
          starting equipment, and now come with a band of undead.
        - Flying skulls get a slight HP boost and a larger attack power
        boost.
        - Ghouls inflict rot half as often.
        - Curse skulls are capable of out-of-LOS movement, similar to
        wandering
          mushrooms, but preferring to place themselves where a player needs
          to
          move the most to actually reach them.
        - New monster: revenants, possessing a ghostly fireball attack and
          capable of creating clouds of ghostly flame, which do not harm
          undead and occasionally summon spectral things.
        - New monster: lost souls, who sacrifice themselves to heal nearby
          undead creatures or assume the shape of a nearby killed living
          creature; they can be summoned by deep elf death mages.
        - Necromancers don't come with necrophages, but do some with
        simulacra.
        - Unborn deep dwarves are now just unborn.
        - New monster: jiangshi, who move in short bursts (like sixfirhies)
        and
          possess a vampiric melee attack.
    * New forest-themed monsters:
        - Spriggan assassins and enchanters, who attempt to disable the
        player
          with blowguns and hexes respectively before moving in for the kill.
        - Wind drakes, who can breathe powerful blasts of wind and airstrike
        the
          player.
    * Other new monsters:
        - Ten


Version: 0.12.3-1~getdeb1 2013-09-24 22:09:50 UTC

stone-soup (0.12.3-1~getdeb1) precise; urgency=low

  * New upstream version
    * Silver stars deal full damage to unclean monsters, not un-unclean ones.
    * Unidentified cold resistance is no longer leaked on the draconian 'A'
    screen.
    * Arena mode works better with restart_after_game.
    * Local tiles ability icons check for berserk like the 'a' menu always
    has.
    * The down arrow key works correctly in the webtiles help browser.
    * Player ghosts no longer incorrectly get acid resistance when saved and
      restored.
    * Exiting unique Pan lord levels without the rune gives a warning.
    * Certain vaults don't trap people who teleported in.
    * Merfolk unmeld boots correctly again.
    * Vehumet's extension of Dazzling Spray's range has been corrected.
    * Autotravel won't try to go through monsters trapped in nets.
    * A couple of clinging into water fixes.
    * Some off-screen messages are properly suppressed.
    * The last place high score is shown correctly.
    * A load of crash fixes: LRD at the map edge, G ctrl-P (parent branch) in
      the Dungeon, 0-hp starcursed masses, chaos bounces, loading levels with
      scrying active, deporkalating transiting monsters, etc.
    * Mac universal builds work again.

 -- Christoph Korn Mon, 23 Sep 2013 19:29:36 +0200




About   -   Send Feedback to @ubuntu_updates