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Package "openttd"

This package belongs to a PPA: GetDeb Games

Name: openttd

Description:

reimplementation of Transport Tycoon Deluxe with enhancements
OpenTTD is a reimplementation of the Microprose game "Transport
Tycoon Deluxe" with lots of new features and enhancements.

OpenTTD is playable with the free graphics files from the openttd-opengfx
package and optional sound files from the openttd-opensfx package (which is in
non-free). Alternatively, OpenTTD can use the graphics files from the original
Transport Tycoon Deluxe game (See README.Debian on how to set this up).

Latest version: 1.4.0-1~getdeb2
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://www.openttd.org/

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Changelog

Version: 1.4.0-1~getdeb2 2014-04-08 17:09:07 UTC

openttd (1.4.0-1~getdeb2) precise; urgency=low

  * New upstream version
    1.4.0 (2014-04-01)
    (None)

    1.4.0-RC1 (2014-03-18)
    - Feature: [Script] APIs to get cargo waiting from/via other station
    (r26396)
    - Fix: Do not explain "symmetric" cargodist mode when the setting does
    not allow it [FS#5939] (r26394)
    - Fix: Update distances between link graph nodes when station sign is
    moved (r26393)
    - Fix: No need to call OnFocus twice [FS#5933] (r26392)
    - Fix: Select a specific font size when freetype fails to select one
    automatically [FS#5885] (r26389)
    - Fix: Return correct values from ICU iterators in case of leading or
    trailing whitespace [FS#5924] (r26384)
    - Fix: All goal commands invalidated the goal list of company 0 [FS#5932]
    (r26382)

    1.4.0-beta5 (2014-02-25)
    - Feature: Warn the user about empty setting search results, and about
    missing setting search results due to filtering (r26322, r26321)
    - Feature: [NewGRF] Extend object variable 0x60 to also return the view
    [FS#5696] (r26316)
    - Feature: Allow map sizes up to 4096x4096 (r26319)
    - Feature: [NoGo] Allow GS to hide story page date (r26307)
    - Feature: [NoGo] More story APIs: RemovePageElement, GetCompany,
    GetDate, SetDate (r26306)
    - Feature: [NoGo] ScriptStoryPageElementList() - a list of all story page
    elements for a given page (r26305)
    - Feature: [NoGo] ScriptStoryPageList() - a list of all story pages
    (r26303)
    - Change: improve the performance of map generation (r26313, r26312,
    r26311, r26310, r26309, r26308)
    - Fix: Station sizes > 8 were always allowed [FS#5929] (r26375)
    - Fix: [NewGRF] Mixed up callback mask flags in station inspect window
    [FS#5928] (r26374)
    - Fix: Calling DoCommandP during the gameloop cleared pending persistent
    storage changes [FS#5831] (r26371)
    - Fix: [Windows] Use a separate event to indicate that the drawing thread
    has finished initialising, preventing potential deadlocks (r26367)
    - Fix: [Windows] Protect the whole video driver from concurrent access
    (r26366)
    - Fix: [Windows] Do not draw the cursor when its sprite is not ready and
    set _screen.dst_ptr immediately when the buffer changes [FS#5867]
    (r26365)
    - Fix: Writing out of the bounds of the rail type map [FS#5892] (r26364)
    - Fix: Reset the default window size icon size just like all the other
    cached icon sizes [FS#5906] (r26362)
    - Fix: ClientSizeChanged is only called via WndProcGdi which already has
    the mutex [FS#5922] (r26360)
    - Fix: Some order options do not combine with others, e.g. go via + full
    load [FS#5845] (r26357)
    - Fix: Protect all VideoDriver_SDL methods with the (now recursive)
    _draw_mutex (r26351)
    - Fix: Make sure link graph jobs can delete themselves after SLA_NULL
    [FS#5898] (r26347)
    - Fix: Call Layouter::ReduceLineCache from GenerateTownName in all cases
    to keep cache size in check [FS#5870] (r26346)
    - Fix: Rewrite SmallStack so that it does not use a pool and is
    re-entrant (r26343)
    - Fix: Reroute cargo when automatic distribution is switched off
    [FS#5902] (r26341)
    - Fix: Do not redraw the link graph overlay if it is empty [FS#5908]
    (r26338)
    - Fix: Some inconsistencies regarding link graph (job) IDs (r26331)
    - Fix: The case of rerouting cargo from one VehicleCargoList to another
    (r26330)
    - Fix: Take care of next_station when reassigning from MTA_DELIVER to
    MTA_TRANSFER [FS#5901] (r26327)
    - Fix: when autosaving the message about a save already happening could
    be shown, even though the code's intention was to not show it [FS#5871]
    (r26326)
    - Fix: Check whether NewGRF change vehicle capacity when they are not
    supposed to, and truncate cargo appropriately if they are allowed to
    [FS#5897] (r26317)
    - Fix: The giant-screenshot confirmation window only triggered for
    ridiculously big screenshots, not for ludicrously big ones [FS#5899]
    (r26314)

