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Package "mednafen"

This package belongs to a PPA: GetDeb Games

Name: mednafen

Description:

multi-platform emulator, including NES, GB/A, Lynx, PC Engine
Mednafen is a command-line driven emulator for many different systems. It
has full support for OpenGL and SDL graphics, network play, remappable input
configuration, joystick and keyboard support, save states, game rewinding,
GSF playback, and screenshots.

The systems supported by Mednafen are:
* Atari Lynx
* GameBoy
* GameBoy Color
* GameBoy Advance
* NES
* PC Engine (TurboGrafx 16)
* PC-FX
* SuperGrafx
* NeoGeo Pocket, NeoGeo Pocket Color
* WonderSwan

Hardware emulated by Mednafen includes:
* NES gamepad, Zapper, PowerPad
* Four-Score, Famicom multiplayer adapter
* Arkanoid, HyperShot, Space Shadow, Mahjong controllers
* Oeka Kids tablet, Quiz King buzzers, Family Trainer, Barcode World
* Game Genie

Latest version: 0.9.33.2-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://mednafen.sourceforge.net

Links


Download "mednafen"


Other versions of "mednafen" in Precise

Repository Area Version
base universe 0.8.D.3-2build1

Changelog

Version: 0.9.33.2-1~getdeb1 2014-04-04 03:10:23 UTC

mednafen (0.9.33.2-1~getdeb1) precise; urgency=low

  * New upstream version
    -PSX: Fixed a small MDEC emulation bug; fixes the hang during startup in
    "SimCity 2000".
    -The order of evaluation of the frame advance and run normal command
    keys/hotkeys is now based on whether or not we're currently in frame
    advance mode, to allow for the derivation of a single-press pause/unpause
    key(effected by the user mapping both functions to a single key).
    -Renamed the log2 LUT array in the mpcdec code to avoid shadowing the
    math library function log2().
    -NES: Fixed the problem of the VS Unisystem DIP switch position
    display(accessed via the "F6" key) being invisible.
    -PCE: Fixed broken MCGenjin support.
    -CDPLAY: Tweaked visualization code to reduce memory and CPU usage.
    -Lynx: Minor code cleanups.

 -- Jhonny Oliveira Mon, 31 Mar 2014 22:23:35 +0200


Version: 0.9.33.1-1~getdeb1 2014-03-10 22:07:58 UTC

mednafen (0.9.33.1-1~getdeb1) precise; urgency=low

  * New upstream version
    March 8, 2014:
    Fixed compiler errors when compiling without the debugger.

    Fixed a couple of memory leaks.

    PSX: Made better use of exceptions in the loading and initialization code
    paths(and avoid leaking memory if a part of the
    process fails).

    PSX: Protect against sound buffer overflow without causing a call to
    abort() so that using save states(when they're added)
    or power toggling/resetting in the debugger while in step mode is safer.

    PSX: Output of debug messages to stdout and stderr is now controlled via
    the "psx.dbg_level" setting, whose default
    value of "0" disables almost all debug messages. Set the setting to "3"
    to obtain roughly the same output as previous
    versions of Mednafen.

    March 1, 2014:
    Modified the simple interpolation pixel shader code to avoid using the
    GLSL 1.3 function "round()", for better compatibility
    with some OpenGL implementations.

 -- Christoph Korn Mon, 10 Mar 2014 19:52:21 +0100


Version: 0.9.32.1-1~getdeb1 2013-12-15 22:07:44 UTC

mednafen (0.9.32.1-1~getdeb1) precise; urgency=low

  * New upstream version

 -- Christoph Korn Sun, 15 Dec 2013 20:06:28 +0100


Version: 0.9.32-1~getdeb1 2013-09-16 18:15:15 UTC

mednafen (0.9.32-1~getdeb1) precise; urgency=low

  * New upstream version

 -- Christoph Korn Fri, 13 Sep 2013 19:16:46 +0200


Version: 0.9.28-1~getdeb1 2013-02-14 21:08:30 UTC

mednafen (0.9.28-1~getdeb1) precise; urgency=low

  * New upstream version

 -- Christoph Korn Thu, 14 Feb 2013 18:22:30 +0100




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