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Package "urbanterror"

This package belongs to a PPA: GetDeb Games

Name: urbanterror

Description:

Urban Terror client binary
This package contains the client binary for UrbanTerror.

Urban Terror could best be described as a Hollywood tactical shooter; it is
realism based to a certain extent (environments/weapons/player models), but
also goes by the motto "fun over realism" (fast gameplay and lots of action).
This combination of reality and action results in a very unique, enjoyable and
addictive game.

Latest version: 1:4.2.018-1~getdeb1
Release: precise (12.04)
Level: getdeb
Repository: games
Homepage: http://www.urbanterror.info

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Changelog

Version: 1:4.2.018-1~getdeb1 2014-01-26 21:09:29 UTC

urbanterror (1:4.2.018-1~getdeb1) precise; urgency=low
  * New upstream version
    New g_gear restriction code. It now uses weapon/item letters so you can
    disable whatever weapon or item you want.
    Changed the medic badges back to the caduceus.
    Solved FPS drops introduced in 016/017 client.
    Fixed the issues with auth_owners.
    Fixed the "auth string output overrun" issue.
    Solved 'callvote map' problem where results can be unpredictable.
    Fixed client number in callvote server log entry.
    Fixed callvote kick bug.
    More checks for pure servers.

 -- Jhonny Oliveira Sun, 26 Jan 2014 13:35:45 +0200


Version: 1:4.2.017-1~getdeb1 2013-12-26 01:09:28 UTC

urbanterror (1:4.2.017-1~getdeb1) precise; urgency=low

  * New upstream version
    - Fixed teambalancer-skin bug.
    - Fixed chat overflow bug (was overflowing on the team overlay)
    - Fixed the flag capture time.
    - New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds,
    2: time in seconds and milliseconds)
    - All UrT executables are now compatible with older CPUs (no-SSE build no
    longer needed)
    - Fixed mousewheel scrolling of console when raw-mouse was used.
    - dmaHD: Sound system is on by default on the UrT executables.
    - dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
    - dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
    - Autobalance turned off by default.

 -- Jhonny Oliveira Wed, 25 Dec 2013 20:35:45 +0200


Version: 1:4.2.016-1~getdeb1 2013-12-10 22:08:13 UTC

urbanterror (1:4.2.016-1~getdeb1) precise; urgency=low

  * New upstream version
    - Fixed the bug in the Auth System that appeared since 4.2.015 where
    sometimes lag in authentication could lead to use the account name of the
    previous player on the same slot
    - Fixed the "badinfo" issue (many thanks to Jacepriester)
    - Animation config updates
    - New Dr. Pink and Dr. Blue player skins
    - Correctly disable inactivity timer when g_inactivity is set to 0
    - Ability to set skins per team using cg_skinfixed0|1
    - Increased minimum value of com_hunkmegs and made the error message
    Hunk_Alloc failed on... more understandable
    - Updated Mac11 sounds
    - Fix for specularity on SR8 (very noticeable on bolt cap)
    - Fixed lagometer position on CTF when using Wave Respawns
    - Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake
    units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
    - Fixed killsound not being played upon HE Grenade kill and bleed out
    - New sniper crosshair: cross-dot (cg_scopeSR8|cg_scopePSG|cg_scopeG36 4)
    - Fixed skeetshoot map reloaders: fix target_give not resetting state
    after execution
    - New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style).
    Available in UI menu
    - Fixed respawn timer being shown after map restart
    - Added 0 padding in asset download time left and server list refresh
    time
    - Added sound on weapon mode change
    - Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
    - Added cg_accelSize CVAR to tune dedicated accelerometer size
    - Fixed bots being kicked from the server for teamkilling
    - Added TeamBalancer. Can be controller with g_autobalance CVAR (0 =
    disabled, 1 = balance every minute, 2 = every 2 minutes, etc)
    - Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from
    all the players
    - Added client respawn event to game log: ClientSpawn:
    - Fixed impossibility to kick zombie clients off the server
    - Fixed connection to full server resulting in Server is for low pings
    only
    - dmaHD engine forced to 44Khz 16-bit stereo output
    - Increased command buffer from 64KiB to 128KiB for players with large
    config files
    - Added separate Windows executable for non-SSE2 processors
    - Fixed substitute flag being resetted upon map change
    - Correctly update client team overlay when /forcesub command is executed
    - Added menu items in sound menu for configuring dmaHD
    - Added more in-built r_mode graphics modes for wide screen monitors
    - Added new wide resolutions in graphics menu
    - Increased chat area width and message area width
    - Hide timelimit from HUD if there are no valuable info to be displayed
    - Fixed inactivity timer kicking local client thus causing all the
    players to be disconnected
    - Added flag capture time. New log string: "FlagCaptureTime: :
    "
    - Major overhaul of dmaHD sound system

 -- Christoph Korn Tue, 10 Dec 2013 18:51:35 +0100


Version: 1:4.2.015-1~getdeb1 2013-11-18 19:08:14 UTC

urbanterror (1:4.2.015-1~getdeb1) precise; urgency=low

  * New upstream version

 -- Jhonny Oliveira Thu, 14 Nov 2013 21:35:45 +0200




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