    1.4.0-beta4 (2014-02-06)
    - Change: [NewGRF] Make vehicle variable 61 return 'not available'
    instead of zero when using it in invalid callback contexts (r26294)
    - Feature: Display speed limit also for road bridges in the TileInfo
    window [FS#5849] (r26277)
    - Fix: [NoGo] Invalid DoCommand return callback for method returning bool
    (r26298)
    - Fix: Correctly identify opposite ends of bridges and tunnels when
    converting rails [FS#5866, FS#5888] (r26291)
    - Fix: Prevent infinite recursion also in RefreshLinks [FS#5878] (r26283)
    - Fix: [NoAI] Some RemoveRail methods required to set a valid railtype,
    though it was not used anyway. Remove the need to set one [FS#5853]
    (r26279)
    - Fix: Do not spawn link graph jobs for link graphs with only one node
    [FS#5874] (r26276)
    - Fix: [NewGRF] If NewGRF provided the same station name for different
    industry types, stations would end up with same name. So also consider
    the provided name, not only the industry type (r26275)

    1.4.0-beta3 (2014-01-21)
    - Feature: Several small performance improvements with the SSE blitters
    (r26260, r26259, r26256, r26255, r26254)
    - Feature: [NewGRF] Add StringCodes 9A 1B, 9A 1C and 9A 1D to display
    amounts of cargo (r26244)
    - Fix: Do not run into infinite recursion when getting next stopping
    station [FS#5865] (r26267, r26263)
    - Fix: Update smallmap overlay if player joins different company and make
    sure company masks are valid [FS#5860] (r26266)
    - Fix: Do not rebuild the link graph overlay cache twice in a row
    (r26265)
    - Fix: Custom currency was reset on game start (r26262)
    - Fix: Possible out of bounds reads with the SSE blitters [FS#5854,
    FS#5855] (r26247)
    - Fix: Do not over reserve after autorefit, but do reserve mail for
    aircraft (r26236)
    - Fix: Decimal and digit separators were swapped for Korean language
    (r26235)


Version: 1.3.3-1~getdeb1 2013-11-29 21:07:48 UTC

openttd (1.3.3-1~getdeb1) precise; urgency=low

  * New upstream version
    1.3.3 (2013-11-29)
    ------------------------------------------------------------------------
    - Fix: Aircraft crashing near the map's border due to a lack of airports
    could trigger a crash [CVE-2013-6411] [FS#5820] (r26134)

    1.3.3-RC2 (2013-11-24)
    ------------------------------------------------------------------------
    - Fix: [Script] Prevent scripts from crashing OpenTTD when they send text
    with command codes to user editable texts such as sign and station names
    [FS#5818] (r26093, r26092)
    - Fix: Occasional hanging when client joins [FS#5811] (r26043)
    - Fix: Multi line text was handled incorrectly causing glitches [FS#5809]
    (r26037, r26036)

