Package "stendhal"
Name: |
stendhal
|
Description: |
Multiplayer online adventures game
Stendhal is a fully fledged multiplayer online
adventures game (MMORPG) developed using the Arianne
game development system.
|
Latest version: |
1.13-1~getdeb1 |
Release: |
precise (12.04) |
Level: |
getdeb |
Repository: |
games |
Homepage: |
http://stendhal.game-host.org/ |
Links
Download "stendhal"
Other versions of "stendhal" in Precise
No other version of this package is available
in the Precise release.
Changelog
stendhal (1.13-1~getdeb1) precise; urgency=low
* New upstream version
*World*
- Nice zone names
- Dragon slayer achievement
- Xeno helmet added to NPC purchasing shops
- Improvements to maps, most notable a makeover in hell
- Rats are so hungry that they are not scared by weak people anymore
*Fixes*
- Fixed webstart on Oracle Java (for Windows users)
- Postman messages are now filtered by the ignore list
- Fixed item description for canned tuna (item name underlining)
- Fixed a karma exploit on accepting accpeted quests (1.12.1)
- Fixed PVP defense against weaker players (1.12.1)
*Website*
- Removed myopenid as it is going to be discontinued
*Developers*
- If you developed a game based on stendhal and use the automatic
updater, you will need to edit game.properties and add
UPDATE_SIGNER_KEY. The required value will printed in the webstart
console.
-- Jhonny Oliveira Sun, 16 Feb 2014 15:38:47 +0100
|
stendhal (1.12.1-1~getdeb1) precise; urgency=low
* New upstream version
*fixes*
- disabled reference to an empty item file which broke the website
- fixed a karma exploit on accepting accpeted quests
- fixed PVP defense against weaker players
-- Christoph Korn Tue, 31 Dec 2013 15:49:04 +0100
|
stendhal (1.12-1~getdeb1) precise; urgency=low
* New upstream version
*world*
- New achievement "Dragon Slayer". Loot all dragon cloaks (inactive).
- New Christmas maps for bank, townhall, storage (Eonnas house, all
Semos)
- Reworked normal storage interior
- more creature descriptions
- new stocking items, deleting coal
*client*
- New sounds and images
*fixes*
- Fixing tiles on several maps
*website*
- Display name of ip-address on login history
-- Christoph Korn Fri, 13 Dec 2013 19:02:26 +0100
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stendhal (1.11-1~getdeb1) precise; urgency=low
* New upstream version
*world*
- Mine Town Weeks are celebrated
- New Paper chase quest
- New Sokoban game
- all the games from last years festival are back
- Margaret accepts coupons
- New look for Semos plains
- More creature descriptions
- Added fairy cakes to daily item quest
- Icons to indicate healer and merchant NPCs
- Pebbles sprite replaced by rocks in some collision areas on maps
- New achievement: Fisherman
*client*
- Notifies player of last login attempt
- Subwindows on the right side panel can be arranged by the user
*fixes*
- Screen flashing during zone colouring change has been fixed
- Resizing karma bar no longer causes it to flash
- Font setting changes opening travel log window has been fixed
*code*
- Status icon positions are automatically arranged
- Poisoning and new status effects handled with new system
-- Christoph Korn Sat, 02 Nov 2013 14:41:22 +0100
|
stendhal (1.10-1~getdeb1) precise; urgency=low
* New upstream version
*world*
- More creature descriptions
- Added 3rd frame to cyclops and cave troll for smoother walking effect
- Animated sprite for diamond
- Touched up sprites for some creatures
- NPC Seremela has a new sprite
- Touched up elf ears for some NPCs
- Added reversible path on collision to Eheneumniranin
- Added achievement "A Bit Xenophobic"
- Reworked area around ghost in Ados city_n
*client*
- Now handles images for multiple status effect icons/animations
- On multi-screen systems updater windows open on the screen with the
mouse pointer
- Shop signs can have animated item images
- Game opens in the initial window
*fixes*
- Fixing table entities in Kalavan houses
- Exchanging white round tables in fado city
- Clicking the menu button when the menu is open, closes it
*code*
- NPC sound effects are handled by server
- Sheep sounds are generated server side
- Domestic animals and NPCs use the same idea handling code in the client
-- Christoph Korn Tue, 10 Sep 2013 18:38:21 +0200
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