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Package "astromenace-data"

This package belongs to a PPA: GetDeb Games

Name: astromenace-data

Description:

3D space shooter (data files)
Hardcore 3D space shooter with spaceship
upgrade possibilities.

(This package contains the data files)

Latest version: 1:1.3.0-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Head package: astromenace
Homepage: http://www.viewizard.com

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Other versions of "astromenace-data" in Precise

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Changelog

Version: 1:1.3.0-1~getdeb1 2012-10-22 20:08:20 UTC

astromenace (1:1.3.0-1~getdeb1) precise; urgency=low

  * New upstream version
    Overall changes:
    - Added Xinerama/TwinView support.
    - Added multilingual support (en/de/ru), all language data files merged
    with main VFS data file.
    - Added VFS game data file creation feature.
    - Added FreeType2 support for all font rendering, 7 ttf fonts added to
    game data file.
    - Added current OS keyboard layout support for Profile name input.
    - Added soft shadows (Shadow Mapping with PCF).

    Overall code changes:
    - Fixed compilation error connected to "PFNGLCLIENTACTIVETEXTUREPROC" and
    new mesa version.
    - Fixed compilation warnings "deprecated conversion from string constant
    to ���char*���" with new gcc version.
    - Fixed several code issues for Windows game version compilation.
    - Fixed minor memory leak during game data file close.
    - Fixed bug with explosion initialization.
    - Fixed turrets rotation bug.
    - Fixed minor memory leaks during explosion initialization.
    - Fixed bug with point lights in lights manager.
    - Fixed voice warning time for collision course.
    - Fixed bug with weapon orientation in Weaponry (new weapon mount and
    weapon custom angle change).
    - Fixed bug with weapon targeting with custom weapon angles.
    - Fixed bug with Hit Box collision detection.
    - Fixed bug in particle system manager work with shaders.
    - Updated Windows Code::Blocks project for new version libsdl,
    libjpeg-turbo, libogg, libvorbis, libopenal-soft.
    - Updated glext.h file.
    - Updated TintXML code to version 2.6.2
    - Added PNG (via libpng) and BMP image formats support.
    - Added shader model detection for GLSL version more then 4.0.
    - Added GL_ARB_texture_storage OpenGL extension support.
    - Added GL_ARB_vertex_array_object OpenGL extension support.
    - Added GL_ARB_framebuffer_object OpenGL extension support.
    - Added Multisample Coverage anti aliasing support via
    GL_NV_framebuffer_multisample_coverage OpenGL extension.
    - Added text warning about collision course detection.
    - Improved turrets barrel rotation and tile tracks animation.
    - Improved "Gamma" connected code. Now work in both - fullscreen and
    windowed game mode.
    - Improved game initialization code.
    - Improved XML parser connected code.
    - Improved all textures connected code.
    - Improved collision detection code.
    - Improved shaders connected code.
    - Revised all shaders code.
    - Revised direct lights in Workshop and Information menu.
    - Revised all code connected to objects rotation, changed to right-handed
    coordinate system. All scripts revised.
    - Removed all Windows demo version related code.

    Menu changes:
    - Added box with Language selection on first game start.
    - Added "Ogg Vorbis" and "FreeType2" to credits list.
    - Added comparison details with current system/ship in "Workshop" menu
    info dialogs.
    - Added model rotation buttons in "Information" menu.
    - Added "Reload All" button in "Weaponry" menu.
    - Added "Voice volume" option in "Options" menu.
    - Added "Interface" sub-menu in "Options" menu.
    - Added "Menu Language" option in "Interface" menu.
    - Added "Voice Language" option in "Interface" menu.
    - Added "Menu Font" option in "Interface" menu.
    - Added "Tips and hints" status reset option in "Interface" menu.
    - Added "FPS ��ounter" option in "Interface" menu.
    - Added "Weapon Panels View" option in "Interface" menu.
    - Added "Shadow Quality" option in "Advanced" menu.
    - Added "Visual Effects Quality" option in "Advanced" menu.
    - Removed "Refresh Rate" option from "Options" menu.
    - Removed "Particles GFX Quality" option in "Advanced" menu.
    - Removed "Explosions GFX Quality" option in "Advanced" menu.
    - Removed "Background Tile Animation" option in "Advanced" menu.
    - Removed "Stars Quantity" option in "Advanced" menu.

    Launch options changes:
    - Added libSDL "SDL_VIDEO_FULLSCREEN_DISPLAY" environment variable
    support for Xinerama/TwinView.
    - Added "--pack" parameter to switch AstroMenace in VFS creation mode
    (terminal output only).
    - Added "--rawdata" parameter (used with "--pack" only), to define raw
    data folder location (./RAW_VFS_DATA by default).
    - Removed "--noAA" parameter.

    Compilation flags changes (config.h):
    - Removed EN, DE and RU.
    - Added "joystick". Required libSDL compilled with "joystick" flag.
    - Added "compression". Compression during gamedata.vfs creation, game
    will take more time for loading in exchange of game data file size
    reducing (about 30 MB).
    - Added "vbo". VBO OpenGL extension support switcher (if defined - game
    will detect vbo support in hardware during initialization).
    - Added "png". Required libpng.
    - Added "gamedebug". More console output with debug info.
    - Added "buildin_tynixml". Compile with build-in tynixml lib (version
    2.6.2) if defined.
    - Added "vao". VAO OpenGL extension support switcher (if defined - game
    will detect vao support in hardware during initialization).
    - Added "fbo". FBO OpenGL extension support switcher (if defined - game
    will detect fbo support in hardware during initialization).

 -- Christoph Korn Mon, 22 Oct 2012 20:23:31 +0200




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