    1.3.3-RC1 (2013-11-17)
    ------------------------------------------------------------------------
    - Fix: Crash when the ICU layouter thinks a font is corrupted [FS#5711]
    (r26029, r26018, r26017, r26016, r26015)
    - Fix: Make the installer warning about Windows XP SP3 not trigger on the
    64 bit Windows XP which is not really Windows XP to start with [FS#5773]
    (r26028)
    - Fix: Only forward key presses to the IME system if an edit box has the
    input focus (r26023, r25693, r25691, r25689, r25686, r25684, r25682,
    r25681, r25667)
    - Fix: Having trains miss a platform that is just being modified is less
    of a problem than having trains stop twice without moving [FS#5684]
    (r26013)
    - Fix: --help text of ./configure for packages that require pkg-config
    (r26011)
    - Fix: The AI/GS library name to use in Import, is not the name given by
    GetName but GetInstanceName [FS#5662] (r26010)
    - Fix: [Windows] Conditional expression with enumeral with non-enumeral
    type (r26009)
    - Fix: Game script showing vehicle on e.g. a goal, then the vehicle being
    removed and eventually being replaced by a non-user vehicle (most likely
    smoke) causing an assertion to trigger [FS#5804] (r26007, r26006)
    - Fix: Crash when transferring savegame from server to client [FS#5478]
    (r26005)
    - Fix: [OSX] Text input into an edit box would trigger hotkeys [FS#5705]
    (r26003, r25743, r25671)
    - Fix: Comma key collided with F12 key for hotkeys; also remove '+' as
    that is generally not a key (the '+' on the numpad is a separate one)
    [FS#5679] (r25973)
    - Fix: Rail laying sounds of others could be heard in multiplayer
    [FS#5665] (r25972)
    - Fix: [SDL] Recursive mutex locking when changing blitter [FS#5787]
    (r25970)
    - Fix: The wrong vehicle would be taken in a shared order vehicle list
    window when the ID >= 65536, causing assertions triggering later on
    [FS#5800] (r25965)
    - Fix: [OSX] Compilation under OSX 10.9 [FS#5797] (r25962, r25951,
    r25950, r25913)
    - Fix: [NewGRF] A powered rail type implies it is compatible as well, but
    some NewGRF did not state that causing the path reservation code to bail
    out in some cases because there was no compatible path [FS#5779] (r25961)
    - Fix: Temporary persistent storage modifications, e.g. command tests or
    those from GUI, were not properly reset, creating the possibility of
    desyncs [FS#5772] (r25956)
    - Fix: Train's 'force proceed' status gets reset when the track on the
    other side of the tile has a signal [FS#5723] (r25955)
    - Fix: Wrong signal conversions for savegames from before 0.4.5 [FS#5731,
    FS#5732] (r25954, r25953)
    - Fix: Do not skip numbers when skipping spaces and other sorting
    'improving' characters [FS#5719] (r25952)
    - Fix: Text direction forcing characters were not filtered out, but shown
    as ? when ICU was not used for layouting. These are included in chat and
    console messages to force them to be displayed right [FS#5683] (r25949)
    - Fix: NewGRF inspect window in RTL mode (r25943)
    - Fix: [NoGo] Preserve the relative town growth progress when changing
    the town growth rate [FS#5786] (r25931)
    - Fix: Several drawing overflows in the signal GUI [FS#5733] (r25929,
    r25928, r25927)
    - Fix: Center the edit sign window like all query windows (r25918)
    - Fix: Initialization of default objects swapped cost and dates (r25868)
    - Fix: Use the actual sprite dimensions for sizing the dropdown arrow of
    dropdown widgets (r25864)
    - Fix: If the child widgets of a NWidgetHorizontal container do not fill
    the complete container, align them according to text direction [FS#5686]
    (r25862, r25729)
    - Fix: When clearing font cache, also clear layout cache [FS#5737]
    (r25860)
    - Fix: Goto button in order window was not always lowered when it should
    [FS#5783] (r25858, 25857)
    - Fix: Searching for a suitable font failed, if one of the fonts had no
    '?' glyph, and no baseset is installed [FS#5704] (r25822, r25820)
    - Fix: Sprite 0 was considered available, even if no baseset was loaded
    (r25821)
    - Fix: [GS] Language file scanner considered filenames starting with '.'
    as valid translations, resulting in languages with empty name, which
    causes trouble [FS#5750] (r25818)
    - Fix: [GS] Handle savegames which contain GS translations for languages
    with empty name more gently [FS#5750] (r25817)
    - Fix: [Script] ScriptTile::IsBuildableRectangle could report true for
    tiles outside of the map, if they happened to wrap around into a valid
    area [FS#5754] (r25815)
    - Fix: [Script] Decoding JSON data with an empty array from Admin port
    failed (r25809)
    - Fix: Ensure the vehicle bar is high enough for the start/stop vehicle
    graphics [FS#5740] (r25805)
    - Fix: Lower sprite and text at the vehicle bar if it is pressed
    [FS#5739] (r25804)
    - Fix: Draw start/stop graphics of the vehicle bar at the right place in
    RTL mode [FS#5738] (r25803)
    - Fix: [NewGRF] Do not allow changing palette when it is set by the
    NewGRF (r25794, r25793, r25972)
    - Fix: Some spelling corre

