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Package "warzone2100"

This package belongs to a PPA: GetDeb Games

Name: warzone2100

Description:

3D real time strategy game
In Warzone 2100 you command the forces of “The Project” in a battle to
rebuild the world after mankind has almost been destroyed by nuclear
missiles.

The game offers campaign, tutorial, multi-player and single-player skirmish
modes.

An extensive tech tree with over 400 different technologies, combined with
the unit design system, allows for a wide variety of possible units and
tactics.

Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive
and is currently developed by the Warzone 2100 Project.

The campaign video sequences are not yet distributed here, please see the
Warzone 2100 website for details on downloading and installing them.

Latest version: 3.2.3-1~getdeb1
Release: xenial (16.04)
Level: getdeb
Repository: games
Homepage: http://www.wz2100.net/

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Repository Area Version
base universe 3.1.1-2

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Changelog

Version: 3.2.3-1~getdeb1 2017-05-17 14:08:19 UTC
No changelog available yet.

Version: 3.2.1-1~getdeb1 2016-07-30 22:08:39 UTC

warzone2100 (3.2.1-1~getdeb1) xenial; urgency=medium

  * New upstream version
     * General:
       * Fix: Cursor flickering on some hardware
       * Fix: Assert on burning babas in campaign
       * Fix: Assert when placing artefacts
       * Fix: Crash on transition between alpha and beta campaign
       * Fix: Disappearing commander designs in campaign
       * Fix: Wrong hit chance for cyborg grenadier, changed from 70 to 65
       * Fix: Reorder libs to fix linker error
       * Fix: Incorrect rendering of structure turrets

 -- Christoph Korn Fri, 29 Jul 2016 07:08:29 +0200


Version: 3.2.0-1~getdeb1 2016-07-13 18:08:56 UTC

warzone2100 (3.2.0-1~getdeb1) xenial; urgency=medium

  * New upstream version
    2016-07-10: Version 3.2.0
     * General:
       * Fix: Clear factory indicators when switching between commanders
       * Fix: Do not clear chat on setting structure limits
       * Fix: Crash while loading map
       * Fix: Saving/loading of command and repair droids
     * AI:
       * Change: Update the NullBot AI to version 3.06

    2016-06-19: Version 3.2.0 beta4
     * General:
       * Change: Add default teams for Clover, Manhattan and MizaMaze
       * Fix: Crash if construction droids were doing construction without
       being ordered to
       * Fix: Loading of default teams, given non-default starting positions
       * Fix: Desynch on destroying droids while trying to build droids at
       droid limit
     * Graphics:
       * Change: Add team colour to repair facility turret
       * Fix: Stretch to ground of defensive and wall structures did not work
       * Fix: Structure direction not taken into account when stretching to
       ground
     * Balance:
       * Fix: Weapon rate of fire upgrades did not take effect on burst-fire
       weapons

    2016-05-28: Version 3.2.0 beta3
     * General:
       * Fix: Some maps would not load or give wrong minimap resolution
       * Fix: Several issues related to saving and loading templates
       * Fix: Superfluous templates removed and cyborgs added to cam2/cam3
       starts
       * Fix: Lobby console output
       * Fix: Default template should not be present in tutorial
       * Fix: Broken warning on exiting multiplayer games
       * Fix: Skewed video playback resolution
       * Fix: Dangling tooltip on removing owning widget
       * Fix: Cycle through menu lists consistently
     * Balance:
       * Fix: Improve repair droid targeting
       * Fix: Factory upgrades were set to incorrect values
     * Graphics:
       * Fix: Resolution and screen settings
     * Translations:
       * Fix: Garbled translations in scripts due to parsing as Latin1
       instead of UTF-8
       * Fix: Language names for NSIS installer
       * Fix: Untranslatable text in lobby

    2016-05-16: Version 3.2.0 beta2
     * Balance:
       * Fix: Some weapon accuracy values tweaked to be closer to the 3.1
       experience
       * Fix: Inconsistent application of body upgrades
     * General:
       * Fix: Crash on choosing AI while another player clicks ready
       * Fix: Small bodied droids did not count for transport capacity
       * Fix: Designed templates did not survive save and load
       * Fix: Droid selection bounding box improvements
       * Fix: Allied research time display
       * Fix: Alphabetical map name sorting, was reversed
       * Fix: Visibility issues in loaded games
       * Fix: Building aborted on burning oil wells
       * Fix: Let idle trucks help with building structures as well as
       repairing them
       * Fix: Specific .png files which were causing libpng warnings
       * Fix: WzScript-based AIs were trying to build illegal cyborgs
     * Graphics:
       * Change: Enable coloured cursors by default
       * Fix: Shadow rendering

    2016-05-07: Version 3.2.0 beta1
     * UI:
       * Add: Add teams mode without shared research
       * Add: Add Shift+V to select all fully-armed VTOLs
       * Add: Default map team setups supported, added for some maps
       * Add: Enable ECM Jammer tech. Increase radar detector cost to 2000,
       from 900
       * Add: Add minipod tower research to full base starts
       * Change: Move Command HUD to make more room for more items
       * Change: Make VTOLs return to rearm when out of ammo, if told to
       patrol or circle
       * Change: Allow designing and building obsolete tanks
       * Change: Make smooth water bed generation, instead of random jitter
       * Change: Default stop/hold/hq hotkeys changed
       * Change: Only play 'power resource' message once for each research
       * Change: No armour bonus while building is in construction
       * Remove: Secondary orders hold and pursue removed, use primary order
       hold and attack instead
       * Remove: The optimal/short/long range GUI elements have been removed
     * Balance:
       * Change: Always use latest armour upgrade value for already built
       droids
       * Change: Improved doomed target calculations
       * Change: Make easy difficulty AIs get 25% less power from derricks
       * Change: Make insane difficulty give 2x power income to AIs
       * Change: Improved counterbattery target checking, can also now use
       allied counterbattery sensors
       * Fix: Fix wrong calculation of rate in some cases
       * Remove: Command turret upgrades
       * Remove: Transports no longer have weapons
       * Remove: Remove the distinction between short and long range for
       accuracy purposes
     * Graphics:
       * Add: Now possible to render multiple levels for all features,
       structures and walls
       * Add: Generalized support for standing still and moving effects for
       propulsions
       * Add: Can now set a shader program for each model level
       * Change: Significantly improve model rendering performance
     * Scripting:
       * Add eventGroupSeen() and improve eventArea(), rename resetArea() to
       resetLabel()
       * Add: New functions setReticuleButton(), showInterface() and
       hideInterface() to control the UI
       * Add: New function syncRequest() and event eventSyncRequest for
       synced game updates
       * Add: New structure flag which requires it to be built adjacent to
       another completed structure the player owns
       * Add: New functions addSpotter() and removeSpotter() to add and
       remove temporary areas of vision
       * Add: New event 'eventObjectRecycled(object)' for demolish and
       recycle actions
       * Add: New cheat 'jsload' which allows you to load any AI script you
       want from the 'scripts' directory
 


Version: 3.1.5-1~getdeb2~xenial 2016-07-03 21:07:51 UTC

warzone2100 (3.1.5-1~getdeb2~xenial) xenial; urgency=medium

  * New upstream version

 -- Christoph Korn Tue, 21 Jun 2016 22:33:40 +0200




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