CVE-2013-6411 crash on airplane crash

Version: 1.3.2-1~getdeb1 2013-07-28 17:09:36 UTC

openttd (1.3.2-1~getdeb1) precise; urgency=low

  * New upstream version
    1.3.2 (2013-07-27)
    ------------------------------------------------------------------------
    (None)

    1.3.2-RC2 (2013-07-13)
    ------------------------------------------------------------------------
    - Fix: [Admin] End-of-rcon data could not be determined reliably for any
    rcon command [FS#5643] (r25598, r25588, r25587)
    - Fix: [Content] When the server closed the connection, the client would
    for eternity try to read a packet and never timeout making it impossible
    to reconnect [FS#5635] (r25597)
    - Fix: [Script] Changing the script difficulty level in-game would also
    change the settings using the default even though they were not allowed
    to change in-game [FS#5644] (r25592)
    - Fix: [Admin] Ensure that sent and received length of json strings are
    the same [FS#5646] (r25590, r25589)
    - Fix: [Squirrel] Stack overflow did not show an error, due to the stack
    to throw the error already being full [FS#5320] (r25585)
    - Fix: [Script] Documentation implied that XXList::AddItem has a default
    for value if it isn't filled in [FS#5638] (r25579, r25577)
    - Fix: Layouter caused significant slowdown with text heavy windows,
    cache it to make it manageable (r25574, r25570, r25569, r25567, r25564)
    - Fix: Make content list appear faster (r25573)
    - Fix: Non-ICU layouter started new lines with the space which triggered
    the linebreak (r25568)
    - Fix: If the next order cannot be resolved, reset the current order
    property instead of leaving it in an intermediate state [FS#5633]
    (r25562)
    - Fix: [Squirrel] Infinite recursion loop in freeing data via a looping
    set of references [FS#5568] (r25558)
    - Fix: One could build bridges over owned land of another company
    [FS#5524] (r25557)
    - Fix: [Script] Texts from scripts were not validated before they were
    shown, causing an assertion to trigger [FS#5632] (r25555)
    - Fix: Provide a warning when no vehicles are available, and tell what to
    do in that case [FS#5530] (r25553)
    - Fix: Possible reading of uninitialised memory due to undefined
    execution order (r25551)
    - Fix: [Windows] Race condition between two drawing threads could crash
    OpenTTD [FS#5571] (r25550)
    - Fix: ICU returns the width of the visual run as if the trailing space
    was added (in case a newline was added). This caused the width to be more
    than the requested width, but it would still be drawn correctly [FS#5626]
    (r25547)
    - Fix: Small memory leaks (r25546)
    - Fix: [GS] The checks and validations for setting the extra text in the
    town window became too stringent [FS#5625] (r25544)

    1.3.2-RC1 (2013-06-30)
    ------------------------------------------------------------------------
    - Remove: SETX(Y) does not work at all with other than default fonts, so
    get rid of it (r25454)
    - Fix: strndup should not examine strings beyond its upper limit
    [FS#5621] (r25527)
    - Fix: Proper support for Brahmic scripts (e.g. Tamil and Thai) [FS#5481]
    (r25526, r25525, r25524, r25514, r25513, r25512, r25511, r25501, r25493,
    r25485, r25483, r25482, r25481, r25478, r25477, r25476, r25474, r25473,
    r25472, r25471, r25470, r25469, r25468, r25467, r25466, r25465, r25463,
    r25462, r25455, r25452, r25451, r25450, r25447, r25446, r25445, r25444,
    r25443, r25442, r25441, r25440, r25439, r25438, r25437, r25436, r25343,
    r25157)
    - Fix: SDL does not give an event when an application gets mouse focus
    while going to full screen, so manually force the mouse-is-in-window
    state [FS#5587] (r25523)
    - Fix: [NewGRF] When cargo NewGRF define a multiplier to modify vehicle
    capacities, use the same multiplier to modify loading speed (r25497,
    r25479)
    - Fix: When addings bits to a (train) station, the train trying to stop
    there could overshoot the (new) stop location and not stop at all
    [FS#5553] (r25495)
    - Fix: The face of the manager differed on clients when the company was
    started after the clients joined [FS#5610] (r25491, r25490)
    - Fix: Do not send encoded texts to names, but decode them into a plain C
    string and then pass them on [FS#5613] (r25489, r25488)
    - Fix: Do not allow control codes in names of things (signs, vehicles,
    towns, stations, etc), so they have a known maximum fixed size and are,
    by definition, the same for everyone (r25487)
    - Fix: Missing length validation for town and president names in script
    APIs (r25486)
    - Fix: [OSX] OS X SDK versions >= 10.5 always have a non-const iconv
    declaration (r25480)
    - Fix: Disable the depot-refit button in the order GUI, if the consist is
    not refittable unless it already has a refit order (r25459, r25458,
    r25457)
    - Fix: When town creation failed, removing remnants of the construction
    failed on protected houses [FS#5603] (r25429)
    - Fix: There were two hotkeys to toggle between 'unload' and 'unload if
    possible' (r25406)
    - Fix: The size of station construction windows could oscillate when
    resizing the window moved the mouse into the window [FS#5596] (r25395)
    - Fix: Restrict renaming engines to the server, just like renaming towns
    (r25394)
    - Fix: Loading only 8 bits into a 16 bit variable could cause endianness
    problems (r25337)
    - Fix: Check for zero width space in translations and fail upon finding
    them [FS#5589] (r25326)
    - Fix: [SDL] Keyboard input stopped working after fullscreen toggle
    [FS#5580] (r25318)
    - Fix: Proper size-estimation for numbers with n digits, i.e. not assume
    a particular number is the widest [FS#5562] (r25314, r25313)
    - Fix: Do not focus the editbox in the NewGRF window, if there is no
    editbox visible (r25307)
    - Fix: Game Script APIs that execute a DoCommand were returning the same
    result as in TestMode during world generation [FS#5561] (r


Version: 1.3.1-1~getdeb1 2013-06-03 19:08:51 UTC

openttd (1.3.1-1~getdeb1) precise; urgency=low

  * New upstream version
    1.3.1 (2013-06-01)
    ------------------------------------------------------------------------
    - Fix: When overbuilding a reserved track with a non-track station tile,
    that tile would remain reserved and eventually trigger a crash upon
    removal [FS#5540] (r25251)

    1.3.1-RC1 (2013-05-17)
    ------------------------------------------------------------------------
    - Feature: Translations of baseset descriptions via language files
    (r25209, r25205)
    - Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
    - Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10,
    13..19; other) (r25078)
    - Change: [strgen] Allow any number of colour codes in translations
    (r25193, r25192, r25191)
    - Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
    - Change: Be slightly more lenient with trying to detect a subversion
    repository in case someone has a sparse tags checkout. In that case the
    .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/..
    (i.e. tags) folder (r25107)
    - Fix: 'No station' error was given, even when there was a station that
    way occupied or not yours [FS#5546] (r25243)
    - Fix: Crash when AI is executing a command as it is bankrupted (removed
    from the game) [FS#5547] (r25236)
    - Fix: Give bridges owned by noone (from bankrupt companies) to the first
    company which replaces the bridge. Everyone could have removed/rebuild
    the bridge anyway [FS#5541] (r25231, r25227)
    - Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08
    are played; in depot or tunnel, or when crashed or stopped: No sound.
    Braking: Effect 08 instead of 07 [FS#5538] (r25226)
    - Fix: [NewGRF] Play vehicle sound effect also for planes (r25225)
    - Fix: [NewGRF] cur_speed is only valid for the front engine, so make
    other engines in the consist use the speed of the front [FS#5534]
    (r25224)
    - Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223,
    r25222)
    - Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric
    function. Clarify the parameters and fix the cases were they were swapped
    (r25221)
    - Fix: Consider map border as water with repsect to river/canal
    continuation (r25220)
    - Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work,
    i.e. the ones without infrastructure or buildings, and introduce
    GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work
    [FS#5537] (r25213)
    - Fix: The level crossing sound is an ambient sound and not a new year
    sound (r25200)
    - Fix: Original train and road vehicle acceleration did no longer respect
    bridge speed limits [FS#5523] (r25167)
    - Fix: [Win32] Do not statically link to SHGetFolderPath as it may not
    exist, and improve its emulation [FS#5522] (r25155, r25153)
    - Fix: [Win32] Do not store invalid paths in the search path list
    (r25154)
    - Fix: Remove stray reservation from savegames affected by FS#5510 et al.
    upon loading [FS#5520] (r25152)
    - Fix: [Script] XXBase::Chance function did not work for large values
    (>65535) [FS#5517] (r25148)
    - Fix: Several typos/inconsistencies in English strings [FS#5496]
    (r25144, r25143)
    - Fix: When extra dynamite was disabled, towns would be allowed to clear
    bridges with trams (r25141)
    - Fix: Towns are build as OWNER_TOWN, so they also need to be removed as
    OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
    - Fix: Editboxes could become too small when resizing windows (r25121)
    - Fix: Game script language files did not work, when inside a tar
    [FS#5509] (r25117, r25114)
    - Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while
    acceleration of default aircraft was way too slow (r25115)
    - Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)

 -- Christoph Korn Sun, 02 Jun 2013 13:35:19 +0200


Version: 1.3.0-1~getdeb1 2013-04-01 20:08:55 UTC

openttd (1.3.0-1~getdeb1) precise; urgency=low

  * New upstream version
    1.3.0 (2013-04-01)
    ------------------------------------------------------------------------
    - Fix: Station rebuilding could leave reserved tiles which caused crashes
    later on [FS#5510, FS#5516] (r25132)
    - Fix: When the count for a scrollbar was 0, the inter distance was
    subtracted too much causing a scrollbar with a negative size (r25123)

    1.3.0-RC3 (2013-03-18)
    ------------------------------------------------------------------------
    - Fix: Limit aircraft property 0D to 19, since the conversion result to
    km-ish/h needs to fit into a byte [FS#5492] (r25099)
    - Fix: Clicking the statusbar crashed, when news were pending but no news
    were shown yet [FS#5486] (r25093)
    - Fix: Make editbox character filters also apply to pasted content from
    clipboard (r25090, r25089)
    - Fix: Catch exception anonymously, if the exception content is not of
    interest [FS#5500] (r25081)

    1.3.0-RC2 (2013-03-05)
    ------------------------------------------------------------------------
    - Fix: Make sizes of the station preview list and direction selection
    identical in the station build window [FS#5472] (r25064)
    - Fix: When allocation of the sprite cache fails, try to allocate less
    memory and display an error message later on (r25061)
    - Fix: Refactor Script Debug GUI to only set widget states in
    OnInvalidateData [FS#5490] (r25052)
    - Fix: Do not let gcc include files from the "standard C" include
    directories to avoid inclusion of header files at the top of the
    preprocessed nfo files, which cause NFOrenum/GRFcodec to make invalid
    assumptions about the NFO version (r25050)
    - Fix: Minimise gaps feature caused removal to only happen at the signal
    build interval instead of the implicit interval of 1 [FS#5479] (r25038)
    - Fix: Green path signals would be shown when building them 'under' a
    train, and they would keep showing green until they were passed again
    [FS#5480] (r25037)

    1.3.0-RC1 (2013-02-19)
    ------------------------------------------------------------------------
    - Feature: Searching of (missing) content via GrfCrawler (r25024, r25023)
    - Change: Cleanup goals and cargo monitors of companies when they go
    bankrupt or are taken over (r24986)
    - Change: Apply the same name sorting rules to content and NewGRF list as
    for the server list (r24983)
    - Fix: [SDL] Crash after bootstrap download of 32bits base set due to
    referencing a deleted mutex [FS#5466] (r25017)
    - Fix: [SDL] Improve 8bpp hardware palette support. Instead of always
    requesting SDL_HWPALETTE, it is now only done for 8bp blitters in
    fullscreen mode (r25003, r25002, r24993)
    - Fix: Set vehicle's service interval is percent flag appropriately on
    creation [FS#5137] (r24998)
    - Fix: When choosing a train in a depot to attach a newly purchased wagon
    to, do not consider trains currently moving in and out of the depot
    (r24987)
    - Fix: [Script] Crash when passing too many parameters [FS#5465] (r24982,
    r24981, r24980)

    1.3.0-beta2 (2013-02-07)
    ------------------------------------------------------------------------
    - Feature: [NewGRF] Station randomisation triggers (r24906, r24905)
    - Feature: Settings type filter included in the advanced settings GUI
    (r24862, r24863)
    - Change: Revert to opening the vehicle GUI again when cloning vehicles
    using the clone-button from the depot GUI [FS#4458] (r24955)
    - Fix: Additional zoom in levels could glitch by a few pixels due to
    incorrect rounding [FS#5463] (r24975)
    - Fix: Honour pause_on_newgame setting when running as a dedicated server
    [FS#5279] (r24974)
    - Fix: [NewGRF] Prevent access to tile-based variables when tile is
    invalid [FS#5462] (r24973)
    - Fix: Do not make overbuilding rivers with canals insanely expensive
    [FS#5258] (r24972)
    - Fix: Crash when an infinite loop occurred during loading of a script
    [FS#5346] (r24970)
    - Fix: company window was not updated when shares were enabled/disabled
    [FS#5379] (r24968)
    - Fix: Trams would get stuck on water [FS#5228] (r24966)
    - Fix: With YAPF the docking behaviour differed per direction; now favour
    docking in the direction you approached [FS#5416] (r24964)
    - Fix: Do not stop loading if there are reservations left [FS#5435]
    (r24963)
    - Fix: Reserve all capacity while unloading to avoid 'stealing' cargo,
    i.e. loading cargo onto a second vehicle when the first cannot be fully
    filled yet [FS#5438] (r24962)
    - Fix: If a platform is enlarged and there is a reservation, reserve the
    whole platform [FS#5362] (r24961)
    - Fix: Inconsistencies in the 'thanks to' lists [FS#5423] (r24960)
    - Fix: Set 'replace when old' flag when replacing an autoreplace (r24950)
    - Fix: Deleting implicit orders was not able to deal with the various
    side-effects of DeleteOrder [FS#5452] (r24944)
    - Fix: Redraw autoreplace window properly in network games (r24939)
    - Fix: Never put a space between cargo name and subtype [FS#5447]
    (r24938)
    - Fix: Do not allow order refit to be set for no-load orders [FS#5446]
    (r24936)
    - Fix: Make group names unique per company and vehicle type [FS#3473]
    (r24933)
    - Fix: Prevent more NewGRFs being selected than is possible to load
    [FS#5158] (r24932)
    - Fix: [GS] Do not try to pause or unpause crashed scripts [FS#5415]
    (r24929)
    - Fix: [Squirrel] Update line information before processing 'while' token
    of 'do'-'while' statement [FS#5408] (r24928)
    - Fix: Add a tooltip to the mapsize selection mentioning possible
    deviations [FS#5395] (r24925)
    - Fix: When an object built on a river is removed, restore the river
    [FS#5441] (r24923)
    - Fix: Upgrading bridges could steal road types [FS#5389] (r24912)
    - Fix: [GS] Allow GSs to pass negat




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